Official Site:Â Second Life
Studio:Â Linden Lab
Launch Date:Â June 23, 2003
Genre:Â Real-Life Sandbox
Business Model:Â F2P (Cash Shop)
Platform: PC, Mac, Linux
second life
One Shots: Rainbow glory
Even the grimdark world of Diablo III has a cute, rainbow-colored side... and reader Zulika is the one to take us through the wardrobe...
The Daily Grind: How might VR reshape the MMOscape?
Oculus Connect 2, a VR conference hosted by the folks behind Oculus, is set for just a few weeks from now. You probably didn't know...
These are the companies that are trying to build the metaverse
Did you know that Linden Lab is hard at work on a sequel to its Second Life virtual world? Yep, it is, and Recode...
The Game Archaeologist: The Sims Online
The Sims Online was one of the odder entrants into the MMO genre, an online iteration of an immensely popular game franchise that promised...
The Soapbox: Star Citizen is still worth the wait
Wow, it's Star Citizen and Derek Smart in the same post! OK, now that I've stopped laughing (again), you can call me crazy because I remain optimistic about...
Working As Intended: Sex, love, and MMOs
In the ongoing, neverending sandbox-vs.-themepark MMO debate, the folks on the side of sandboxes want one thing: more. Actually they want a lot more. They want...
Perfect Ten: How to find the right MMO for you
A common question that I see posited around forums and Reddit is, "What MMO should I play?" If there is a more loaded question...
Meet the MMO that lives in Second Life
Welcome to MMOception: an MMO within an MMOÂ (or if you want to get technical, an MMO within a "virtual world"),
By using scripting and the...
The Daily Grind: What are the minimum criteria for an online game?
It's pretty definite that Second Life is not a game in the strictest sense of the word, and by "the strictest" I of course...