territory control
New World dives into the mechanics of its factional PvP warfare
War! Huh! Good God, y'all, what is it good for? Capturing the other faction's territory in New World, it seems. While last week we...
Crowfall details adjustments incoming for a more player-shaped siege window system
The whole point of having a PvP system with captured land and territories is to spark interesting PvP battles between players. If you can...
Massively on the Go: Guide to Pokemon Go’s battle system basics
As much as I love some of the game's systems that encourage social play, Pokemon Go's obtuse battle system from the start was problematic. It's...
Divining the details of Harry Potter: Wizards Unite from a Pokemon Go player’s perspective
When we first heard rumors about a Harry Potter version of Pokemon Go, I said I could barely imagine what the game might be like before...
Desert Nomad: Massively OP’s guide to Black Desert’s siege warfare
Hello friends, and welcome back to Desert Nomad. This week is a pretty big one for Black Desert, as I’m sure you’re all aware....
Das Tal offers an update on the state of its March alpha test
It's a known fact that accomplishments during an alpha test don't carry over to the launch game. That's just a given. But that hasn't...
Exclusive: Crowfall’s world building pipeline video and interview
Are you a fan of Tetris but wish it were more free-form and connected to an MMO's world building tool kit? Yeah, neither am I,...
Territory control is explained in the latest update for Warhammer 40,000: Eternal Crusade
Warhammer 40,000: Eternal Crusade is part of a universe that is all about people fighting and killing over inches of mud on a battlefield....
Pathfinder Online lays out its territory control design roadmap
While Pathfinder Online has been playable for many of its backers for a few months now, it's still only in an early deployment phase....