movement mechanics

Not So Massively: Pagan Online’s launch addresses its biggest beta problems

5
A few months back, I offered my impressions of Pagan Online's early access build. I found it to be a fun online ARPG hampered...

Not So Massively: First impressions from Pagan Online’s early access launch

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Today, Wargaming's ARPG Pagan Online launches into early access on Steam. Just before this launch, the developers were kind enough to provide us with...
Ramp everything.

PAX East 2017: Jumping and climbing through Chronicles of Elyria’s pre-alpha

15
I admit to my weakness: Despite years and years of games using it again and again, I still enjoy the simple gameplay benefits of...

MMO Mechanics: Three game-changing movement mechanics

50
In order to create the most truly challenging MMOs that connect players with the specific virtual environments they're traversing, developers have always worked on...

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