PvP stands for player-vs.-player. PvP can take the form of virtual combat, economic trade, political machinations, or other competition.
pvp
Crowfall conducts pre-alpha postmortem
Crowfall's first "Hunger Dome" pre-alpha test is complete and ArtCraft has many, many numbers to share in its postmortem.
During the test, the Confessor was...
Camelot Unchained talks stretch goals, frost giants, and more
Camelot Unchained posted a new update on its website last night. It describes another productive week on the crowdfunded RvR sandbox, and it confirms that...
GTA Online’s Lowriders patch gets a trailer
Did you miss yesterday's announcement about Grand Theft Auto Online's forthcoming Lowriders patch? That's OK, because Rockstar has announced it again today, only this...
Leaderboard: Have you tried Albion Online?
There's something about Albion Online that appeals to me. I like the top-down perspective and the stylized visuals, and of course I love the...
EVE Online plans to let players buy and sell skillpoints
EVE Online has always been pretty unique in the MMO genre, not least of all due to its time-based skill training system. Instead of...
Echo of Soul update brings in the Warlock
The soft-launched Echo of Soul has a new player on the scene today, as Aeria Games introduced its six class, the Warlock.
Warlocks can specialize...
Lowriders and lift hydraulics are coming to GTA Online next week
Next week's Grand Theft Auto Online update is all about adding some bounce to your vehicle, literally. The Lowrider patch will include lift hydraulics,...
H1Z1 adds female zombies and a bloody hospital
H1Z1 has become an equal opportunity undead employer.
The zombie sandbox patched in female zombies yesterday, expanding the variety of the walking dead that players...
Perfect Ten: MMO systems that could be great (but I haven’t seen it yet)
Before I start this column, I want to say two important things. First, my experiences do not extend outward to the limits of the...
Massively Opinionated: Which is the best open-world PvP, WvW or FFA?
It's a real battle to the death when Larry Everett invites Tina Lauro and Brendan Drain to debate WvW and FFA PvP.
Das Tal opens up its first persistent test server on October 31st
An MMORPG is going to put any set of network architecture under an incredible amount of strain. It's going to dropkick your netcode and...
Not So Massively: Star Citizen’s map is amazing (October 12, 2015)
Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really...
Skyforge is getting additional PvP modes at some point
Skyforge North American producer Aaron "Legatus" Biedma has penned a new producer letter that's posted on the game's official website. Biedma says that he...
Ub3rgames wants to reboot classic Darkfall
The long and checkered history of Darkfall has taken an interesting turn thanks to Darkfall: New Dawn, a project that aims to reboot the...
Eternal Crusade’s alpha is meant as a dry run of the live experience
Are you of the mind that Warhammer 40,000: Eternal Crusade jumped into alpha a little bit too early? A new state of the game...
The MOP Up: Skyforge’s new raid (October 11, 2015)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
You’ll never see Camelot Unchained’s Archer before she shoots you
Interested in being a deadly threat at a distance? Then you should pay attention to Camelot Unchained's archer archetype, which comes in three class...
Crowfall answers development questions for the month of October
It would be pretty unpleasant to log in to Crowfall and find out that while you and your friends were offline, the stronghold that...
WoW Factor: Cataclysm was bad, but revamping the world isn’t
For about four years, Cataclysm handily defended its title of Worst World of Warcraft Expansion, coming in behind all of the actual expansions as...
EVE Online player builds a custom control board for the game
No one would argue that keybindings aren't important, but somehow just hitting X to fire all weapons doesn't feel as satisfying as, say, a...