Storybricks CEO shares early EverQuest Next proposal documents
It has been a while since the dust settled on late, lamentable EverQuest Next, and even longer since the sandbox MMORPG acquired and then ditched Storybricks for one of its core game systems. Recently, Storybricks CEO Rodolfo Rosini rediscovered a couple of early documents of his company’s work on EverQuest Next, and as these were produced in 2012 before an NDA was signed, he decided that they were fair game to share with the internet at large.
“The first document is the initial pitch after we were told the scope of the game that is now public and it wasn’t clear how many features we would have to develop for the final product,” Rosini said. “As you can see magic was a huge influence on the prototyping stage. The second document was our proposal for a demo of the AI combat system, and that was what helped us advance the discussion for our involvement in EQN.”
It’s certainly interesting to get a glimpse into the fabled MMORPG’s development from Storybricks’ perspective and to once again tantalize our minds with the thought of “what if it had happened this way.” The documents talk about Storybricks creating the “illusion of life” with its flexible scripting program, especially in combat, and how it would be used to adapt and counter players’ fighting styles.