Epic shutters Paragon over playerbase size woes, declaring it ‘unsustainable’

When Epic Games admitted last week that Paragon’s playerbase just couldn’t seem to push past its core, many fans all but expected this announcement, and now it’s come.

“It’s with heavy hearts we’ve decided to close down Paragon. We truly appreciate everything you’ve put into Paragon. We received many passionate ideas for where to take the game; the outpouring of thoughtful suggestions is another testament to this incredible community. After careful consideration, and many difficult internal debates, we feel there isn’t a clear path for us to grow Paragon into a MOBA that retains enough players to be sustainable.”

Epic has taken the unusual step of offering refunds to all Paragon players for all purchases on every platform ever. The servers will close on April 26, 2018.

As we’ve previously pointed out, Epic Games already has a fresh blockbuster on its hands in Fortnite, which after switching gears to become a battle royale game is now right on PUBG’s heels in terms of monthly revenue.

Hugs to everyone affected by the impending shutdown.

Source: Epic. Thanks, Pepperzine.
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27 Comments on "Epic shutters Paragon over playerbase size woes, declaring it ‘unsustainable’"

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steel hunt

I just want to confirm that EVERYTHING you purchased in paragon can be refunded. I just requested a refund for my founder’s pack and they approved within an hour.

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Jack Kerras

This was one of the few MOBAs that actually felt good to me. :/ That top-down/mousemove-only shit held over from WC3 is fucking gross.

Grave Knight
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Grave Knight

Wow, so surprising. So I assume they’re taking what resources they have left over and moving it to FortNite, the game that’s actually making them money.

Maybe they’ll reuse the assets for a new game later down the road.

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Sorenthaz

Well that was fast.

Can’t help but feel like Fortnite PvE is next on the chopping block given the lack of communication.

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Bhima Jenkins

Fortnite PvE still has quite a bit of life left, as it has yet to go F2P. Once it does, it should stick around for at least a few years.

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Jack Kerras

…they just laid out a patch-for-patch roadmap covering the next two months?

PurpleCopper
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PurpleCopper

With the crazy profit that Fortnite Battle Royale is making, it’s not surprising that Epic can afford to refund everyone for Paragon.

hurbster
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hurbster

What a Renegade action.

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Greaterdivinity

Yowza, that went from “no longer actively supporting” to “killing” rather quickly.

Disappointing but not surprising at this point given that it never really took off and definitely seemed to be more expensive to support. Good on them for offering refunds to EVERYONE, that’s an incredibly nice move on their part.

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FG3000

EPIC did a TREMENDOUS good will effort by offering ALL players full refunds. Thats simply amazing…what more can you ask for? Oh…for them to continue to pushing a dead corpse of a game…alrighty.

The EPIC boycott is simply ridiculous

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Dug From The Earth

They should do a spin off game with this games assets, which are quite nice.

Sadly, when you design a game to ride the success of a specific genre (moba), many are bound to flop, especially when they dont jump on the hype train until long after its left the station.

Xijit
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Xijit

I love have developers have switched to “if it isn’t a MMO, it dies!”

Pretty sure they could have just patched in self hosting server code so players could run their own games and then walked away without killing it or refunding shit.

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Dug From The Earth

2 things

1. If the game wasnt “Dead” now, running it on unmaintained servers, without any updates or new content, would certain end up with the game being dead in the near future. As it was already, people complained about the frequency of patches and bug fixes, threatening to stop playing. It would only get worse if no work was ever being done.

2. A company needs to maintain their image, which means keeping their products at a standard and quality that meets peoples expectations. Thats just business. Putting something on auto pilot and never touching it again is like forgetting about that old couch in the garage that after all these years, only the dog sleeps on. You certainly wouldnt want to tell guests “Hey, feel free to sit on that old, un-kept up couch over there” if you were wanting them to feel like you had a clean and proper place.

Xijit
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Xijit

That is so fucking stupid, I don’t know where to start.

… So basically, every single player game should not exiest & anything with co-op needs to be recalled?

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Dug From The Earth

Single player games are designed to be self contained. Release, and forget. (at least, thats the idea, although rushed release dates often results in bug patchs for the next several months). This means you can play the game in full, without having to wait 6 months for the devs to patch in additional content.

Multiplayer games typically arent. They are built around the concept of forever adding content to the game. New maps, new heroes, new skins, etc etc. Not to mention, how many people would pay full price for a single player game that only had 50% of its story implemented? Not a huge amount. A multiplayer game can release “unfinished” because as long as the core gameplay is there for people to play, most gamers simple accept it.

This really brings to light the core problem with a lot of games these days, especially multiplayer games. Companies have no problems releasing unfinished games, because we as gamers willingly through money at them to do so. Again, this is because despite the game being unfinished, its still largely playable. Its playable because its not missing elements that would make it unplayable, like an incomplete story, or missing most of the quests in the game.

So before you jump on your “that is so fucking stupid” bandwagon, try to expand your perspective.

Xijit
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Xijit

It still is “So fucking stupid” that Epic would need to shut down a title just to preserve their image.

The game is not bad; the market is just saturated & they can’t keep revenue up … doesn’t mean kill the fucker and offer refunds: shut off the official servers, leave the game listed, and then patch in player hosted matches for people who still want to play the game.

It isn’t even like the title is unplayable without a strong player pool, because the bots are actually pretty good & you can play the game on your own or just 1v1 if it comes down there only being 2 players in the world who like the game.

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Dug From The Earth

An extreme analogy here…

A knight is walking down the path, comes across another knight, who is gravely wounded and trapped under a boulder. Odds are, he will live for many more days before dying. The healthy knight doesnt have the skills needed to save the injured one, or the strength to move the rock. Going for help would take more days than the injured Knight would probably live for.

He has 2 choices. Abandon the knight, leaving him there to live on his own for a few days more… or… put the knight out of his misery.

Either choice sucks
But each choice will affect how others will view him and his actions.

Regardless of the choice… no matter the choice… there will always be those who are against the decision, and for the decision.

Analogy aside… there is also the legal side of things.

Say a new security flaw is discovered… legally, Epic would need to now take care of it to avoid lawsuits and such. Now, the company has to devote money, time and resources to a game thats no longer earning them money.

There is a LOT more that goes into running a busines than us “laypeople” really know or understand… which is why jumping to a “thats fucking stupid” conclusion, just makes us look ignorant.

Its fine to be upset and angry at something you enjoy going away.. be upset and angry. Thats 100% not something someone can take from you.

Xijit
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Kickstarter Donor
Xijit

Yes, you are correct: Murder is the best option.

It is too much work to release a game with stand alone multiplayer capabilities, and that is why no one does it.

Such a legal risk to let players host their own games; an unbearable burden upon the mundane population to be expected to shoulder such a task.

God forbid that the industry would every embrace such a model, repercussion free for decades.

But it sure would be nice if someone would make a packaged game engine, that includes multiplayer functions as a core component, and allows players to host their own games right out of the box as a basic feature, that developers have to hard code disable before shipping if they do not want players running their own games.

…. Maybe Epic should look into something like that for their next game; so that the customers do enjoy it, do not end up loosing access to the product that they paid for / Epic would not feel obligated to supply refunds.

It would be completely UNREAL if such a thing existed.

UE_Logo_Black_Centered.svg.png
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Sally Bowls

Well going forward, there will be tiny games from tiny companies on Steam. But for the AAA companies, everything I read is full-steam-ahead on multiplayer and Games-as-a-service. So it’s not that old SPG will go away directly, but there won’t be near as many being made, at least for the PC.

Xijit
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Kickstarter Donor
Xijit

well, yeah … they are free to try that.

But the backlash EA got just for saying they wanted to do just that, plus how much more money Titanfall 2 made by including a single player story mode, plus the fact that titles like Pillars Of Eternity & Divinity Original Sin & Witcher 3 & Horizon Zero Dawn & Assassins Creed Unity have been dick slapping the sales figures for purely “games as a service” titles means that idea of being purely “Games As A Service” is going to end up DOA.

Add in on top of that how games like Ark: Survival Evolved, which come with self hosting / local server options out the box (like PC games used to have as a standard feature), are dominating the PC market.

So even if AAA publishers do try to push forward with it, supply and demand is just going to fill the gap by companies who are willing to cater to what customers want. Sure, most of that is going to be smaller / indie developers, but only for a bit as those companies turn profit and start to get big / smarter big companies are going to take a step back, see the writing on the wall, and then shift their development to fit demand.

Case in point: Funcom.

You think Funcom is ever going to invest in another full scale MMO after trying to survive off of “Games As A Service” drove them into bankruptcy, only to have The Park pull them back out & Conan Exiles turn the company profitable for the first time since before TSW shipped?

Xijit
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Kickstarter Donor
Xijit

But besides all that: the logic stands that if Epic had patched in local match hosting for Paragon, they wouldn’t have needed to refund shit.

… and on top of that, if they had presented it right; they probably would have turned the game sales profitable just from how many people are interested in games that come without a cash shop / P2P servers.

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Malcolm Swoboda

I agree. I think there’s something there. Just perhaps not ‘MOBA’.

Pepperzine
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Pepperzine

Good on them for refunding all purchases, can’t help but have more respect for them. Will remembe that in the future.