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Faith77
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Faith77

My biggest problem with the surprise change they shoved to live with no discussion; was how it hurts causal players like myself.  Last year, I didn’t have a ton of time to play the summer event and ended up falling short by about 200 lohlunats (the former summer event currency) from getting the ship.  I didn’t blame them, it was on me for being so limited in time.  But the silver lining was I could hold on to the currency like they always allowed and encouraged us to do, and I figured this year I would only have to grind about 200 lohlunts in my limited time to get either last year’s ship or this year’s if I preferred it.  So this decision pretty much means the time I invested last year was completely wasted, and now also means I won’t be getting a ship this year because my gaming time is limited to a few hours on the weekends.

So hopefully padding their metric numbers by forcing more gind hours on the community is worth it to them, because this decision just convinced me to not participate in their frustrating and anything but fun, events anymore.

Pashgan
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Pashgan

For new players this change won’t make any difference. But for older toon with stashes of festival tokens this change means wasted effort – approximately 1 work day (24 daily quests, 15-20min each) per each stash of tokens. It’s as if Cryptic killed you 8 hours before your actual death.

Armsman
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Armsman

Peregrine_Falcon This is more a move by then to get more accurate/usable metrics for their event content. From the post by the STO EP, it comes across that:

Every year they look at the participation metrics to determine tweaks to future events. When they did the change to their basic Event Grind paradigm to allow Alts to pick up a reward for just one run after it had been ‘earned’ the normal way; they DIDN’T expect players to grind it out fully of two characters the same year in anticipation of getting the new ship offered the next year they ran the event on day one.
That’s what many were doing it seems, and in effect it skewed their metrics – which they hate; so the change is designed to effectively make sure that if you want the ship for a given year that they run the summer/winter/anniversary event you will HAVE to grind for it that year; and they get accurate participation metrics for that year’s event as a result. No more ‘stockpiling’ for next year that’s counted towards participation in the current year’s run of the event.

Neo_Wolf
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Neo_Wolf

johnmynard Neo_Wolf Point I was making is that those currencies served no purposes that couldn’t ALREADY have been filled by the currencies they had.  All they did is largely invalidate the base currencies by giving them practically no use (consumables etc..).  There is nothing dilithium does that couldn’t have been done with Energy credits which was already there.  It was just a pointless layer of unnecessary. :)

johnmynard
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johnmynard

Neo_Wolf Believe it or not, I actually like the Dil/EC/AD currencies.  Unless you are playing EVERY day and not spending it, the currencies serve a fairly important purpose of keeping everyone in more or less the same situation progression-wise.  You can only process 8000 Dilithium(9000 is you have purchased the Lifetime Sub, does this count as P2W?), this keeps everyone more or less in the same place at end game, so they can plan content deployment more accurately if nothing else.

Damonvile
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Damonvile

blast tyrant I hate it too but I also understand why they do it for events. Players ability to horde currency and trivialize rewards has always been much greater than the devs abilities to think of ways to make the events more fun and less grind.
The players are really as much to blame for them as the developer are….not that, that makes it any better.

Damonvile
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Damonvile

This is the first time I’ve seen them actually try and work with players instead of just dump more grind into the game and act like it’s content.

SallyBowls1
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SallyBowls1

I welcome anything that is alt friendly

Neo_Wolf
Guest
Neo_Wolf

If they wanted to make life easier for players in terms of simplifying currencies for purposes of earning rewards across alts they just need to put the dilithium currency in a cannon and fire it into the sun.  Along with Questionite and Astral Diamonds.  And just stick to the base currencies their games have  Energy Credits, Gold, Reputation etc..

blast tyrant
Guest
blast tyrant

The extreme proliferation of various and special currencies in MMOs is one of the aspects of genre most likely to make me grind my teeth in irritation.  Anything that limits, streamlines, or eliminates the amount of time I have to spend accumulating, hording, and managing 9 or 10 different types of virtual ducats is a welcome change for me.