No development plan survives first contact with the community, and Bungie freely admits that its previous Destiny 2
roadmap was subject to change at any moment for any reason.
Hence, an updated and revised roadmap was published this week that takes players from next week’s Patch 1.1.3 through May’s Patch 1.2. A few features have been shuffled around, such as the delay of what would have been 1.1.3’s Nightfall Strike unique weapons to March’s Patch 1.1.4.
“We also have a big addition we’re eager to share,” Bungie said, “Rumble will be joining 6v6 Iron Banner and Mayhem in our new rotating weekly Crucible playlist in 1.1.4. We want to make sure players have a more diverse set of game modes available in both Crucible and Private Matches. Doubles is also planned to return, but we do not have an exact release date just yet.”
Take a gander at the latest development roadmap after the jump!
Despite coming onto the scene with a flurry of prospective titles, Amazon Game Studios has yet to really make a great impression on the game genre. The studio is down to only two known prospective titles on the horizon: Crucible and New World.
It’s this second game that’s of particular interest to MMORPG players, as a lot of hopes hang on Amazon to wield a robust, big-budget title in this day and age. Recent alleged trailer leaks have kept the buzz going, and while we wait for more solid official information, we can at least take solace that the studio continues to hire for the project.
Amazon’s career page has a listing for a software development manager for New World, a position that will “work within the game team and collaborate with external technical teams to affect the future of online gaming.” It’s not an overtly thrilling listing, to be sure, but it is kind of neat to see the studio state the elevator pitch for the game and to see hints that development continues.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Vendetta Online, Worlds Adrift, Monster Hunter World, Hellion, Rust, Skyforge, Blade and Soul, Portal Knights, Final Fantasy XI, Dreadnought, PUBG, Hyper Universe, Crossout, Black Desert, Dark and Light, H1Z1, Dauntless, Robocraft, Fortnite, War of Rights, Cosmos Invictus, Ultima Online, and Vendetta Online, all waiting for you after the break!
When you think of MMORPGs, I wouldn’t blame you if your mind stayed rooted firmly in the past decade or so, perhaps taking a brief vacation to 1997 before returning to today’s 3-D polygonal glory. But it’s not like people just woke up in the late 90’s, looked at each other, and said, “Hmm. Online multiplayer RPGs. Let’s make it happen!”
On the contrary, history had been building up to that moment for quite some time. Tabletop RPGs and computer MUDs (multi-user dungeons) were both important ancestors of modern MMOs, just as was a mostly forgotten piece of software lore: the bulletin board system, also known as the BBS.
In layman’s terms, BBSes were like pocket internets — host computers that allowed anyone to dial up and use special programs remotely. While BBSes weren’t (initially) tied together like the world wide web, they featured a lot of the elements that would make the world wide web so popular, such as email, forums, and, yes, online games.
Today’s special Game Archaeologist will take a brief look at the history of the BBS, as well as a couple of its games that could be considered “MORPGs” (the “massively” part would be a while in coming). Dial up, gentle readers, and make your hissing modem noises!
World vs. world content has long been a sore spot for Guild Wars 2
, at least as far as world PvPers are concerned, which is why the upcoming world restructure for that game mode will probably be a welcome one.
As explained on the forums yesterday, ArenaNet is apparently aiming to fix WvW by rejiggering the arbitary server boundaries that lock WvW players onto one server or another. That’s not worked properly in years, given that each server operates with different population loads in different time zones, and allowing players to choose hasn’t helped. The solution is to go through a “world creation” generation round at the beginning of every season, meaning the game will pick your side for you in a way that actually balances the teams based on your history, language, affiliations, and skill.
The seas of closed beta be choppy ones for the stoutest ship to navigate, but many captains who seek the blue in Sea of Thieves have found their efforts brought low by an accursed error. Two errors, if your tale be true! But the right fortunate news is that some have discovered how to tack into the wind when this error is a-spied on the horizon; the only catch is that ye must retrieve your doubloons from the digital store of Microsoft what sold ye the title in the first.
Aye, those who request a refund from the direct purchase on the Box of X and then purchase a fresh copy of the game on Amazon have been proper reporting that the closed beta works correctly, so fairly warned be ye. Alas, those captains falling afoul of the fabled BronzeBeard error code have yet to be seen again, and we know not if the sea may ever give up the dead thus confined to her briny depths. Know that ye have one fix, just the same, for my tale be a true one; also know that none shall think ye a coward for waiting until these errors be proper corrected.
Amazon’s New World
is a game that’s captured quite a bit of rumor and speculation lately, and here’s a fresh video to throw more wood on the rumor pile
! It’s difficult to impossible to tell how legit it is, but it certainly does seem to match up with the first promo we saw for the game, so if it’s a hoax, it’s at least a consistent one. And if it’s legit, it’s still not clear whether it’s a leak or a deliberate tease.
The video on Reddit hints at what amounts to an alternate version of colonial America, as filled with superstitions and magic as it is with actual settlers trying to not starve to death and all of that. Hopefully this particular rumor doesn’t end with the game’s page getting yanked and prompting another string of furious concern and anxiety, but there’s no way to be certain of it right now. If you’d like to see what may or may not be a reveal, check out the leak.
Despite reportedly struggling with issues caused by Worlds Adrift’s 0.1.5 patch, the team is forging ahead with the next update. It’s still a week or two away, but a preview of the patch notes are up, and they include some new weaponry for players to slap on the side of their airships.
Yes, we’re talking about swivel guns. Swivel guns are deck-mounted shotguns that might not have the range to be effective against other ships, but they are incredibly deadly against fleshy creatures that might attempt to board your vessel.
Other changes coming with 0.1.6 are the ability to have up to three characters on an account, newbie tooltips, and lots of additional visual and special effects.
The team also said that testers should expect a wipe in the near future: “The anticipated wipe is still coming and will be one of a few to follow, however the reason behind the delay has mainly been due to the new world and island implementation taking incredibly long to export, making the devs step back and re-access the previously planned implementation approach.”
This is, bar none, the column I hate doing most on a regular basis. None of the games I highlight in here is something that I actually like pointing to; they’re games that people like, games that may very well be someone’s absolute favorites, and yet they’re also games where the future looks difficult if not outright bad. A cloudy future is never a good thing, and this particular column does not make it all right.
But we’re still here in the early days of 2018, and that means it’s still the right time to look at the games we might not see around next year. For various reasons, these are the games that already look like they’re in trouble, instead of absolute face-shattering surprises like a couple of the shutdowns last year.
On this week’s show, Bree and Justin sift through early 2018 news, including a possible leak of Amazon’s New World, a touching player memorial in RIFT, warnings of alien attacks in Elite: Dangerous, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
On Monday of last week, we reported that a video of the anticipated and rather mysterious New World from Amazon had been leaked… and the game’s Amazon landing page vanished at the same time, sending out missives to everyone who’d registered to follow it. In what is probably good news, it turns out the page is back again and none the worse for wear. So now you get to pick your own explanation for what happened to it.
- It was never supposed to go down at all and was entirely an accident, and the timing of that and the video is pure coincidence.
- The removal and replacement represents a big shift of some sort behind the scenes and the leaked video was before the change, thus meaning that the leak may not bear much resemblance to the final product.
- It was already cancelled but somehow the page got turned back on by mistake.
- Someone thought it was Breakaway.
Which one is correct? We don’t know yet! Perhaps keeping our eyes on the page will produce some answers.
Soundtrack lovers, here’s a pleasant surprise for the end of the week: A brand-new album from Composer Brad Derrick and Elder Scrolls Online.
Derrick continues his reign over the game’s score, delivering a 36-track album that includes music from the Thieves Guild, Dark Brotherhood, and Clockwork City DLC. You can pick it up at iTunes, Google Play, or Amazon for $9.
The Elder Scrolls Online soundtrack was one of Massively OP reader’s top 20 picks a while back. We reviewed the Morrowind expansion score not too long ago, calling it “a much more memorable and moving soundtrack with plenty of nostalgic elements.”
It looks as if John Smedley’s new game is about to begin hiring in earnest. “We are going to be looking for an experienced Level Designer for my project here at @AMZNGameStudios San Diego soon,” Bill Trost tweeted yesterday.
Trost, a veteran of major MMOs from both SOE and Trion, has been attached to Smed’s new project for almost a year. You’ll recall that following Smed’s 2015 departure from SOE, a company he’d led for almost two decades, he put together a studio called Pixelmage Games, which began work on the ultimately stalled and refunded retro-sandbox Hero’s Song (we’ve discussed why and how that game failed at length right here).
Almost immediately after the collapse of Pixelmage, Amazon announced it had picked up Smed to run an “ambitious new project that taps into the power of the AWS Cloud and Twitch to connect players around the globe in a thrilling new game world.” We quickly realized Smed had just ported most of the Pixelmage team straight over to Amazon for the new game.