Project HON is cancelled by NCsoft

Remember Project HON? It was a giant robot combat game in the Unreal 4 engine, and every trailer released for it looked stompy and beautiful. And now it’s dead, so you should probably use that to temper any sudden spurts of enthusiasm you feel just for that description alone.

The project was reportedly cancelled because of NCsoft‘s determination that there is insufficient interest in the title in the local games market and that the title just isn’t a good fit. The fact that the team was involved with an embezzlement scandal earlier this year probably didn’t help its case, either. If you’ll excuse me, I have to go sing a few verses of a hastily rewritten “Candle in the Wind” thanks to this news.

Source: Steparu
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86 Comments on "Project HON is cancelled by NCsoft"

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DanyZhou
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DanyZhou

does anybody know ,the name of designer who designed project hon’s robot ?

Valcan321
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Valcan321

Werewolf Finds Dragon Meh

HighLordBooty
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HighLordBooty

Werewolf Finds Dragon Let’s also ignore that simplicity is often best. But you wouldn’t get that cuz you’re autistic. “WHY DON’T I HAVE NEURAL INTERFACE AND HAPTIC FEEDBACK SENT DIRECTLY INTO MY FUCKING BRAIN” Well because a joystick is cheaper, less likely to fail, easier to fix, and easier to fucking use and train for.
Your father should have pulled out. You’re probably an annoying, insufferable cunt in real life with few if any friends that aren’t hanging out with you out of pity.

HighLordBooty
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HighLordBooty

Werewolf Finds Dragon What the fuck are you talking about dude, you ran around and shot shit in Hawken with WASD and mouse controls. How is that unintuitive? You are rambling about nothing that is relevant.
“Nothing dates a mecha more than a joystick, a window, and slow, clunky,
’50s robot movement (our robots today move smoother than that). I think
that’s why mecha games (and possibly even science fiction stories in
general) are on the way out. We can’t leave the past behind when looking
at the future.”
It’s the type of game they were going for. Your entire post is “Why isn’t it gundams?” I guess. Kill yourself you fucking moron. There was a very specific type of movement they wanted. If they wanted to make whatever stupid fucking mech you’re trying to insist they should’ve made, they would have.

“The problem is is that we seem to be writing science fiction for people
who’re right wing, conservative traditionalists and fifty years of age.”
No, they’re writing sci-fi for a VIDEO GAME.
 

“It’s just so… obnoxiously quaint and naive to believe that the future will look like the ’60s.”
IT IS A *VIDEO GAME*
THEY MADE A *VIDEO GAME* FEATURING ROBOTS THAT THEY LIKED AND THOUGHT OTHERS WOULD LIKE

You’re basically whining and bitching because this game doesn’t follow what YOU think futuristic warmachines should be like. Your head is so far up your own ass you can’t take a step back and realize that a VIDEO GAME does not need to be realistic, a VIDEO GAME needs to be fun and enjoyable first and foremost. If realism adds to that, go ahead. If it does not, don’t bother. If you don’t want to go for realism for some reason that’s fine.
“Despite the fact that our smart phones have more advanced hardware than
every computer system on those jet-fighters-in-space combined.”
What relevance does this fucking have in WANTING A VIDEO GAME ABOUT JETS IN SPACE?

“Anyway, the point about the phone is irrelevant”

Then why did you bring it up? Fuckface.
“And whilst tablets are becoming ever more thin, data devices in science fiction are huge, chunky things.”
Maybe because it’s science FICTION. As in NOT FUCKING REAL. As in IT’S A FUCKING VIDEO GAME.

“We still have spaceships with windows (why the bloody hell do spaceships have windows?),”
Because cameras can fail you fucking moron. There are way more things that can go wrong on a spaceship th

“I’m autistic,”
Opinion discarded. You’re barely fucking human, no wonder you don’t get it. You can’t wrap your fucking head around the fact that maybe someone doesn’t want their VIDEO GAME to be as realistic as autistically possible.

“I think that’s why mecha games (and possibly even science fiction stories in general) are on the way out.”
Yeah, you *THINK* because you’re a fucking moron. The real rason is because mobile games are cheap and make shit loads of money, and Call of Duty sells like hotcakes yearly. You’re an autistic moron. You will NEVER understand other human beings. That’s why you wrote this enormous fucking rambling post about “MY PHONE IS SUPER HIGH TECH AND ADVANCED, WHY IS THIS ROBOT IN A VIDEO GAME NOT LIVING UP TO BY ASININE EXPECTATIONS OF TECHNOLOGY AND SCI-FI”

Gee I donno maybe it’s because you’re a fucking autistic moron who will never ever be able to relate to other human beings that aren’t mentally deficient. You have done nothing but rationalize like a fucking child over how “unrealistic” a VIDEO GAME IS.

You are AUTISTIC.

NEVER AGAIN in your fucking FAIRY TALE LIFE presume to be able to understand the thoughts, opinions, and motivations of another human being who is not a FUCKING AUTISTIC RETARD that should have been aborted.

You should have been squitted into a wad of tissues.

SwobyJ
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SwobyJ

Werewolf Finds Dragon ALL OF THIS.

Neo_Wolf
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Neo_Wolf

hunterkiller37 Neo_Wolf Gangrel You’ll note that (my response you quoted) was said to Gangrel, are you Gangrel? NO..  you I have never spoken to before today yet you felt self important enough to resurrect a necro conversation that had already ended purely to be a douche.  congrats, your awesome…

hunterkiller37
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hunterkiller37

Neo_Wolf hunterkiller37 Gangrel 
‘And as you assume you know what i’m going to say I’ll leave you to it.  Just let me know when you’ve done and who won’
But I thought you were done? ;)  Oh, you really did need the last word though. Righteyo! Okay, go ahead….we know you need it….

Neo_Wolf
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Neo_Wolf

hunterkiller37 Neo_Wolf Gangrel And yet I wasn’t, thanks for stopping by ;)

hunterkiller37
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hunterkiller37

cursedseishi 
Titanfall had innumerable issues (see a partial list above). Hawken was massively under-developed. You don’t center a game around a near-empty cosmetic focused cash shop and expect it to make money.

hunterkiller37
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hunterkiller37

wjowski 
 “when there’s ‘insufficient interest’ in giant freaking robots IN ASIA”. 
There, corrected that for you.

hunterkiller37
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hunterkiller37

Neo_Wolf Gangrel 
no one flew an NCSoft flag. We’re just saying you’re wrong.

hunterkiller37
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hunterkiller37

I’m thinking the embezzlement scandal had everything to do with this. Money talks. Hawken’s devs learned this the hard way too.

hunterkiller37
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hunterkiller37

MetaDune 
Mechwarrior suffered from poor performance and poor balance/design. The interface was a poor performing mess. But for the first time in many moons, the mech artwork was beyond droolworthy, which made the game’s drawbacks so rage-inducing. It shoulda been a contenda.
Hawken actually had decent gameplay, but suffered from constant changes due to the desperation from the developer and publisher. They borrowed $26+ million to make the game, but NEVER created an adequatebusiness model – f2p with cosmetic cash shop . . . that started almost empty, and didn’t get much better from there. Once the devs started getting laying people off and started radically changing the gameplay dynamics every 3-6 months, it kept running players off. Their last gasp Steam release had a top concurrent player count of just over 8,000. Within 3-4 months it had dropped back under 1,000. This from a title whose business plan COUNTED on eventually having 500,000 players.

Hawken was recently purchased in a bankruptcy sale by the same group that bought APB. It is currently alive and supported by 2 maintenance devs. Mechwarrior Online is alive and charging people for ‘exclusive’ mech variants in their cash shop. Some mech packages cost $500. Not kidding. 

When you have games like these, who needs failures? THIS is the problem with mecha games in the past few years.

Crow God
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Crow God

MetaDune Well seeing how people on the team were involved in embezzlement…probably not. I wouldn’t be surprised if it turned out the people involved, their part of the project, was badly put together to the point that they couldn’t use it at all making it cheaper to just cancel the entire project instead of work with what they have.

MetaDune
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MetaDune

Doubt HoN would fair any better

Werewolf Finds Dragon
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Werewolf Finds Dragon

A lot of these games fail in how inaccessible they are. There are numerous old mecha games which show how to do this better, despite their age. You’d think that it’d be the other way around, but it seems like mecha games are becoming more and more intuitive and quaint as time goes on. Hawken was a masterclass of unintuitive design.
You know, if we were to actually have giant robots like that, we’d probably be close to reaching the Singularity. As such, they would have neural interfaces, which would make them much simpler to control. I don’t understand the jet fighter stick fetish (not sexual, I hate that I have to keep stressing that). It’s similar to space games, and how so many want fighter planes in space. Despite the fact that our smart phones have more advanced hardware than every computer system on those jet-fighters-in-space combined.
In fact, this continues to be a thing. Reality is outpacing sci-fi. I wonder how much of it is due to oxytocin and how that makes people hate change. I’m autistic, but I love seeing new technologies — as do those other autistic types I’ve spoken with. It’s peculiar because we’re often seen as not liking change. That’s not true. We don’t like needless chaos and destruction. That’s different.
We dig change in fantasy settings, though.
And those I’ve spoken with are just as vexed by this as I am. All we can think is that the higher oxytocin count in more normal brains makes them strongly opposed to change, even in fiction. So you still have the same old organic, unaugmented eyes in science fiction despite the fact that the HoloLens now exists. In a few decades we’ll probably have that kind of augmentation technology, and many other types of technology to boot. Reality continues to outpace fiction.
I remember talking about it with one extremely extroverted person at one point that couldn’t stop talking long enough to think about what they were saying. I remember that one of the points they kept reiterating was that space combat games shouldn’t have anything to do with what one’s fancy new phone can do. It’s bizarre to talk to someone whom I know is a good twenty or so years younger than I am, and yet much more traditionalist and old fashioned. I don’t know what to make of it, sometimes.
Anyway, the point about the phone is irrelevant because it’s more an argument about progression. The ideal of science fiction is that it paints a picture of a time beyond what we know in a contemporary sense, and it’s anything you can imagine. I wonder if it’s because people are stupid? It could be, I guess. If you have a factory on board producing nanocameras which provide windows only perceivable by augmented eyes, the average person may just be too dumb to understand that concept.
And that’s really depressing.
The problem is is that we seem to be writing science fiction for people who’re right wing, conservative traditionalists and fifty years of age. Why, exactly? This is why science fiction failed, because younger, more progressive minds are looking at science fiction, seeing that the reality around them actually has more impressive technologies than what we see in these shows, and laughing them off. They really are that antiquated.
It’s unfortunate that the most compelling science fiction effort of recent years was probably Deus Ex: Human Revolution, which looks most like our future than anything else. Though I’d love to see science fiction explore a point beyond even that, taking that as the contemporary to show the future of. If they did that, then we might be getting somewhere. Except that that’s not happening. We still have spaceships with windows (why the bloody hell do spaceships have windows?), we still control things with tactile interfaces very similar to keyboards (less advanced than modern touchscreen devices), and so on.
And whilst tablets are becoming ever more thin, data devices in science fiction are huge, chunky things. Whilst TV screens are on their way to becoming paper thin, we’re still seeing CRT televisions in spaceships.
It’s baffling.
I suppose it’s comforting if you’re fifty, conservative, traditionalist, and you have no imagination. But… that doesn’t apply to me. I imagine that there’s an increasing group that that doesn’t apply to. I feel that science fiction will continue to fail until it understands this. You need to design these things as though they weren’t bizarre anachronisms from the ’40s-’50s. We should be driving giant robots with our minds, we should already have camera swarms and defence drones accompanying our giant robots, also neurally linked.
When you get to that point of understanding, you begin to realise that you can make your game fun. It no longer has to have unintuitive fighter jet controls. It’s being controlled by the mind of the pilot, so you can abstract that to provide the player with any interface you want.
It’s just so… obnoxiously quaint and naive to believe that the future will look like the ’60s. At some point, we’re even going to get body shops, and when that happens the human race isn’t even going to be recognisable as the same species any more. Bodies themselves will become something that you can change as easily as a hat. And that’s what we need to consider if we’re looking at the far, distant future. But for tomorrow? At least augmentations, holograms, camera swarms, and neural control interfaces.
Nothing dates a mecha more than a joystick and a window. I think that’s why they’re dying.

Crow God
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Crow God

Shermanx Nah. Wildstar is hurt itself just fine (or at least it was). Though it’ll probably be NCSoft that’ll turn off the lights after it goes F2P and starts making money.

Though, I suspect that NC Soft will release Blade and Soul here just so they can cancel it and laugh at us westerners.

Crow God
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Crow God

Yes, I’m sure giant robot games aren’t popular in East Asia at all, NC Soft. Not like you have a country near you (or lots of countries really) that are fanatic about giant robots.

Crow God
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Crow God

MetaDune Mech Warrior is not balanced well. Hawken wasn’t getting any updates for the longest time (haven’t checked recently if that’s changed much). These games aren’t failing because of the theme, they’re failing because the developers aren’t handling it very well. We can only see how Heavy Gear will be, if that game ever releases.

Gangrel
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Gangrel

softwarekiller To be fair, unless it has been kickstarted, a lot of companies tend to be a bit “quiet” on the marketing front UNTIL they are sure that they are going to release it.
Project Hon was also only initially announced back in November last year… and that was with the trailer. There might not well have been a lot more that they were willing to talk about/announce fully about the game until closer to the time.

MetaDune
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MetaDune

People, How often you hear about mechwarrior online and hawken doing well or popularity? Not much so I don’t see this being popular

softwarekiller
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softwarekiller

Not really surprising to hear there wasn’t enough interest, but who’s fault is that? I’ve heard about this title 2x now. A trailer, and this post. Seems their marketing team took a long lunch.

JohnT_NC
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JohnT_NC

SoMuchMass 
Also, people weren’t already spending dollars in a cash shop for it, so the only problem I see is that there will be fewer giant robots battling it out, and that’s sad.  You can’t have enough of those.

quark1020
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quark1020

Shermanx Hear hear!

PurpleCopper
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PurpleCopper

Welp, I hope they reuse those assets to make another game similar to Project HON.

teehee2
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teehee2

cursedseishi 
Actually paid Hawken addictively for 3 months. fantastic game but with some issues with the shop and needs some more game modes but its pretty damn awesome.

teehee2
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teehee2

ZenDadaist 
agreed. Id love a MMO set in the Heavy Gear universe.

TOTALfps
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TOTALfps

*reads thread*
*its about NCSoft*
*Types: RIP City of Heroes*
*exits thread*

Valcan321
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Valcan321

Well you know what you could do?

BRING BACK EXTEEL!

kgptzac
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kgptzac

Peregrine_Falcon God bless humanity when one reads an article without usual trolls running around would yearn for one.

Neo_Wolf
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Neo_Wolf

Gangrel LOL Clearly you don’t need my participation in this conversation since your clearly speaking for me now.  And as you assume you know what i’m going to say I’ll leave you to it.  Just let me know when you’ve done and who won ;)

Fly your NCSioft Flag high and proud my little friend!!!  Go You!

SoMuchMass
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SoMuchMass

Don’t see what the big deal is, they canceled a project before it is released like many development companies do.  If they closed it after release that is another story.

Gangrel
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Gangrel

Games being cancelled in the development phase is *nothing new* though. Lots of other companies do it, and yes… profitability is a reason for it.
Hell, Blizzard shuttered Project Titan after god knows how many years of work on it. Because they felt it wouldn’t work and be profitable.
And actually we don’t know how many of the games that EA shuttered in the developmental stage back in 2009 would have been online titles. It is a fair bet to say that some of them would have been an online title of a sort.
But then I am sure that you are going to say “But it WASN’T an MMO”.
Well in that case then: SOE have closed down more. And whilst I don’t have to my fingers the number of titles that they have *stopped* developing for any number of reasons, the fact that they have closed down 11 (last time I checked) ONLINE titles themselves, across a variety of platforms, TYPICALLY because it wasn’t profitable…. it is STILL nothing new.

Neo_Wolf
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Neo_Wolf

Gangrel Neo_Wolf Except what you refer to are mostly OFFLINE games, not ONLINE, so my statement stands.  But OBVIOUSLY it was an exaggeration that really shouldn’t NEED to have been clarified lol

MetaDune
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MetaDune

Sorenthaz there’s mechwarrior and hawken..

Craywulf
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Craywulf

Never heard of this project until now…..oh well.

Gangrel
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Gangrel

Neo_Wolf Over exaggerating much? Blizzard have 7 cancelled titles before they were even released. Cancelling “Unreleased” projects is more common than you think in the industry.
Hell, EA (for christ sake) has a list of titles, covering a VERY wide range of genres that never got released for a variety of reason, that makes NCsoft’s list look like a footnote to a kids book.

Gangrel
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Gangrel

Peregrine_Falcon Sorenthaz And ironically, I feel better reading the articles knowing that she won’t be posting (at least like that) under the persona. Strangely enough, she was one reason as to why I actually *stopped* coming here.
Sure, I recognise a lot of other former CoX poster names here.. but she was the one who actually made me NOT want to visit this website.

Gangrel
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Gangrel

BigAngryPlays AvatarOP Side note: Garriott himself approved that letter that went out to the fans. If he didn’t approve of it, I would say “fair game” on the forgery side.
But he didn’t contest the fact that he approved that letter to the fans.

Gangrel
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Gangrel

BigAngryPlays If we are going to go by the count of “games cancelled before they are release” then I believe that a LOT of other publishers have NCsoft beat.
Hell, even Blizzard have several cancelled titles:
Taken from http://www.polygon.com/2014/9/23/6833039/blizzard-canceled-unreleased-games
Crixuia, Games People Play, Nomad, Pax Imeria 2, Shattered Nations, Starcraft Ghost, Warcraft Adventures: Lord of the Clans and Project Titan.
Seriously, this is NOTHING new.
Games get cancelled in development ALL the time. As to WHY they cancelled, and how much work is done on them, and if they are finished (but not released) or still pre alpha is another matter.
It happens.

BigAngryPlays
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BigAngryPlays

ManastuUtakata Sorenthaz Peregrine_Falcon Founder of a game studio gets banned from MMO news site comment sections because of bad behavior. Yep, that’s our Golden Girl!

Wieland
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Wieland

Shermanx Had Collectors for AA, TR and CoH.
AAs problem was balance(certain item and skill combo for humans was better than everything else) and nonexistant endgame content(unless you count the big spider that was hellish easy to farm as endgame content).
TRs problem was the buggy state it released in and the idiotic try to put in pvp(their try to balance the classes for pvp made some not fun in pve anymore).

JayBezzOfficial
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JayBezzOfficial

The race for the first MMO in Unreal4 is on.. lets go Titans!  Show off the beauty of that Unreal4 engine! #CityOfTitans

ZenDadaist
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ZenDadaist

Well, boo. Not enough giant stompy mecha/robots around IMO.

ebee
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ebee

This is what you get when partnering with NCSoft. Just look at their history :(

BigAngryPlays
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BigAngryPlays

AvatarOP BigAngryPlays Oh, I’m just saying that NCSoft has a long and storied history of axing games, sometimes unceremoniously. Not sure about respect, though. COH springs to mind, but the most egregious one was Tabula Rasa, where NCSoft fired Richard Garriott, claimed he quit, made him cash in all his stock options, shut the game down, shut the studio down, and actually FORGED AN OPEN LETTER to the fans that said it was from Garriott but was written by NCSoft. Garriott won a lawsuit against NCSoft for $28m for the stock options that he was cheated out of, too.

Sinaptic
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Sinaptic

Shame it looked kinda good. More stompy robots the better.

Greaterdivinity
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Greaterdivinity

This actually makes me sad. I was kinda hoping for an Xteel replacement (still miss that game) and it did look super pretty. Oh well, at least we were disappointed early like this rather than never seeing it in the West despite years of it being released in Korea.

Madda
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Madda

Madda didn’t even know this was a thing.

Looks pretty bland though.

zyrusticae
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zyrusticae
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