City of Heroes emulator pumps out its first public release

Former City of Heroes players have plenty of options to try to fill the void of their favorite MMO. There’s a chat shell that uses the original client, there are superhero MMOs out right now, there are multiple superhero MMOs in development, and now, there’s a City of Heroes emulator for those who don’t mind walking on the grey side of legality.

The project is Super Entity Game Server (or SEGS for short), which allows fans to run their own City of Heroes server. SEGS has just put out its first public release and compares itself to SWGemu in focus and goals. Right now the client is fairly limited, allowing players to make characters and walk around Atlas Park, but the team hopes that it will be expanded to include all of the content that City of Heroes had when it closed down.

“Basically, SEGS will be a full server for the CoX game,” the team said. “You’ll be able to play missions, interact with NPCs and collect badges and such. Just like you did in the old game. Also, because you will have control of your own server, should you decide to put one up and share with friends and such, you will have control to add your own content. Change names and the like. So yes, we’re excited about this because it has the possibility to be more.”

Source: SEGS via Reddit. Thanks Cyanpill!
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38 Comments on "City of Heroes emulator pumps out its first public release"

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Vegmun Lee

I really hope NCSoft sees that there is still a strong desire for this game. I still think about CoH daily and no other game has filled the void. I would have a lot of respect if NCSoft were to either relaunch the game, let this project be, or release for public use :(

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Tony Porter

My thoughts exactly, I just want to play the original game :(

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Denice J. Cook

Wow, it actually sounds like Paragon Chat is way, way further along at this point than Segs. (All travel powers, all zones and even some event powers are in PC now, never mind the entire character creator.) Still, thumbs-up for any attempt, we appreciate it!

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Christopher Hicks

Sign me up!

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Axetwin .

I wonder if they’ll also retain the extremely heavy handed cash shop approach the core game took as well.

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Dug From The Earth

Ive been a huge anti private server supporter ever since I first heard about the various WoW servers that were popping up. Why? Because blizzard still supports WoW, and is trying to make money off of it.

However, for this CoX emulator, I give them 2 huge thumbs up, and hope they are 100% successful. Why? Because the company behind the game abandoned it. They tossed it out with yesterdays garbage.

When a company decides to completely abandon a game that people have paid for, it should be required for them to release the tools that allow players to host and continue playing on their own.

Mitsubishi is no longer making their Lancer EVO. Guess what, I still am able to drive mine around just fine.

Games should be no different.

dixa
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dixa

I’m with you on the not being on with private servers.

This game though was running well into the black making a good chunk of cash and was shut down likely due to petty politics.

I loved the game. It was not my only mmorpg but i played it a couple off months a year and i sorely miss my characters, the environments, the enemies, the powers and MY MASTERMINDS.

I want it back. I would pay 60 dollars and a sub and buy shit in the cash shop all over again just to have it back. To nuke statesman. To die repeatedly on Hamidon. To run newspapers missions and make IO’s.

I want it back 😢

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Mike Dean

id software releases not only their old games, but the source code as well once a title has run its course. They give it to the community for free, the community does mods and source ports and so on, and this doesn’t seem to hurt their current titles. And if you want to go play the original Doom on a modern computer you totally can.

Perhaps NCSoft thinks giving CoH to the community would provide competition to their current titles, given the specific dynamics of MMOs…but that means they know it’s still a viable title, so why shut the game down in the first place? Why stubbornly sit on the IP for six years rather than selling it to someone who will do some good with it? NCSoft’s business practices never made a lick of sense to me.

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Utakata

…as far as I am aware, there is nothing they have that CoH would be a threat too. Nor do they have any game that is even remotely anything like CoH out currently.

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Crowe

Right, it’s not about that. When NCSoft levels the C&D it’s going to be because the emulator didn’t respect them. It’s all about face.

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Utakata

On that regards, they don’t have a face to save. It was an asshole move on their part to shut it down. And they likely know that. So it probably isn’t that either.

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Mike Dean

Maybe it failed to fit their company image of “grindy unenjoyable Korean MMO’s only, kthx.”

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Utakata

That’s a judgement call. And Blade & Soul for example (to which I play currently), isn’t any more or less grindy than CoH was as far as I am concerned. It comes down whether you like their other products or not.

All I am saying, CoH isn’t like any of their stuff currently…and any emu of such will unlikely effect their bottom line. However, they may have other reasons for nuking the emu though.

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Mike Dean

Hey, some people enjoy that kind of MMO. Some people enjoy nailing their dicks to a board. It’s a matter of personal taste. You do you.

dixa
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dixa

CoH grind was never as bad as any Korean game. Launch day leveling took a while but it was 2004 and that was the norm. Some builds had issues mass farming for enhancements or money while others were just rolling in it. Even the IO system wasn’t that bad since there was eventually an auction house.

Only real grind was self imposed – wanting one of everything.

Korean games are all same-y – same enchanting systems, same cash shop systems, same font used for floating combat text, same character models. CoH had limitless variety.

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video games

So there’s no powers and no contacts or missions or animations and no gravity or collision, which leaves you with… flying around i guess? with other people?

its cool they’re getting something working but i dont know if this is really worth much attention at the moment, it’s barely anything. it’s something, but, who knows if they’ll get any further.

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Jordan Santos

I mean most of the time it’s just been 1 or 2 people working on it off and on, but in the last few months they’ve started putting more time into it, which got it to this point. Recreating a server from scratch is time consuming, but it can be faster. I think one of the big reasons they wanted to make this an official release is for the publicity. If they can get a few more developers interested in volunteering their time, the project will move along much faster.

camren_rooke
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camren_rooke

I guess my question is what would this allow folks like Warcabbit and Crashpositron to do with the already existing Paragon Chat?

Reader

How long before they get a “Cease and Desist”?

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Denice J. Cook

Honestly, I doubt it’s top priority in South Korea for NCSoft to be scouring the internet looking for CoH emus, 6 years after the shutdown.

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Mike Dean

That was my question. This seems like something NCSoft couldn’t wait to shut down.

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Kickstarter Donor
NeoWolf

I would be afraid of ruining my happy memories of COH, as for its time it was an awesome game but now and by todays standards it would not be. So I’d rather cherish my fond memories of it and wait for the new incarnations in the works rather than try and regain old glories on an old decrepit game.

Exxar
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Exxar

On the other hand, once they get some gameplay in, I’ll dive right in. Since CoH closed it left a huge gaping hole in my ability to enjoy other MMOs because it had so much features only some of which have recently been implemented by modern MMOs. I need closure. Either to be able to happily play it solo, or to face the fact that it was a good game then but now, not so much.

Duane_Does_not_check_email
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Duane_Does_not_check_email

I think this emulator would be a way to coalesce a fan base for whatever spiritual successor finally sees the light of day.

Cyclone Jack
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Kickstarter Donor
Cyclone Jack

Other than graphically, have MMOs really improved that much in the past 10 years? To me, they’re only now starting to look at many of the features CoX had for years.

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Sray

By the time CoX was shut down, it’s combat was already considered very slow paced: by today’s standards it would be glacial. Even its latter era “sped up” leveling pace would be nigh intolerable today. We aren’t the same people we were when that game shut down, and an half decade of playing significantly faster paced games is likely to change what we will accept from a game, and how that will affect our feeling towards it.

dixa
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dixa

Some classes were slow, others were not. Scrappers, tankers and brutes had melee rotations if you built them right that meant you were never waiting for powers to come off cooldown.

Most mastermind builds had a few spammable abilities and those that needed to feel busy or busier could dip into the tertiary pools for another hit here or there.

But yes older mmorpgs will feel slower. On the flip side the amount of upright attention an action mmorpg requires usually tires this old man pretty quick.

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Magnus Itland

The leisurely feeling of CoX was not so much waiting for cooldowns, after the first few levels you usually had a good rotation. Rather, it was that you just stood there and dished out damage and had damage done to you, rather than run around trying to dodge attacks or find a good attack angle. I actually prefer the more leisurely pace, but I am sure the combat will look simplistic for teens today. There was some positional combat in the endgame boss fights, so it was not like the engine could not support it. Looks more like it was a choice, or it started that way and there was no pressure to change it.

camren_rooke
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camren_rooke

I liked the pace of coh combat. I could type and fight at the same time and it still felt like i was contributing.

I was able to stay in character while being a hero OR a villain.

At one point I remember carrying on three conversations at once while in mission. I thought it was wonderful.

I can barely do that in groups in anything else cause either I’m not keeping aggro, or i’m not healing fast enough or I’m not firin all my lazers and we will lose.

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Sray

That is all fine and good if it still works for you, but it doesn’t change the fact that it’s extremely common for people to return to games they used to love and find them unplayable now because what they expect out of a game has changed. That’s why the best “remasters” tend to completely rebuild the game to work for present day audiences, as opposed to just sprucing up the graphics.

Neither me or NeoWolf is saying the game is bad now: just that the people who played the game have changed, and what they loved years ago they may very well hate today.

camren_rooke
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camren_rooke

One hundred percent agree.

I bought the original X-Com as a nostalgia buy a few months back and it was hard to get past even the first mission. The gameplay being so dated.

Still though I think it would be fun to work my way through the Frostfire office complex and play slip slide on the frozen stairways again. At least once more.

Or run street sweeps in Perez Park. I can still remember people farming potato men in the water in Perez way back when COH first opened.

I can also remember the 13 hours I spent trying to finish the Dr. Quarterfield task force and barely getting through it with just the number of people to do it. *thousand yard stare*

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Kickstarter Donor
bigangry

Patch notes:
TO BE ADDED LATER: Everything. Just… everything.

That said, this is really cool, and has potential. It may be months or years down the line, should the NCSoft rabid pack of lawyers not descend onto it, but it’s got potential.