Kickstarted tiny MMO Book of Travels has officially launched into early access

Thus begins two years until Chapter One

    
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It’s early access launch day for tiny MMO Book of Travels, originally Kickstarted back in 2019 for $261,000 with all stretch goals accounted for. Swedish studio Might and Delight, known best for its Meadow series, welcomed early access players this afternoon.

“Today the team at Might and Delight are thrilled to officially launch Book of Travels into Early Access,” the studio writes. “After making a deep impression on press and early Kickstarter backers this weekend, the world of Braided Shore is opening to all who wish to tread its tangled paths and wander its shady wilds. This rare moment – the start of a new world – is not to be missed, and all who venture in it will have founding tales to tell.”

“Getting to know Braided Shore will be a rich and rewarding experience; its lore and culture can be interpreted by any observant Traveller who pays heed to idle chatter or reads the lay of the land. With no quests marked out for players to solve, it will be up to you to write your own adventure. Take notes of your explorations and unravel the world’s mysteries at your own pace. […] There are many ways to savour your journey’s special moments in this Tiny Multiplayer Online RPG. Some may wish to wander alone, many may leave chance meetings to fate, while others will seek out other players to travel with. Whether you travel with friends or strangers you’ll never get crowded out – right now servers allow a maximum of seven players, making a party of seven the Traveller gathering grouping possible.”

The early access launch, considered the “chapter zero” release, is now open to all Kickstarter backers as well as on Steam for newcomers, with the NDA now dropped; it’s currently on sale for $26.99 for the launch. The team posted a detailed roadmap through the early access to launch last week; we’re expecting achievements, new forms, costumes, pets, new skills, accessories, boats, child companions, minigames, gaming, cooking, dreams, music, and a large part of the world all fleshed out in the five release between now and the launch for chapter one, which is expected to be in about two years.

Do note that if you backed the game prior to the launch, you will need to claim your Steam key (and other goodies) through Backerkit. It’s a bit convoluted, but I did it myself this morning and it does work. There’s also a “known issues” thread over on Steam that covers vehicles, lag spikes, and the case of the disappearing party members.

Source: Press release, Steam
Update
Needless to say, the launch is definitely experiencing some issues with the servers, so don’t be expecting to log into this one right off.
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Lachry Matory

I don’t get what it is, which is a turn off to me… if I cannot look at something and instantly know the genre…. na.

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treehuggerhannah

I was so excited for this game, but the permadeath thing completely turned me off.

I was looking for something serene and chill, not one more thing to be anxious about, so I think I’m going to pass on this one after all. :(

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Loopy

I played it a bit during the early launch on Sunday as well as on Monday. It definitely passes the vibe check – everything is very slow and zen. The game doesn’t allow you to rush even if you wanted to (running drains stamina as well as your energy/health). The music is absolutely gorgeous, and the game definitely wants you to focus on roleplaying.

On the flip side… bugs galore. It definitely feels like Early Access. Skills disappearing, dying erasing all your life petals, interactions not responding, unable to zone between maps, you name it. Also the servers were absolutely destroyed yesterday and the game spent more time offline than online.

Either way, it’s got long ways to grow, and i’m really hoping the devs manage to iron out the gamebreaking bugs relatively soon.

One big con from me: permadeath is a thing. Yes, you get 3 lives, and yes you can technically replenish them if you know where to look, but permadeath as a concept just leaves a really bitter taste in my mouth, especially an online multiplayer game. Devs have managed that they’re planning to expand the gameplay even beyond death, but i’d rather they just got rid of it to begin with.

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Toy Clown

I’d like to play eventually, when fiances aren’t so tight. It’s appealing and cute. As a FO76 player, I can see myself running in the opposite direction if I see another player!

My understanding is there isn’t any chat. That’s also like FO76, except for voice, and I’m kind of getting used to the chat silence, playing games like a solo RPG and others are just extras in the scenery. (I don’t like it though as someone who’s unable to use voice.)

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Ken from Chicago

So are “tiny” MMOs the general exception to the rule about crowdfunding? Namely, have they managed to avoid many of the troubles and travails of larger crowdfunded MMOs?

I mean it looks so cute and adorable. I want to squeeze and hug it and pinch its widdle cheeks.

EmberStar
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EmberStar

Dunno. This one appears to still be years from full launch. Plenty of time to tie their own shoes together and then get strangled in the laces like so many other crowdfunded things.

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Winter

I think Bree and Mj should stream this :D

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Anstalt

Why are you calling it a tiny MMO?

The devs themselves have insisted that the game is a TMO – tiny multiplayer online game. There is nothing massively multiplayer about the game at all. Calling it a tiny MMO makes it sound as if it is a massively multiplayer game that is just really small (as in, just one zone, or only 10 hours of gameplay).

agemyth 😩
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agemyth 😩

I played a little bit last night and it passes all the vibe checks. I like it so far, but I do not recommend it because it is early access. Servers are limited to 7 people but I kinda just wish they matched people into servers dynamically like Journey or something. I don’t want to know someone is out there until I bump into them on the road naturally.

Waiting for work to end so I can sip some tea and walk around the Braided Shore.