Eliot Lefebvre

Senior Reporter

Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.

Personal blog: Eliot-Lefebvre.com
Twitter: @eliot_lefebvre

PlayerUnknown thinks PlayerUnknown’s Battlegrounds doesn’t deserve game of the year

Did you know that PlayerUnknown’s Battlegrounds is up for a Game of the Year award? Probably not, because… like, there are a lot of those. Every publication has its own game of the year awards. We have our own game of the year awards. It’s only a matter of time before Cat Fancy starts publishing one, and we can only pray the market reaches critical cat-related mass by that point. But the important thing is that it’s up for one, and Brendan Greene (aka PlayerUnknown himself, the person who owns the battlegrounds) doesn’t think it deserves one.

Is that because the game is still technically clinging to early access and has not actually launched? No, in this case it’s apparently just that he thinks better games have been released over the past year. Whether or not the judges agree remain to be seen, although we’re relatively certain that the game will win at least a couple of awards. And if not, he can always start up his own game of the year awards. Everyone’s got some now.

Source: VG24/7

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WRUP: Enjoy the smooth flavor of Mrs. Patter’s Bacon-Fried Cookies edition

Guys, we could not be more excited to start getting in on the branded content game, and we’re starting with endorsing Mrs. Patter’s Bacon-Fried Cookies! But we promise you, this won’t really affect our content, which is refreshing and fried in the grease of simmering hog fat just like Mrs. Patter’s delicious cookies! Available in all sorts of wonderful flavors, like Strawberries & Bacon, Vanilla Custard & Bacon, Peanut Butter & Cheese, and of course, Blueberry & Broken Glass & Bacon That Doesn’t Taste Right!

We’ll still be bringing you all of the same great MMO content you’ve come to expect, it’ll just cover a wider spectrum. Like which flavor of Mrs. Patter’s cookies to enjoy with your favorite game, or why Mrs. Patter’s Meth & Bile cookies help you stay focused during intense play sessions, or which games have GMs most willing to call an ambulance because you are eating a kind of cookie the FDA has prohibited from sale in the United States. Let us know what you’re playing down in the comments of What Are You Playing, and the best response gets a free box of Mrs. Patter’s Bacon-Fried Cookies (Now With Less Asbestos, Probably)!

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Betawatch: Ascent: Infinite Realm is already heading to Korean beta (November 17, 2017)

Let me tell you, I’m really glad that Ascent: Infinite Realm already has a publishing deal for the west, because otherwise I would be figuratively biting my nails about the game’s first beta test in South Korea. I only just learned it existed, sure, but it’s a game about steampunk mechs and airships. If we get superheroes and cats, that’s pushing most of my buttons right away.

More beta news? Sure, what the hey!

That’s a lot of questions followed by shouted responses, but we assure you there is less shouting in our list of games in testing down below. You can still respond to us in the comments, though; we like to hear from you. Especially if some game swapped test phases without us knowing about it. Those are useful responses!

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Pathfinder Online drops a small patch to protect mules and fix other errors

At long last, the vicious mule exploits of Pathfinder Online have been addressed. No longer will players group up with their friends and attack their own mules for… some reason. Actually, it probably wasn’t an exploit in the first place, it was just a minor issue from the last patch that has been fixed now. Regardless, in-game mules can breathe a bit easier now.

The patch also brings out various other bug fixes, like no longer making ammunition messages permanent floating fixtures if your character could not fully restock and preventing the housing maintenance cost window from closing in error when paying ahead. It’s nothing earth-shattering, but players who enjoyed the various elements brought out with the last patch will doubtlessly be happy to see the array of fixes correcting issues.

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Elite: Dangerous player is reaching out to speak with the game’s inscrutable aliens

Remember that Star Trek: The Next Generation episode where the crew spent the entire episode tracking down and struggling to communicate with a destructive alien life form? (Please conveniently overlook that said episode was undercut by a later video game turning that life form into a big boss fight.) That’s what a player in Elite: Dangerous is struggling to do with the Thargoids. The game doesn’t actually allow for communication back yet, of course, but the player is still trying to understand what’s being said, first and foremost.

A cooperation between player group Canonn Interstellar Research and Benjamin “Heisenberg6626” Bahr has resulted in the video below, representing one of the first attempts to communicate with the aliens. The mechanics of the game make it a limited sort of communication, naturally, but Bahr’s hope in particular is that the designers see that there are players who do actually want to speak with and understand the Thargoids, not just blow them out of space. As he himself puts it, there will always be trigger-happy members on both sides, but the hope is that cooler heads can prevail… and, eventually, talk things out.

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Dauntless steps back from constant stability upgrades for a major patch

If you’ve been playing Dauntless since it first released to test audiences, you have probably gotten accustomed to having a large number of patches for the game at a pretty rapid pace. December is going to involve something different, though; there’s going to be one big update dubbed Sharpen Your Skills, and it will hopefully make a major difference in the way that you play Dauntless. The team will still be revealing teases of what’s in the patch, but you’ll have to wait a little longer to actually get it.

The first preview on progression is already available, showing off new randomized Behemoths to hunt, new progression mechanics, and new scheduled targets to give players more reason to keep venturing out into the world. The update will also include a progression wipe, so you’ll be starting over from the beginning to see how the game feels with improvements. Hopefully better, although it does mean you won’t want to worry too much about progression until the update arrives.

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Star Wars: The Old Republic delays the release of the Yavin warzone from patch 5.6

Players of Star Wars: The Old Republic will be able to start taking part in the latest bit of the traitor storyline with the release of patch 5.6 on November 28th. Here’s the bad news, though: The patch will not include the new Yavin warfront. There are still some issues with the new map, so it’s getting delayed very slightly until patch 5.6.1 scheduled for December 12th.

Everything else that’s planned for November 28th is still in place; that includes Legacy-wide credits, a character boost item to bring a character to 70, a new flashpoint, a new boss in Gods From The Machine, and many more things for players to do. (Also improvements to group finder queues, so it’ll be easier to find other players to do things with.) You can even read some new lore exploring the events leading up to the next set of quests centered around the traitor story. You’ll just need to wait a little bit longer for a new warzone, that’s all.

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Cyberpunk 2077 will include online elements of some sort according to a video interview

When science fiction writers pictured the world of tomorrow back in the mid-’80s, they pictured some things that definitely have not caught on in ubiquity (bulky VR headsets, neon everything, phasing out daylight in favor of rainy nights all day every day). But the whole idea of constantly interconnected computers? They got that. So it seems appropriate that the upcoming Cyberpunk 2077 from CD Projekt Red (best known for The Witcher series) will include some form of online component.

Company CEO Adam Kicinski has said in a recent interview that an online component is recommended and/or necessary in order to achieve long-term success in the video game marketplace. What that online component may be remains to be seen, as it could be anything from a multiplayer mode to lockboxes to just being a full online co-op game. You can check out the video interview just below, but it is in Polish, so you’ll want to turn on subtitles if that’s not a language you speak.

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Dark and Light shows off the environments of the Scalding Abyss

In the Flames of Bel’Xahl patch for Dark and Light that releases today, players will take on the greatest enemy of humanity since time immemorial: convection. Seriously, you are running through a volcano. I don’t care how much Flame Armor you’ve crafted; your body will start to have unpleasant things happen to it long before you can fight new enemies like the Ashen Fist Goblin, Scalding Wyrm, and the eponymous Bel’Xahl. Lava is really hot.

Of course, this being a video game, you can explore this volcano, fight those enemies, craft that armor, and still have a chance to nip off for a dip in the new hot springs added to the game. There are also turkeys running around the world to celebrate the Thanksgiving holiday. If all of this sounds like the sort of stuff that you live for, you can jump in at a discount when the game is included in the upcoming autumn sale on Steam.

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Choose My Adventure: It’s all the same in Secret World Legends

I was a bit disappointed to see that last week’s poll for Secret World Legends went to the Illuminati. I played the Illuminati my first time through, you see, and while I quite like the Illuminati, it does rather give me a dearth of new experiences, yes? But then, the point was that this was all supposed to be new experiences, so I shrugged it off. We’re back to the organization that treats secret lore like corporate data points, spectacular.

That may sound a bit dismissive, but it’s not really meant to be. And hey, this will provide a useful point of comparison when contrasted against my original experiences. So I start up, click through the character creator, and find myself thinking that it used to be a fair bit more flexible. Maybe not leaps and bounds, but at least somewhat, right? There used to be more options for hair color and facial features, yes? Or am I deluding myself?

Then I log in, and it’s the same damn game as it used to be.

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Destiny 2: Curse of Osiris brings an infinite forest, Mercury, and new raid lairs

Are you tired of MMOs providing you with bland and predictable finite forests? Thank goodness that Destiny 2 is here to show other MMOs how it’s done with the infinite forest coming along with the Curse of Osiris DLC. Sure, it’s a virtual simulation, but that only matters to the people in the world.

All of this is tied to the lair of the eponymous Osiris, of course; the Vex are trying to use the Infinite Forest to find something, and Osiris is hoping that the PCs will help him stop that effort. There’s also more of Mercury to explore, which winds up being a desert wasteland in sharp contrast to the aforementioned infinite forest.

The DLC is also adding in a new raid lair, which is a different way of extending raids than the original game; rather than a whole new raid, this adds new parts on to the existing raid. You can check some of it out in the video clip down below, if you’re not content to simply dream of a forest that’s just… forever.

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World of Warcraft is bringing back old world bosses for its 13th anniversary

Do you have fond memories of fighting the Dragons of Nightmare in World of Warcraft back when they were relevant? Or even when they were no longer relevant, but still present? Because it appears that for the game’s 13th anniversary, you’ll have a chance to do that all over again, taking on the old bosses to pick up some level 900 loot. The trivia questions of last year have also returned, giving you a chance to earn a corgi pup as a pet as well as a new pair of sunglasses.

In other good news that’s unrelated to the anniversary celebration, Blizzard announced today that it’s going to start doing local currency conversion for Canada, New Zealand, and Japan. No need to convert currency just to subscribe to World of Warcraft! Which is going to feel rather intangible to the game’s US user base, but it’s good news for people living in the rest of the world. (Or a larger portion of the world, anyway.)

Source: MMO Champion, Official Site; thanks to Sray for the tip!

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