SuperData December 2017: Fortnite and PUBG kick butt, while Destiny 2 slumps

SuperData’s December 2017 global revenue chart is out, and it’s good news for the industry on the whole, as holiday spending was up by almost a fifth over 2016.

On the PC side, we’re seeing quite a shakeup over the last couple of months. Dungeon Fighter Online has surged back into the #2 spot behind League of Legends after tumbling last fall thanks to PlayerUnknown’s Battlegrounds, which itself has fallen several slots on the PC side (though faring better on console). Fortnite is now on the top 10 list right behind PUBG; World of Warcraft and Roblox are hanging in there; and Overwatch has even returned to the PC list at #10.

What’s not on the PC list at all? Destiny 2. It’s in the middle of the pack on the console top list right now, but it’s been overshadowed on PC. Why? “Destiny 2’s new DLC release, Curse of Osiris, failed to make a significant impact on the game,” SuperData declares. “[Monthly active users] and digital revenue were generally flat month-over-month.”

Expect to hear a lot more on the battle royale clone front, even with PUBG’s slips, as Fortnite pulled in $89 million in December.

PLAYERUNKNOWN’s Battlegrounds’ success continues and competitors respond. Xbox owners waited patiently for PUBG to make its way on console and responded by buying more than 2 million digital units during launch month. Meanwhile, mobile PUBG clones Knives Out and Rules of Survival both have had successful launches.”

Source: SuperData
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rafael12104

It is always good to go poke around Superdata’s site. Not that they show you a whole hec of a lot without spending two thousand bucks or so. But how they are organizing data is interesting.

As for this list? Meh. A few interesting nuggets.

SWBF2 is fairing much better on consoles or so it seems. Seems logical. But I wonder if the Reddit effect is still more PC centric?

FIFA18 is still the drug dealer of the gaming world. No change despite the lootbox controversy.

NBA2K18 still on the Console list. Troublesome, given the predatory business practices inherent in that game.

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Armsbend

You know what kickstarter I’d actually pay for? If all of us pooled together to just buy ONE detailed sales research report. To analyze and nerd out on.

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rafael12104

Thumbs up. That would be great!

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Armsbend

I’m not going to argue with Superdata’s errr…data because we’ve done that but I would like to invite everyone to download Dungeon Fighter – play it for a week so you’ll ask yourself, “People actually spend money on this junk?”

Dantos
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Dantos

I can see the appeal, but last time I checked, they didnt seem to have native controller support. Is that still the case? Seems to boggle my mind, since that kind of game seems tailor made for a controller.

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Armsbend

The only appeal I found was you can play the thing on a really bad laptop.

I do have a confession though. I gave them $10 bucks I think – I can’t remember what for. I always put some money into a game I spend more than 10 or hours on. Not out of charity or guilt but more to see if the money makes the game more enjoyable.

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Alex Malone

As always, take this news with a pinch of salt. SuperData only collect data on a tiny fraction of the games market (less than 1%) so their reports aren’t very useful.

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mike foster

Also I don’t know how many publishers share data directly with them — a lot of it is just estimated.

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Sally Bowls

If I counted correctly, of the Western publishers,
EA is 4 console, 0 PC
ATVI is 2 console, 2 PC
2K and Ubisoft are one console each

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Michael18

I find it interesting that there is such a huge difference between the PC and console top 10. Especially when considering that most of the titles on the console list are also available on PC.

Also the mobile list: makes me lol and wince at the same time.

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FG3000

just curious whats wrong with the mobile list? All the titles I see are pretty highly regarded and unique games.

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Ket Viliano

Superdata something something World of Tanks is not an MMO, something something, would not know their something from a hole in the ground.

/grumble

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Armsbend

It isn’t a MMO list. It is a gross sales list.

PurpleCopper
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PurpleCopper

I thought Fortnite Battle Royale is free?
Where’s the money coming from? Microtransaction?

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Greaterdivinity

Yep, just like League of Legends, Crossfire, DFO and plenty of other games.

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Denice J. Cook

Hanging at #7 on console really isn’t bad, although console players have Destiny 1’s Taken King and Rise of Iron to wax nostalgic about, which probably swayed them into buying Destiny 2 and its DLCs more than they would have otherwise. PC-only or PC-mainly gamers have no such memories to fall back on.

I’m glad that PC gamers are taking a stand against poor monetization schemes in games, but they’ve had many more years to tire of this type of thing than console gamers have, what with all the PC-only F2P MMOs that have come and gone in the past decade.

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Schmidt.Capela

Fifa has had P2W lockboxes since before F2P and mobile games started adding them, actually.

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BDJ

I know im in the unpopular camp, but I have and always will be fine with “P2W” boxes as long as the stuff in the “P2W” boxes are reasonably obtainable in game,

The GACHA pulls in Final Fantasy Record Keeper are one of the most fair systems ive ever seen. Im totally fine with that type of system.

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Greaterdivinity

It kinda is, especially when Battlefront 2 – a game that flat out removed its microtransactions and doesn’t have paid DLC (which Destiny 2 has both of) – is beating it. Definitely not the kind of showing/press coverage Bungie/Activision wants for the game.

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BDJ

The problem with games like Destiny is that content release cadence is too slow paced.
With today’s power gamer of “take off work, get most unhealthy food / drink imaginable (other than bleach and rat poisoning of course) and consume every ounce of content in a day” mentality , games have to constantly release stuff took try and satisfy demand.

You can level in D2 in a day, grind for a week, and have ZERO to do. The only way to avoid this is to put gates on everything like currency caps, attunements that are time locked, mechanics like the summoning of domo in WoW (took forever to get rep). Its a catch 22 because if you do put gates in, kids rage out that they cant consume said content at a pace they want to. If you allow them to, they rage because “kek no content” when they just pulled 20 hour days for 2 weeks.

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Greaterdivinity

Sorta? I mean, they seem like they want to release every 3-4 months, which is the same cadence as ESO (though ESO’s updates are much larger than CoO was) and those are received well. I think the bigger issue is that the base game of Destiny 2 just…really isn’t all that big, especially compared to MMO’s with quarterly updates. It reminds me more of the world size of Defiance, which I remember being truly shocked at how small it ended up being at launch (and still is).

But the issues with Destiny 2 are far larger and deeper than just a slow content delivery schedule, as any casual browsing of the forums/reddit will indicate : P

I mean, there’s enough content in the game now to keep folks relatively busy, the issue is that Bungo has screwed the pooch left and right. Specs have little depth, PvP is a shitshow, loot is painfully boring and not exciting to farm for, there’s little to do in terms of working on difficult/long achievements for cosmetic rewards, some planets like Titan have a pathetic number of Public Events for its size etc. etc. etc. All those things really count against it and don’t allow Bungo to maximize the content they do have. It’s not a lot, but with how they dealt with level/power scaling (keeping all content more or less relevant to players no matter what their power level) they’ve positioned themselves to have a ton of content at their fingertips without needing to constantly create new content as folks chew through existing stuff.

Bungo is in a really weak place right now due to a long series of missteps with Destiny 2, and fans are running out of patience waiting for them to fix stuff or even deliver meaningful communication on how the fixes will be coming. I’m still holding out hope for a miracle, but at this point I’ve largely given up most hope that Bungo can turn things around in a meaningful way – at least not before the big expansion comes and overhauls much of the game…but at that point I doubt I’ll be terribly inclined to throw any more money their way, and I think they’ll have burned up a lot of their credibility with other new Destiny 2 and long time Destiny 1 fans as well. Destiny 1 folks seemed fine to give Bungo room to fix the first game as this was new for both Bungo and fans, and Bungo isn’t going to get that same leeway a second time around.