Official Site:Â Ultima Online
Studio:Â Broadsword Entertainment/EA (formerly Mythic)
Launch Date:Â September 24, 1997
Genre:Â Isometric Fantasy Sandbox
Business Model:Â Subscription (Cash Shop)
Platform: PC
ultima online
Perfect Ten: 10 memorable MMO marketing campaigns from the genre’s past
Believe it or not, MMOs get off easy when it comes to notorious marketing campaigns. Anything on the following list, good or bad, is...
War of Dragnorox pivots to Eternal Tombs moniker with new combat style and beta signups
If you ever missed the days of classic MMOs like Ultima Online, EverQuest, and Asheron's Call when live gamemasters put on events for the...
Massively Overthinking: Old zones vs. new zones in MMORPGs
I've been playing a lot of Lord of the Rings Online lately, in both very old zones from Moria and earlier and some of...
The Daily Grind: What MMO feature hasn’t been developed as well as it probably should’ve since the dawn of the genre?
Underwater anything. That's my pick.
Ultima Online didn't have swimming, just boats, but Classic EverQuest rather impressively had full-scale underwater zones and underwater combat from...
Ultima Online announces a July 7 summer solstice BBQ event
If by next weekend you're still angling for some BBQ and aren't all partied out, and you also love classic MMOs, you're invited to...
The Daily Grind: Have you ever joined a volunteer guide program in an MMORPG?
The recent Anarchy Online debacle, whereby Funcom dumped its long-running Advisors of Rubi-Ka volunteer program with very little notice, really irked me, even as...
The Daily Grind: Which MMO offers the best ‘shopping’ experience?
We're talking about in-game shopping, mind you, not photoshop or cash-shop or workshops or whatever.
I've joked before - not entirely facetiously - that one...
Massively Overthinking: Why don’t MMOs try harder to foster great guilds?
MOP reader Mahaf1089 posed an interesting question beneath a WoW Factor column earlier this month, one that clearly resonated with our readers because it...
BioWare finally confirms Star Wars The Old Republic’s move to Broadsword
This announcement is almost redundant at this point since we've had so much confirmation from Star Wars The Old Republic developers already, but here...
Working As Intended: My 20 years of Star Wars Galaxies
Last year, when Ultima Online turned 25 years old, I did a piece reminiscing on those early days and marveling that so much of...
Vague Patch Notes: Examining the MMO tiers, from the Big Five to maintenance mode
I've mentioned many a time that one of the ideas behind the Vague Patch Notes column here on MOP is to have a place...
MMO dev Richard Garriott’s Explorers Club joins search for missing submersible at the site of the Titanic
As part of our 2021 recap, we counted among our "weirdest stories" articles representing the weirdest things MMO developer Richard Garriott did that weren't,...
Vague Patch Notes: So why didn’t crowdfunded MMOs save the genre?
The past few weeks we've been following this freakin' thing because... well, obvious reasons. But that has me thinking about crowdfunding in general, because...
Massively Overthinking: When an MMO has everything and so much of it
Last week, when No Man's Sky released its native Mac client, MOP's Chris and I fell into a discussion about the game being so...
Perfect Ten: MMOs that ghosted us after talking a big game
There's nothing worse as a fan of games to buy into all of the hype and previews of a promising-looking project only to see...
Star Wars: The Old Republic development is moving from BioWare to Broadsword
A long time ago in a galaxy far, far away, BioWare poured an insane amount of money, developers, and voice talent into making Star...
The Daily Grind: Which MMOs offer great treasure hunting systems?
A post on Nomadic Gamers a few weeks back caught my eye because it was about treasure hunting in MMOs. Now listen, I don't...
Perfect Ten: 10 old MMO promises that never happened
Developers like to talk a big game. It's expected, it's encouraged by all parties, and it's part of the fun. When a game or...
Perfect Ten: What FFA PvP has to offer the MMO space
Before any of you look at the title, the author, and then at your screen again in disbelief, let me disabuse you of any...
The Soapbox: MMO housing is so much more than a frivolous feature
When The Sims launched in 2000, what seemed like a dull and laughable concept on paper proved to be one of the most compelling...