chronicles of elyria

Official Site: Chronicles of Elyria

Massively OP Podcast Episode 129: Treasure Trove

On this week’s show, Justin and Bree talk about Trove’s underdog status, the impact of server merges on open world housing, playing as a deer, gender stereotypes in MMOs and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Make My MMO: Valiance Online’s founder alpha has begun (July 29, 2017)

This week in MMO crowdfunding, Valiance Online took everyone by surprise by announcing the launch of its investor alpha on PC for Friday, though it didn’t actually launch until today thanks to some unforeseen tech issues. “If you donated to our old website campaign or Kickstarter, you might not be in Alpha today,” Silverhelm tweeted. “We’ll be working over the weekend to get you in!” Folks who donate right now through the official site should also have immediate access.

Over in the newly launched Albion Online, developers calmly responded to criticism of its large-scale battle system, explaining the upsides and downsides of diminishing returns from zergs. (Thanks, David!)

Meanwhile, Project Gorgon promised tweaks to its Poetry Appreciation skill (<3), Saga of Lucimia demoed its Pyrography skill, OrbusVR welcomed more players to its open alpha, Shroud of the Avatar rolled out R44 and cracked down on insider trading exploits, Chronicles of Elyria posted a whopper of a roadmap, Global Adventures’ Kickstarter ends tomorrow, and Star Citizen clarified (sort of?) the number of planets it will launch with and effectively announced another 3.0 delay.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Chronicles of Elyria vows better communication, posts roadmap to release

Saying that the development team has drifted away from the high level of transparency that it originally demonstrated, Chronicles of Elyria’s project lead vowed that the studio would become a lot more transparent with the MMORPG’s construction going forward.

This statement set the stage of a massive state of the game post in which the team looked at the past, present, and future of the title. There’s a lot to absorb in regards to current projects, including the clothing system, mounted animations, and the sheer variety of body types, but curious readers might skip past all of that to see what’s coming up.

The article contains a three-year development roadmap leading from now through its late 2019 release, with the caveat that things change, delays happen, and you know the drill. For the rest of 2017, getting the third iteration of the website and ElyriaMUD running is top priority. Then in 2018 a lot starts to happen: alpha testing, server selection, settlement selection, and Kingdoms of Elyria. Finally, 2019 will transition the project into beta testing and launch.

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Make My MMO: Albion Online joins the list of launched crowdfunded MMORPGs (July 22, 2017)

This week in MMO crowdfunding, indie sandbox Albion Online — whose 250,000 founders reportedly crowdfunded the game for almost $10,000,000 — formally launched. The buy-to-play isometric game has hardcore old-school flair with a potentially alienating PvP template, but it’s brought plenty of PvE content along for the ride in an attempt to woo a more diverse playerbase.

Meanwhile, Project Gorgon made progress on its 64-bit test build, OrbusVR plans to open its alpha next weekend, City of Titans released a new lore piece, Camelot Unchained showed off more of its UI, Ashes of Creation demoed arenas, Path of Exile picked a date for Fall of Oriath, and Crowfall pushed its very first trial campaigns to testers. Oh yeah, and some Star Citizen drama.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Betawatch: Dark and Light shines a light on early access (July 21, 2017)

For everything, there is a season, turn turn turn. We’ve bid farewell to Albion Online this week, as it has launched properly and thus no longer qualifies as being in beta, but we also can say hello to the early access period for Dark and Light. Seriously, that just came out of nowhere, after ages of delays. It’s kind of awesome like that. So hooray for new early access!

We also bid farewell to Gigantic as it reaches its official launch. It’s like everyone graduating from college, although in this case college is full of supposed tests that are mostly a matter of building notoriety and… huh. That analogy works surprisingly well.

More testing news? Of course, friends, of course.

Well, after all of that I’m sure everyone wants to retreat to the safety of the list of games in testing, yes? I know I do. It’s down below, and you can feel free to scroll through it and let us know if we’re missing something important in the comments.

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Chronicles of Elyria’s tribes will possess combat specialties

The tribes parade is still ongoing over at Chronicles of Elyria, as the fans aren’t running out of questions and the developers aren’t running out of patience in answering them.

One point that the team emphasized this week is that there won’t be a “jack of all trades” race that will be able to do everything well; players will need to weigh the pros and cons of each tribe before committing. Tribes even have combat specialties, so to become more well-rounded and skilled, characters are advised to travel to the different tribal homelands to learn from what they have to offer.

Give the new tribes Q&A a watch after the break!

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Make My MMO: Star Citizen’s derelict ships’ Firefly and Star Wars inspiration (July 15, 2017)

This week in MMO crowdfunding, Star Citizen released a new cinematic trailer featuring characters checking out derelict ships in-game, both on the surface and in space. Note the scope of the vessels, voiceovers, music, and female toons (finally!), not to mention the distinct Star Wars/Jakku vibe and Firefly inspiration.

Meanwhile, Crowfall talked up its building parts, Valiance Online teased its alpha, and Brad McQuaid mused on Pantheon’s philosophy.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Chronicles of Elyria is using voxel models for its upcoming MUD

“We’re pretty sure you’d rather play the game before the heat death of the universe than have us hand-craft an entire worldwide ecology from the smallest ant to the biggest tree. […] We’re not making Vanimus Prime model and texture sex organs.”

You can make a game of taking Chronicles of Elyria newsletter quotes completely out of context, as there is a higher quotient of strange than you’d normally find in such MMO updates. That said, this week’s letter is mostly concerned with wrapping up the devs’ extended discussion on the game’s tribes, talking about the locomotion system for this non-fast-travel world, and fleshing out the world’s fauna with familiar creatures from our world.

The team also gave an early glimpse of the voxel visuals that it will be using for its upcoming ElyriaMUD game. Apparently the team will use a converter to take the graphics already made in Elyria and transform them into blocky representations. Check out some of the MUD voxel models after the break and try not to drool too much over those shapely figures.

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Chronicles of Elyria won’t stop talking about tribes

If you’re just now tuning into Chronicles of Elyria after an extended absence, then welcome to Tribesmania! That’s the informal term we’re giving to the recent and extended focus that the team is giving to the MMO’s tribes — its breedable races — and how what is relatively simple in other online games is incredibly detailed and complicated here.

It’s up to you to decide whether a system that requires several videos to explain is over-designed or visionary. It’s up to us to share with you the latest dev chat on tribes, which takes on the top 10 topics from the community (and there’s yet more coming!).

“We do want each tribe to be equally desirable to a degree,” said Creative Director Jeremy Walsh, going on to admit that some tribes are more complex and have specific advantages over others. Give it a watch below.

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Chronicles of Elyria reveals more races: The To’resk and Waerd

Chronicles of Elyria has revealed the lore and stats of another pair of its races, which Soulbound Studios calls Tribes, in case you’re confused!

The To’resk are a cautious and patient people whose survival revolves around water and their wetland home. The Waerd, on the other hand, are hard-scrabble, collectivist, androgynous desert people who always refer to themselves in the plural.

The lore pieces are incredibly elaborate, with sections on everything from religion and politics to foods and entertainment.

The To’resk and Waerd join the Brudvir, Hrothi, and Neran among the revealed Tribes so far. The studio is planning a dozen for starting players.

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Make My MMO: Elite Dangerous journeys to PS4, we interview Kickstarted MMO devs (July 1, 2017)

This week in MMO crowdfunding, Frontier launched Elite Dangerous for the PS4, complete with relevant adjustments for touchpad controls and a “fast headlook” mode for wireless controllers.

Meanwhile, we hosted a double round of podcast interviews with MMORPG developers, all running crowdfunded games: Ashes of Creation’s Steven Sharif and Shroud of the Avatar’s Richard Garriott and Starr Long.

Oh yeah, and there was that mess with Star Citizen fending off claims that it had been sold to a bank.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.

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Chronicles of Elyria has 12 tribes planned, could include cross-breeding

While progress on Chronicles of Elyria has slowed a little this summer due to illnesses and vacations, the team has a lot to report in this week’s blog update.

One interesting tidbit from the post concerns the game’s tribal lineup, as the team has “skeletal data” in place that allows for the creation of a full dozen races. But could there be more if the species get a-mingling? It looks like there could be, as devs are discussing cross-breeding as part of the offspring system.

Out of the dozen, eight will make up the initial selection of playable races. These include Brudvir, Dras, Hrothi, Janoa, Kypiq, Neran, To’resk, and the Waerd. The other four will need to be discovered during gameplay in order to unlock them as character creation options.

The rest of the letter covered the glory of otter bears, progress made on the MUD client, and a sneak peek at the third version of the website. The team promised that a midyear state of the game address is being prepared and should be posted soon(tm).


Chronicles of Elyria limits, standardizes starting tribes

Responding to fan feedback on the forums, Soulbound Studios is making a design change in regards to Chronicles of Elyria’s “tribes” — its playable races of characters. Instead of a different selection of tribes on each server, the team has decided to standardize the starting lineup, so to speak.

“We are going to have a fixed eight tribes on every server at launch, and they will be the same eight tribes,” the team said. “That doesn’t mean that there aren’t other tribes in the game — there are — but you will have to discover them in order to play them as playable tribes.”

This change allows the team to create balanced pairs of starter tribes and keep players from switching servers depending on the starting races available. Some of these tribes include the human-like Neran, the stocky Hrothi, and the absolutely built Brudvir.

Check out a 16-minute tribal Q&A on Chronicles of Elyria’s tribes after the break!

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