pax east
WoW Factor: Guessing at the next World of Warcraft expansion announcement using math
Here's the genesis of this particular article: I saw speculation over on Blizzard Watch that we were about a year too early for a World...
Destiny’s Sword rolls out its official site with a mission statement
We took a look at Destiny's Sword at this year's PAX East and found it to be an interesting project in the early stages of...
Into the Super-Verse: The death of the City of Heroes community
Kingdom Come is a 1996 DC Comics miniseries by Mark Waid and Alex Ross. The central conceit of the story is that it takes...
PAX East 2019: Elder Scrolls Online Elsweyr makes playing the bad guy feel very good
During this year's PAX East, freelance games journalist Sam Prell - you might remember him from his time at Joystiq and GamesRadar - took...
LOTRO announces Rohan housing while DDO is slated to get a 64-bit client
Lord of the Rings Online and Dungeons and Dragons Online players have plenty to look forward to in their near and far future, especially...
PAX East 2019: Destiny’s Sword aims to take the ludonarrative into actual gameplay
They were called Failure Force, and they were the team that could never make a roll.
My roommate, my wife, and myself were playing a...
PAX East 2019: Dauntless talks launching, version 1.0, and the Epic Store
The fine folks at Phoenix Labs aren't bringing Dauntless to Steam; instead, they're heading to the Epic Store as planned. We can all speculate about...
PAX East 2019: Bless Unleashed really isn’t Bless Online (to its credit)
The folks behind Bless Unleashed are not just porting over Bless Online to the Xbox One. This is a refrain that Bandai Namco and Neowiz have...
PAX East 2019: Bless Unleashed’s overview trailer actually looks good
Bless Unleashed has been rolling out class videos over the last couple of months, but now, Bandai Namco is dropping a more generalist trailer...
PAX East 2019: Final Fantasy XIV and The Elder Scrolls Online show off for the convention
PAX East 2019 approaches, and it's got a rather eclectic collection of things on display, but that includes at least a couple of big...
Brad McQuaid’s Pantheon elaborates on its alpha timeline modifications
If you've been watching Visionary Realms' MMORPGÂ Pantheon closely, you might be wondering about its development cadence, especially given its timeline shifts. Back at PAX...
The MOP Up: FFXIV tickles the ivories
One of the best (of many) features in Final Fantasy XIV is its amazing soundtrack. And just when you think you've heard it all,...
Massively OP’s Weirdest MMORPG Stories of 2018: We interviewed a what?
Today we're continuing our countdown of Massively OP's weirdest MMORPG stories of 2018! Coming in at #3 on our list is that time Eliot interviewed a statue of a griffon while getting in digs on how bad PAX East is.
WOTC announces new esports initiative for Magic: The Gathering Arena
At tonight's Game Awards ceremony, Wizards of the Coast announced that it will be expanding the Magic: The Gathering competitive scene with a new...
BlizzCon 2018: What the heck happened?
Every year, I cover BlizzCon for Massively Overpowered. This is not new information; you've all seen my liveblogs running every year for quite some...
BlizzCon 2018: Diablo Immortal lore, zone, class, and Q&A recap
Blizzard's Wyatt Cheng and Matthew Burger took the stage for the Diablo Immortal Q&A panel at BlizzCon tonight, clearly aware of the drama swirling...
BlizzCon 2018: Blizzard defends Diablo Immortal, hints at more Diablo projects on the way
"I'd like to thank April Fools Guy for setting off what's sure to be two solid weeks of hand-wringing over the time/place etiquette of...
The Daily Grind: What’s the most important example of death spiral development in MMOs?
A couple of weeks ago, Justin reminded me of a Guild Wars 2 panel from many years back where ArenaNet addressed Charr armor clipping.
"A Charr...
Legends of Aria hopes to recruit newbies to test the game with free trial keys
It's Bring-a-Friend Week in Legends of Aria, but you're going to need a working email account. That's because Citadel Studios wants you to email...
Massively Overthinking: The case for rarity and randomness in MMO monetization
Last week, Guild Wars 2's Crystin Cox gave a monetization interview to Gamasutra during which she made one specific argument I wanted to pull...