The Division’s launch night is plagued with server (and doorway) issues

    
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This is my surprised face.

Did you expect The Division to have issues on launch night with its servers? No? Well then why not? Also, you would be wrong, as last night’s launch was accompanied with exactly the same server issues that come from every single MMO’s launch. Letting all of the players onto servers at the same time produced errors (Errors Romeo and Sierra, in this case), but UbiSoft allegedly had the servers back up and running by early morning. It remains to be seen how it will handle the launch rush this evening.

The server issues are news but not surprising news, but the door issue that the game is having is a bit less excusable. In short, the game’s doors are wide enough for one person to pass through, and players are already taking advantage of that with the game’s collision detection to set themselves up as impromptu gatekeepers. Fortunately, you can bypass these players by just continuing to push through them, but you’d think slightly widening a few doorways would have come up.

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