raph koster

Playable Worlds’ Raph Koster shares the secret of good social design in MMOs

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Raph Koster, the game designer behind Ultima Online, Star Wars Galaxies, and Playable Worlds' upcoming project, has posted yet another essay about MMORPG design,...

Playable Worlds’ Raph Koster on the player-driven economies at the heart of virtual worlds

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Playable Worlds' Raph Koster is back with another blog post that serves as a tip-off for what kind of MMORPG he and his team...
Small steps.

Massively OP Podcast Episode 315: The Wrath Baby strikes back

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Justin, Bree, Chris, and Tyler discuss Magic Legends' soft launch, World of Warcraft's price hikes, WoW Burning Crusade's beta, Elite Dangerous' Odyssey alpha, Raph Koster's virtual world manifesto, and Monster Hunter Rise's launch, with mailbag topics on when subs aren't worth it and why MMO currencies are just the worst.
No screenshots yet, obviously.

Playable Worlds’ hiring page suggests Raph Koster’s upcoming MMO is a AAA sandbox

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We're assuming that we're destined to hear a lot more about Playable Worlds' incoming MMORPG in the near future, what with Raph Koster's promise...

Playable Worlds’ Raph Koster posts a manifesto on the future of MMOs

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Believe us, we here at Massively OP are dying to know all of the details about the online game project that Raph Koster and...

Five pioneering game titles that laid the groundwork for MMORPGs

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The easy (and tired) joke to make is that WoW was the first MMO, but there were plenty of ambitious multiplayer games that predate...

Massively Overthinking: Which MMORPG offers the best tutorial?

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MMORPG developer Raph Koster recently put this neat article by experimental game developer Nicky Case on my radar. Case notes that common wisdom is...

Massively Overthinking: Do you need to be the hero in MMOs?

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MMORPG developer Raph Koster recently tweeted that he'd had a "debate with some devs who asserted that videogames require the player to be the...
Hope for light.

Perfect Ten: The top MMOs to watch in 2021

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"MMOs are dead!" "MMOs are dying!" "We didn't get any good MMO releases this past year!" While I won't argue with the last one there,...

The Game Archaeologist: Seven ways EverQuest reshaped MMO history

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To many veteran MMO players, the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to...

Massively Overthinking: Our favorite MMO stories of 2020

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Earlier this week, we named our biggest MMO story of the year and gave it an award, though we imagine it's hard for a...

Massively OP Podcast Episode 302: Your MMO mail, our MMO opinions

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Justin and Bree tackle an all-mailbag show, with topics including gaming music and writing mainstream awards, MMO exploration, crafting and EVE Online, vanilla Guild Wars 2, the "one MMO" gamer, MMOs that make you want to play other MMOs, WoW transmog, Raph Koster's brain, and Shadowbane.

The MOP Up: Snake, Braddock, and Rambo charge onto World of Tanks Console

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World of Tanks' console edition is getting all '80s happy with the launch of season 3 this month. Wargaming announced that players can obtain...

The Game Archaeologist’s ultimate MMO archives v4.0

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By far, my favorite column to write here at Massively OP (and the one that always takes the longest) is The Game Archaeologist. I've...

Massively Overthinking: Gratitude for the devs of the MMO genre

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Thanksgiving conveniently falls on a Thursday every year, which means it's the perfect topic for our regular Thursday Massively Overthinking roundtable. I've asked our writers what they're grateful for in and around the MMO genre the last couple of years - and now we're gonna do it again.
No screenshots yet, obviously.

The folks working on Raph Koster’s Playable Worlds MMO provide clues into what it’ll be

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If like many hardcore MMORPG players you're keeping half an eye on the very early MMO development at Playable Worlds, the studio Raph Koster...

Massively OP Podcast Episode 288: ArcheAge again

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Justin, Bree, and Mia discuss ArcheAge 2, TERA, LOTRO, Wizard101, Corepunk, Raph Koster's new MMO, and Star Citizen, with adventures in WoW Classic, SWTOR, Black Desert, Echo of Soul, SWG Legends, and LOTRO, plus a mailbag discussion on the Final Fantasy XI mobile remake.
My name is might have been.

Raph Koster argues MMOs are much more than ‘a series of kill and fetch quest pellets’

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As many of us know, Kingdoms of Amalur: Reckoning will be the only leavings we may ever see of 38 Studios' ambitious MMO Project...

Game preservation champion The Museum of Art and Digital Entertainment has closed its doors

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VentureBeat is reporting today that MADE, aka the Museum of Art and Digital Entertainment, is closing down its Oakland, California, base. It had already...

MMO designer Raph Koster talks about what makes the subscription model a success

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Playable Worlds CEO Raph Koster, as we all know, has opinions about MMO gaming and multiplayer gaming, especially on the business side of things,...

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