movement mechanics

Not So Massively: Pagan Online’s launch addresses its biggest beta problems

5
A few months back, I offered my impressions of Pagan Online's early access build. I found it to be a fun online ARPG hampered...

Not So Massively: First impressions from Pagan Online’s early access launch

12
Today, Wargaming's ARPG Pagan Online launches into early access on Steam. Just before this launch, the developers were kind enough to provide us with...
Ramp everything.

PAX East 2017: Jumping and climbing through Chronicles of Elyria’s pre-alpha

15
I admit to my weakness: Despite years and years of games using it again and again, I still enjoy the simple gameplay benefits of...

MMO Mechanics: Three game-changing movement mechanics

50
In order to create the most truly challenging MMOs that connect players with the specific virtual environments they're traversing, developers have always worked on...

THE LATEST POSTS

TOP CONTENT