second life

Official Site: Second Life
Studio: Linden Lab
Launch Date: June 23, 2003
Genre: Real-Life Sandbox
Business Model: F2P (Cash Shop)
Platform: PC, Mac, Linux

One Shots: Rainbow glory

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Even the grimdark world of Diablo III has a cute, rainbow-colored side... and reader Zulika is the one to take us through the wardrobe...

The Daily Grind: How might VR reshape the MMOscape?

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Oculus Connect 2, a VR conference hosted by the folks behind Oculus, is set for just a few weeks from now. You probably didn't know...

These are the companies that are trying to build the metaverse

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Did you know that Linden Lab is hard at work on a sequel to its Second Life virtual world? Yep, it is, and Recode...

The Game Archaeologist: The Sims Online

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The Sims Online was one of the odder entrants into the MMO genre, an online iteration of an immensely popular game franchise that promised...

The Soapbox: Star Citizen is still worth the wait

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Wow, it's Star Citizen and Derek Smart in the same post! OK, now that I've stopped laughing (again), you can call me crazy because I remain optimistic about...

Working As Intended: Sex, love, and MMOs

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In the ongoing, neverending sandbox-vs.-themepark MMO debate, the folks on the side of sandboxes want one thing: more. Actually they want a lot more. They want...

Perfect Ten: How to find the right MMO for you

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A common question that I see posited around forums and Reddit is, "What MMO should I play?" If there is a more loaded question...

Meet the MMO that lives in Second Life

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Welcome to MMOception: an MMO within an MMO (or if you want to get technical, an MMO within a "virtual world"), By using scripting and the...
We deserve this.

The Daily Grind: What are the minimum criteria for an online game?

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It's pretty definite that Second Life is not a game in the strictest sense of the word, and by "the strictest" I of course...

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