Playerunknown’s Battlegrounds whupped League of Legends on Twitch last week

Playerunknown’s Battlegrounds may have one of the worst video game names in history, but it set a new record on Twitch last week.

Gameloco founder Nicolas Cerrato points out that PUBG beat League of Legends in terms of hours of eyeballs on Twitch during the week of August 6th, the first time LoL’s ever been unseated by a game outside of a special event. And indeed, this was a special event: Dota 2 actually came close to beating both PUB and LoL together thanks to Valve’s massive $10M prize-pool The International tourney, which concluded over the weekend.

But PUBG still managed to edge out LoL — something that’s never happened before, possibly because MOBA eyes were distracted, or possibly because, as Cerrato puts it, “PUBG looks more and more like an extremely powerful cultural phenomenon that will impact gaming like very few games ever have.” There’s a reason Tencent was trying to buy it and its studio up, after all.

Source: Gameloco via VG247
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19 Comments on "Playerunknown’s Battlegrounds whupped League of Legends on Twitch last week"

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mike foster

Pretty awesome to see someone finally taking this game model and making something special with it.

Everyone at Riot is playing the SHIT out of this game — it’s easily the most common thing I see at work that isn’t League.

(also I know everyone likes to paint this as some sort of hyper-competitive struggle but we were all watching TI7 as well)

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Ryan Keilhofer

Can someone tell me what the draw to this game is? I’ve played H1Z1, DayZ , COD, and Counterstrike.. and I just dont see why this has so much traction? Its not a new concept, its buggy as hell, the game play is redundant and stale.

Can someone ELI5 why this game is so popular, is it just the CS kiddies?

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Yusuf Tumer

I stayed away from this game even though 80% of my steam friends list was playing it for 2-3 months straight. I then gave in a couple of weeks ago. To give some context I have never played a battle royale type game before and have played CS:GO for about 50hrs and Battlefield games for maybe a couple of hundred hours.

The best way I can describe the fun in this game is the fact that it is SO tactical and less twitch shooter. Communication with your team over voice comms is critical as the game doesn’t give anything in the way of visual markers so you find yourself almost using military lingo without realising trying to describe what you want to direct their attention to as fast as possible whether it be equipment, vehicles or enemy movement. Multiply that by 50 during a firefight and add adrenaline to the mix. I have never experienced anything like it and I find it thrilling. That being said I would highly recommend playing with your friends only – at least initially.

The other great thing about it is that if you wipe out you can be back in a new match in about 4 minutes. So the gameplay loop is satisfying.

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Alex Malone

I really know nothing about PUBG. What makes it so special? I thought it was just a standard arena shooter? I had a quick look at their website and that seems to be true, just with the extra restriction of every game being a battle royale mode.

Yangers
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Yangers

Honestly don’t get why this game is so popular.

Tizmah
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Tizmah

I think Twitch is the reason. It is a game that is more fun to watch than play for me. I’d rather watch it than a moba at least.

Steely Bob
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Steely Bob

one word: Lirik

PurpleCopper
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PurpleCopper

Now if they can just add a FOV slider for PUBG, everything will be okay.

seriously, the FOV is like 70 or something. Oh, and change the god-awful melee mechanics.

Also, interesting how PUBG usually hovers at 3rd place in terms of average amount of players on steamcharts, what with Dota 2 averaging 500k players, CSGO averaging 400k, and PUBG averaging 300k.

Funny thing is that PUBG is even released yet.

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Sorenthaz

Not really too surprised honestly. PUBG is a very entertaining PvP game where it differs every single time. LoL is a MOBA that becomes pretty predictable based on the meta and it’s grown steadily less interesting to watch when there isn’t much variance/unpredictability. It also likely doesn’t help that the game has shifted away from players being able to carry matches, to the point where even top rank players who stream aren’t able to consistently pull off crazy plays and push matches in their favor; at this point all it takes is one troll to ruin it and that’s sadly becoming more and more common as Riot continues to encourage people to stop caring about competing to win in a competitive game.

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kidwithknife

PUBG is not even in the same league of terrible names as Master X Master. Not even close. PUBG’s devs are like high school basketball players, watching NCSoft like they’re LeBron and wishing one day to be able to really come up with a bad name like a pro.

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Armsbend

I think it is one of the best names for a game in years. It is the only name anyone can remember in maybe a decade or so.

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tod

Pro LOL was in a lull between the regular season and playoffs last week, so many viewers probably went elsewhere. I tuned into DOTA2 instead.

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Armsbend

Right now there are twice as many viewers on Battle than LoL. It isn’t a fluke.

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Sally Bowls

If Ten Cent, who owns LoL, had been able to buy all instead of part of the PUBG dev, they would have been less sad at this news.

Numbers + Money = Sally Sad

The International 2017 $24,787,916 Total Prize Pool

It was first prize that was only $10.86M.

This prize pool is illustrative for those “why are the devs making these silly MOBAs instead of the old school MMOs that I tell them to” discussions. This prize pool is financially as large as the revenue from the HoT expansion. About a quarter of the revenue from HoT was from “boxed sales”, not cash shop, so the expansion itself sold somewhere between the winners 10.8M and the losers 3.9M. I like GW2 and have no interest in MOBAs or the viewing of same. But when looking at what businesses are going to do, as Randy Newman sang “It’s money that matters. Now you know that it’s true. It’s money that matters whatever you do”

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Sorenthaz

Also only like 25% of the International Compendium sales-related purchases ever go directly to The International’s prize pool. That means Valve made nearly $75M off of it in sales that go directly to them.

SMITE did it for the first year of their Smite World Championship and raised $2.3M which was nuts for its time, but then HiRez stopped doing that which is probably part of why the hype has increasingly died down for that event; instead they scatter out the money to all of their esports events which in theory is overall healthier but definitely loses out on the excitement of supporting the esports scene. I don’t even think they tell anymore how much money is raised off of what unless it’s a charity event or whatnot.

League of Legends has slowly began to dip their toes into similar territory, but still haven’t done anything super big crowd-funding-wise. And their international viewership/numbers that they report in general are massively bloated by China.

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FreecczLaw

10 mil? Wasn’t almost 24 mil? 10 mil was just for the winner I thought.

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Rees Racer

Rock, Paper, Shotgun has been keen to just calling it “Plunkbat”, which seemingly incorporates not just the name of the game, but also rather embodies the entirety of its gameplay as well.

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silverlock

lol yeah I love RPS they and MOP are the only two game sites I bother to read.

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kidwithknife

Hahah, I like it! :)

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