Devoid of further context, the phrase “Omega Discount” sounds vaguely threatening. It’s the last
discount? No, it’s a discount on the price of picking up an EVE Online
subscription in three-month chunks of time. That’s 15% off buying a three-month stretch, and it’s available until June 26th.
The three-month deal will cost you $33.02 in total, which works out to around $11 per month; that’s a better rate than anything other than the year-long package, which is impressive. So if you want to be subscribed through the summer, you have a path to do so on the cheap. And if you were going to buy yourself some subscription time afterwards… well, now you might as well do so early to save some cash.
And make sure you pick up a new Venture Capitalist ship while you’re at it, eh?
There are no new Pursuits for the latest incarnation of the Midsummer Mutiny event in original flavor Defiance. You will be doing the same things in this event as you have one in prior years, and if you have already cleared all of those objectives, then you will ultimately be in the same place as always. This is not by accident; it’s specifically because the cutoff for Valor amounts for players is June 22nd, and any further Valor you earn won’t translate to more rewards in Defiance 2050. Since the Mutiny event runs until July 2nd, you can finish up any lingering objectives you’ve got early.
Of course, you don’t have to just wait for Defiance 2050, as the game’s open beta will run from June 22nd through the 25th ahead of the head start launch on July 6th. So you’ll have plenty of opportunities to do things, even if the event might not really feature into all of those plans. At least the reboot is near.
If you were in any way hoping that the Dutch Gaming Authority’s ruling about lockboxes would lead to a worldwide shift, it seems that’s not quite what’s happening. Valve was one of the companies told to change their lockboxes or face prosecution in the Netherlands for failing to comply with the country’s policies, and Valve has responded… by disabling the Steam Marketplace selling or direct trading of lootboxes for CounterStrike: Global Offensive and DOTA 2 in the Netherlands.
The official statement from Valve indicates that it does not agree with the DGA’s ruling and that appeals are ongoing but that the current action is the only possible solution to the problem. There’s no word of any sort of long-term plans if the DGA does not change its ruling, especially as Valve is currently framing the disabling of lockboxes as a wholly temporary measure. Our condolences to players negatively affected by the decision.
of Final Fantasy XIV
fame was at this year’s E3, and that means interviews with the man himself. One of those interviews from VGR
brought up the question of whether or not the game could possibly arrive on the Nintendo Switch, which prompted some excitement about the idea that it might come to the platform. After all, Yoshida says that he would like that!
Except that this isn’t a new answer; it’s the same answer that fans have been getting since the last hardware generation when people were asking about the game arriving on the Xbox 360. It’s always been the same answer.
The team behind FFXIV insist on the game having full cross-play compatibility between all platforms it can be played on (so console players and PC players are on the same servers) and no additional monthly fees beyond the subscription. Those two requests long prevented it from appearing on Xbox consoles (as Microsoft didn’t like the idea of the game not requiring an Xbox Live subscription or cross-play with PlayStation users), and they’re likely the same things holding back any Switch port. So we remain in a world where you have to play on your PlayStation 4 or your desktop.
; thanks to ChaosConstant for the tip!
Everything is moving in Rend. That much should be expected, of course, because the game is still early in its testing cycle. In this particular case, though, the faction base is moving from the prior location to a spot closer to Yggdrasil. This has a number of benefits, as it gives players a taste of what to expect during the first journey to the base, provides clearer movements to the other biomes, and offers the developers a chance to change the map a bit further.
This also helps adjust the overall balance of the game by setting creature movement speeds to account for the new location, and since the game’s taming system is arriving in the same update it addresses multiple issues at once. None of the changes impact the overall timeline, so you can look forward to seeing the results of these shifts yourself sooner rather than later. Our own Andrew got a chance to see how the game is coming along on E3, so you can also take his word for it.
Someone at CCP Games is obviously having quite a lot of fun with the latest EVE Online
skin bundle. The bundle of skins for the Venture ship
might not seem like it’s anything special until you notice that the price tag is 120 Plex, not $120. And that the bundle is specifically dubbed the “Venture Capitalist” bundle. And the cheeky reference to the fact that you can support EVE Online
‘s future development with $120 through a long-term subscription, if you so desire… or by purchasing over 36,000 Ventures.
Yes, the whole thing is a very snarky jab at Star Citizen’s $120 Vulture. So for those of you who have been staring agape at the whole thing, well, here’s a chance to pick up a bundle of ship skins for much less than $120. If you’ve just been chuckling at the whole process, here’s your latest thing to giggle about. And if you’ve been insisting that there’s no similarity whatsoever and lots of spaceships designs have prongs… well, we can’t help you there.
Source: Official Site
; thanks to Davlos, PlasmaJohn, and Quavers for the tip!
It’s so disappointing when an evil deity fails to adequately plan for an invasion, isn’t it? That’s what’s hitting Riders of Icarus, and really, it just makes the God of Ruin look incompetent. First he sends his two weakest generals to take stock of the defenders of the realm, but then they wind up getting into dust-ups with mortals, losing, and letting their relics fall into mortal hands. So mortals are actually doing better because of this first invasion attempt!
Just sloppy work all around, really.
The overarching plan for future development is to ultimately give players access to the fourth relic slot whilst also allowing players mechanics to select the desired stats for that relic. Meanwhile, the world raid will continue to improve and offer better rewards and bigger foes, so don’t rest on your laurels just yet. Check out the full gameplan on the official site.
The team behind Dungeon Fighter Online have some pretty big plans for the summer. How big? Big enough that you can see the full rundown on the official site starting with the system revamp patch on June 19th. Players can balance changes, 85-90 gear changes, and improvements to both guild systems and Explorer Club. That’s enough right away to make the summer a bit more eventful, but that’s also just the beginning.
July will see the addition of the new Agent, whose animations you can watch below in a new video. And that’s with four Awakenings for the character, to boot. August, meanwhile, will bring in a crossover between DFO and the well-known vocaloid Hatsune Miku, which should provide all of the dungeon brwling and idol singing crossover action you could possibly want. (We’re not wholly sure why you would want that, but there is a niche and it’s being filled.) Check out all the details at the official site.
Launching a Kickstarter is always a nerve-wracking experience. (Believe us, we know about it.) But then there are times when you see evidence that perhaps your Kickstarter is not going to fund and you pull it early. That’s exactly what happened to The Flower of Knighthood, which started its $600,000 Kickstarter back in May and cancelled it today before its scheduled conclusion after raising… about $3,000.
Yeah, that’s got to hurt.
There’s no update from the developers about what the next plan is or where development will go from here, if anywhere. If you’d forgotten about the title, it promised to offer a completely accurate simulation of medieval combat and was reportedly not actually sure if female characters would be featured in the game. This may be a sign it needs to be brought back to the drawing board; our condolences to the developers.
It’s almost the dawning of the age of… celestiality? You know, there’s probably a reason why Blade & Soul
didn’t make that joke for its Celestial Dawn patch, which arrives on June 20th. Seriously, you can check out the patch notes on the official site
, or you can look at a preview and a trailer for the patch just below. They’re all there, and they should provide you all of the background you need on the patch.
If you’d rather just read it right now, though, you can look forward to a new Heroic solo dungeon, the final part of the 12-player Nightfall Sanctuary raid, and a new Grand Celestial evolution for your favorite weapon. That’s in addition to the usual quality of life bumps that come with every patch including new items to purchase from Lee Youjin and a new buff for normal dungeons. Dedicated players will want to read through the patch notes just the same. There’s lots of information.
One of the most fundamental aspects of the series will finally arrive in Pokemon Go sometime soon. The game has been out for a while, but you still can’t give your friend a Pidgey (named “Trash Bird”) in exchange for an Oddish (named “Smell Onion”). But when trading and friends arrive in the game, you can give your friends useful monsters in exchange for anything from another monster to good feelings.
Trading will be very reliant upon the friendship system, and it has some limitations, as both players need to be within 100 meters to trade and will have to pay a stardust fee based on friend level. Yes, there are friendship levels, and there are also rewards for trading pokemon caught far away from where you and your friend meet. Check out the full rundown on the official site, and get ready for more details and analysis as it arrives before the next fan gathering in July.
Legendary accessories in Blade & Soul
are the sort of things that you know you can wear for a very long time without replacing. That’s good, but it also means that you’ve hit a dead end in terms of chasing new stats. So the new Augment system
will help change that by giving you more stats to chase! Sure, your ring already has great stats, but it could
be enhancing your damage against bosses. Doesn’t that sound even better
Each of the given accessory slots has three different sorts of Augment that can be applied; one adds boss damage and critical chance, one adds critical chance and critical damage, and the last adds HP and PvP defense. Each sort has a maximum amount that it can add to an accessory, but each augment application is randomized; you could wind up with the best values right away or roll them multiple times without much luck. Check out the full rundown for numbers before you get ready to make your best accessories even better after all.
It feels really weird to think about just how few dungeons we’ve gotten in Final Fantasy XIV
for this expansion. Not that it’s the start of a new trend; Heavensward
already dropped the numbers compared to the base game, and thus Stormblood
continued in a similar trajectory. But when you think about the fact that the game used to have three new dungeons per patch and compare it to an average of one and a half… it’s still adding them on a regular basis, but it’s a much slower basis.
The slower pace of dungeons was something that was announced well before the expansion actually launched, of course. So I think it’s interesting to look at the slower pace, at the stated goals, and see how well the changes have actually achieved those goals. Or, perhaps, if the whole thing didn’t work out very well and we should hope for an uptick again in the next expansion.