EVE Online plans to let players buy and sell skillpoints

    
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EVE Online has always been pretty unique in the MMO genre, not least of all due to its time-based skill training system. Instead of earning experience or skills through gameplay, EVE characters train skills in realtime even when you’re not logged in. This approach made a lot of sense for a subscription-based MMO back in 2003, but it’s not been without its share of problems. Veteran EVE players today have a several year lead on skill training over newbies, and there’s currently no way for a new player to close that gap. While number of skillpoints doesn’t directly translate to increased power in EVE‘s gameplay, the idea of never being able to catch up is commonly cited by prospective players as a major barrier to entry.

In a new devblog, CCP’s Team Size Matters announced plans to tackle this perceived issue by allowing players to extract their skillpoints and sell them on the open market. The plan is to introduce a new consumable cash shop item called the Transneural Skill Extractor that extracts 500,000 skillpoints from one of your skills into a Transneural Skill Packet. That packet can be sold on the open market just like PLEX and other items, and can be injected by other players to add skillpoints to their character. To prevent players from rapidly respeccing characters by extracting skills and re-injecting them, each packet will yield only a fraction of the extracted skills depending on your total skillpoints. The response to the devblog has been mixed, with many complaining that this is essentially a pay-for-skillpoints system and others pointing out that you can already buy fully trained characters from other players on the Character Bazaar.

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Zennie
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Zennie

Define P2W. There are people who don’t have to pay a penny to play the game.

Necromonger
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Necromonger

Balte No that will never happen as Eve is a totaly diffrent space mmo.

Eve will remain the undisputed king of sandbox mmo’s even in its bad state of subscribers.

No other mmo has the economy or massive scale wars or 4000 pilots taking place in 1 battle.

I hope SC does a good job and add value to the space genre, but they got nothing on Eve Online when it comes to scale of battles / politics / betreyal / wars.

SallyBowls1
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SallyBowls1

Damonvile The average EVE player has more than one account – say 2.1 accounts per person – so they are above $30/person.

CistaCista
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CistaCista

Balte Ok so EVE will be dead in 2027, I will take my precautions.

CistaCista
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CistaCista

jefreahard stiqy “huge swaths of the playerbase who don’t pay for access ” – “I’ve always been a fan of EVE”. So did you, or did you not, pay for access when you played? The average player in EVE does *not* play for free. It is more like 10% of the population. PvP’ers are consistently dirt poor. I am rich, but even in my circles I know people that buy their PLEX in the shop.

CistaCista
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CistaCista

Lmao @ all the nonplayers raising their pitchforks already. As I have said many times before, all the great sandbox games (of which EVE is the only mainstream one) are P2W. It is definitely a *necessity*, not a flaw, in a sandbox game to be P2W. This is what drives the ingame economy. Now go back to your GW2 or similar game that has no player economy whatsoever :)

jefreahard
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jefreahard

stiqy Nm, you’re right.

jefreahard
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jefreahard

SallyBowls1 Yeah I see what you were saying, but to me it’s just a semantic argument. Cash shops exist because of F2P. F2P games = cash shops and transferring meatspace money to in-game wealth. 

The fact that the few remaining sub games have opted to double-dip by also adding a cash shop really has nothing to do with anything. 

PLEX, from its inception, used the basic F2P tactic of equating real-world money with in-game money. As the original commenter to whom I was responding explained, EVE has essentially been F2P for years because of this, whether or not CCP or its hardcore fan base admits it or not.

Hence, F2P economics.

jonny_sage
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jonny_sage

I dont like it.

stiqy
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stiqy

You may or may not be right about the impact on player numbers… But that wasn’t your point in context. Your comment on Plex was.
“Which is why CCP has to find alternate revenue streams like the cash shop.”
You were saying plex = people playing for “free” and therefore CCP needs new revenue streams.
That is clearly misunderstanding the economics of plex. Plex generates more money not less.
If the plex mechanic annoys people and makes them quit… that’s something different and not what you wrote.