raph koster

Stars Reach’s Raph Koster: ‘We’re going into space, and it’s going to be awesome’

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Playable Worlds' Raph Koster is back with yet another batch of Stars Reach game pillars, the driving concepts behind the MMORPG sandbox's design. We've...

Stars Reach’s Raph Koster argues that a persistent virtual world is ‘too powerful an idea’ to dismiss

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Those watching the online gaming genre with a growing sense of dismay at everything drifting away from large, persistent MMO worlds may find solace...
So what now?

Raph Koster’s Stars Reach will offer shorter play sessions specifically to boost stickiness

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Playable Worlds' lengthy blog post on Stars Reach's middle quad of pillars earlier this week wasn't long enough, or so Raph Koster suggests, as...
It's a thing.

Massively Overthinking: When I’m president of video games…

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This week's Massively Overthinking is inspired directly by a positively delightful tweet that could totally happen. "When I'm President Of Video Games, all games will...

Raph Koster aims to make Stars Reach complex but not overcomplicated – and focused on retention

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You didn't think Playable Worlds' Raph Koster was going to stop at just two pillars of design for his new sandbox MMORPG Stars Reach,...

Raph Koster lays out the (first) four pillars of design for his sandbox MMORPG Stars Reach

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I have some good news and bad news. The bad news is that Raph Koster's Stars Reach is probably a good long while away...

Massively OP Podcast Episode 475: The Legend of Ralph Lobster

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Justin and Bree discuss Raph Koster's Stars Reach, Final Fantasy XIV Dawntrail, Daybreak's purchase of Singularity 6 and Palia, Nexon's The First Descendant, and Guild Wars 2's housing, with a mailbag topic on the legend of Ralph Lobster.
in awe of the size of this lad

Vague Patch Notes: The stuff that has me excited about Stars Reach

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Raph Koster is a smart guy. Not just an experienced one (he's that, too), but a smart one. The man knows his stuff front...

Here’s how the ‘cellular automata simulation’ in Raph Koster’s new sandbox MMORPG Stars Reach works

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In the wake of the announcement of Stars Reach, Playable Worlds' Raph Koster has been making the rounds of Reddit and the gaming blogosphere...

Raph Koster’s new MMORPG is called Stars Reach, and yes, it’s basically Star Wars Galaxies 2

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It's June 26th, Star Wars Galaxies' 21st birthday, and I'm sitting on Google Meet talking to none other than MMORPG founding father (and SWG...

Massively OP Podcast Episode 474: Taking Tarisland to task

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Justin and Bree discuss Tarisland's launch, Pax Dei's early access, Throne and Liberty's launch plans, LOTRO's new legendary servers, Raph Koster's mystery MMORPG, and Black Desert's Heidel Ball, with a mailbag topic on goofy cross-promos in MMORPGs.

Raph Koster’s Playable Worlds teases housing, planetary governance, and languages for the unnamed MMORPG sandbox

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It's pretty clear now that Raph Koster and Playable Worlds are not just counting down to something dumb and we're going to get something...

Raph Koster’s nine Playable Worlds teasers (so far) hint at the MMORPG sandbox you always wanted

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As we covered earlier in the week, Raph Koster's studio Playable Worlds has been tweeting what appeared to be a countdown accompanied by a...

Raph Koster’s Playable Worlds is counting down to… something

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An aura of mystery and intrigue's been swirling around Raph Koster's studio Playable Worlds and the multiverse sandbox MMORPG that it's been working on...

Playable World’s Raph Koster refutes claim that his book Theory of Fun espouses a regressive agenda

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Reading comprehension is an important skill that one could argue is being lost to the flood of hot takes and those who absorb only...

Raph Koster’s Playable Worlds enlists ‘AI-powered’ character platform Popul8

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Well now, this is a weird press release I did not expect to get: Raph Koster's MMORPG "multiverse" company Playable Worlds has apparently signed...

The MOP Up: Lost Skies gets downright cozy inside of its ships

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Lost Skies' February dev blog showed off some UX work, early prototypes of its weapon damage system, and some super-cozy ship interior concepts. Also, the...
Something fell.

The Game Archaeologist’s ultimate MMO archives v7.0

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Once again we put a wrap on another year of MMORPG news, opinions, and -- most pertinent to this column -- history. In a...

End-of-Year Eleven: All the upcoming MMOs to watch in 2024 and beyond

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We've said it before, but this time we really mean it: The future of MMORPGs looks amazing. Contrary to years when we've seen only...
treasure hunting is one step from lockboxes

The Soapbox: The ‘problem’ with MMO hoarding

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I remember a number of years ago, in an article for a game I can't recall, an MMO developer discussed how an early build...

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