star wars galaxies

Official Site: Star Wars Galaxies
Studio: SOE, now Daybreak Game Company
Launch Date: June 26, 2003
Sunset Date: December 15, 2011
Genre: Sci-Fi Sandbox
Business Model: Subscription
Platform: PC

‘SWG 2.0’ Divergence Online hits alpha 3, launches Indiegogo campaign

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If Divergence Online sounds familiar, that's because it's been in pre-launch testing for a few years already. This week, it's entered its third alpha and launched...

Massively Overthinking: Building your dream MMORPG

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Massively OP Kickstarter donor xenaphex wants to hear about our dream MMOs. What really makes you tick? What would you build with a million-bajillion...

Ask Mo: The state of Massively Overpowered

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Ask Mo is back, and today Mo and I are answering a few meta questions about Massively OP itself. Our first question is from long-time...

Guild Chat: Finding MMO fun without your guildmates

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Good news, everyone: I'm back with an unexpected edition of Guild Chat for you! Observant Massively Overpowered readers might have noticed that I rotate...

The Soapbox: The fun and frustration of SWTOR’s housing system

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When I was a kid, I had far too many Star Wars action figures, vehicles, and playsets. And when I say kid, I actually...

Massively Overthinking: Making MMOs more social from the inside out

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This week's Massively Overthinking topic from an anonymous Kickstarter donor asks us to set aside our criticisms of the social environment of MMOs and...

The Game Archaeologist: Star Wars Galaxies’ NGE

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It became one of the most infamous moments in MMO history -- and perhaps one of the most misunderstood. For all that the MMO community...

Massively Overthinking: MMOs that need VR

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Man, our Kickstarter backers are fixated on virtual reality. It's almost as if you guys are really tech-savvy and into gaming immersion or something! Today's Massively Overthinking question...

Hyperspace Beacon: SWTOR datamining and guild building

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Usually, I don't combine two topics into one article, but these two things are important and I don't want to go another week without...

The Daily Grind: Should MMO studios disclose the odds of winning lockbox prizes?

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Every once in a while in an MMO, the desire to play with numbers grips me, like the time I hand-crafted a thousand drinks in Star...

Chaos Theory: I’d fund The Secret World for Funcom if I could

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Funcom is in trouble? Say it isn't so! No, seriously -- giving it words feels like personally putting a nail in the coffin, as...

Massively Overthinking: How seriously do you take MMO lore?

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Kickstarter donor Alien Legion has proposed an intriguing question about lore in MMORPGs. "Back in my World of Warcraft days, I mentioned to a friend that I would...

Perfect Ten: Clever features that should be in more MMOs

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MMOs are built on the backs of many interlocking systems, some more crucial to the experience than others. While I have great appreciation for...

The Daily Grind: Have you ever run an event in an MMO?

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Long ago, I used to live for player-run MMO events. In old-school MMORPGs, people judged a guild's quality as much on what it did for...

Massively Overthinking: Whither went the classic PvE MMORPG?

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Today's Massively Overthinking question was sent via e-pigeon from Kickstarter donor Apollymi. No e-pigeons were hurt in the writing of this article. "Have you heard...

Global Chat: Do you crave human interaction in MMOs?

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I've long been an advocate of "playing alone together" in MMOs. While I enjoy grouping and teaming up to a degree, mostly I want...

Sword and Bored: Re-trolling

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The nefarious underwear ninjas KaptianKuddles and DrL0v3 continue their griefing campaign. Mo's tanking buddy AnneSpanc co-stars.

Ascent’s James Hicks: ‘We really are onto something unique here’

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Ascent: The Space Game is one of the MMO genre's most ambitious titles. Whether it's the seamless transitions between the vastness of space and...

Ask Mo: If Star Wars Galaxies is so smart, why ain’t it rich?

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Star Wars Galaxies would have been 12 years old this week, had it lived a day past Star Wars: The Old Republic. That makes...

Ask Mo: Why MMORPGs still need traditional chat

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I dug this intriguing question out of our brimming-over letters-to-the-editor bin, and it's particularly timely given the recent launch of Wander, notable for its curious glyph-based...

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