Massively Opinionated: Which in-game system is most beneficial to an MMO?

    
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Massively Opinionated: Which in-game system is most beneficial to an MMO?

Most of us probably suspect that some of our most anticipated MMOs have concentrated on precisely the wrong systems and mechanics. So to find out which games systems are the most important to an MMORPG, our host Larry Everett invited the guys from Play2Win.tv to battle it out. Larry welcomes Andrew Desmond, Troy Blackburn, and Chuck Dunmire to the ring.

The rules are simple: Each panelist was given four questions before the show, each debates his argument, and then our host awards a point per question for the best argument. The panelist with the most points at the end wins the game and love of every MMO gamer everywhere.

The questions

If all MMOs were forced to focus on only one type of gameplay at the cost of the others’ getting less updates, which would be the most beneficial choice and why? (Patreon question from Roger!)

Which is the most impactful system that MMO developers do not spend enough time on?

Which is the least impactful system that developers spend too much time on?

Build an MMO for longevity. Give me three focal systems, the genre, and the developer.

The panelists

This week’s panelists are all from Play2Win.tv

Andrew Desmond, Troy Blackburn, and Chuck Dunmire
Site: Play2Win.tv
Twitch: Play2Win_tv
Twitter: Play2WinTV

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bossrprouse
Guest
bossrprouse

So glad my submitted question could help theme this Massively Opinionated. I thoroughly enjoyed the episode.

Totally agree with the first two decisions. Casual PvE (Andrew) and Crafting (Troy).

I’m surprised Chuck didn’t get the point right after such a passionate argument. I really like Andrew’s choice for third.

That last round was very tough. I loved all three MMO ideas.

Jacra
Guest
Jacra

Housing. Look at any MMO with a real long term success and they almost all have deep housing going, as that attracts people who create content for others usually (things to look at, interaction from RP events) plus there is additional content coming from decoration/collection/trophy-presentation. Think UO, EQ2, Minecraft etc.

The ones without housing and largely successful I think are going by 1st-in-market and special IPs mostly and need much more content updates through the company. Like EQ, WoW, Lineage, Eve.

Housing is simple compared to being 1st-in-market or able to making a unique IP.

Jarin
Guest
Jarin

dorn2 While I wouldn’t pay $25 for it, a set of special attack animations that I liked would be one of the few things that could get me to open my wallet for extra content. I don’t generally bend that rule for games I already paid for/ am paying for monthly.

Omniel
Guest
Omniel

Instanced dungeons.

dorn2
Guest
dorn2

Character customization and building.  These days MMO’s have slowly destroyed character building in the name of balance. Because balance takes work they just try to minimize it.

They need to go the other way though.  Skills, customized abilities, customized animations, etc etc.  It would be a gold mine too.  If people will pay $25 for a mount, what would they pay for custom animations of their main attacks?

BryanCole
Guest
BryanCole

1. If all MMOs were forced to focus on only one type of
gameplay at the cost of the others’ getting less updates, which would be
the most beneficial choice and why? Class/job/skill uniqueness and depth.  Homogenized classes can kill a game quickly, look at WoW.  A deep system can keep people playing a long time, i.e. FFXI, EQ2, EQ1, Ultima Online and I’ll mention Vanguard as one of the main draws of that game when it was live was the sheer unique aspect of all its’ class choices.

2. Which is the most impactful system that MMO developers do not spend enough time on?  Alternate Advancement systems.  WoW is finally putting one in but I think it’s kept Rift and EQ2/EQ1 alive as well as made a major impact on playing the games themselves.

3. Which is the least impactful system that developers spend too much time on?  Tutorials.  I’ve seen tutorials and starting areas get so many make overs in so many games…sometimes it’s cool but ultimately worthless past the one time for a player.

4. Build an MMO for longevity. Give me three focal systems, the genre, and the developer.  Deep and immersive lore with a narrative a la WoW or FFXI/FFXIV, visceral combat and character feedback i.e. WoW, GW2 and deep and unique class or skill systems i.e. EQ2, Vanguard, FFXI, Ultima Online that also has an alternate advancement system.  Fantasy although scifi or modern/horror will work, but fantasy is the easiest and has a proven track record.  Blizzard or Anet or DBG which used to be SOE.  I would probably settle with Anet ONLY if they incorporate the best that Blizzard and DBG/SOE have offered, don’t just ignore them.

Markillion
Guest
Markillion

schmidtcapela Depending on what browser you are using, simply install an addon and download the video. You can then watch/hear/pause it at your leisure. I am myself more interested in what they say than what is shown and can listen to their answers while doing some else and ignore the video. Hope that is of help.

KirkSteadman
Guest
KirkSteadman

Peregrine_Falcon This so much. I have learned to appreciate this mechanic so much after trying to play other mmo’s after Gw2.

Nanulak
Guest
Nanulak

Good cast.  Don’t know why but the Dragonlance talk got me thinking about some of my favourite books like The Dragonriders of Pern.

rottenrotny
Guest
rottenrotny

Kudos for the Laurana image from Dragonlance!!