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Bitcraft explains the precise mechanics of starting and maintaining an Empire

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A SCENE UNFOLDING IN BITCRAFT POST-LAUNCH: Exemplar: "Good people of this settlement, I am Exemplar, your emperor!" Costello: "Well I didn't vote for you." Exemplar: "I -...

Lets Go! Baby! Friends World is a ‘so bad it’s good gem’ where players are babies in a hallucinogenic hellscape

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"Always be a baby. Don't ever be a gun." Listening to that song and its irreverence will probably help your brain become malleable enough...

Exploring ‘The Video Game Debate’: Social outcomes and online gamers

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Of all the chapters in Rachel Kowert and Thorsten Quandt's book The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video...

Massively Opinionated: Which in-game system is most beneficial to an MMO?

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In this episode, Larry, Andrew, Troy, and Chuck debate MMO systems -- the neglected ones, the hated ones, and the ones an MMO just can't live without.

Guild Chat: Guild size and its effect on cohesion

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Welcome along to Guild Chat, my cozy corner of the internet in which we can discuss all things guilds, the place where we all...

MMO Mechanics: How strong communities are barriers-to-exit

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MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...

PAX East 2015: Recapping the ‘Where Did Multiplayer in MMOs Go’ panel

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The last time I was asked where the social aspects of MMOs went, I was pretty directly snarky: They're still there. And it's true, but...

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