chronicles of elyria

Official Site: Chronicles of Elyria

Make My MMO: Dual Universe vrooms into another pre-alpha test (October 21, 2017)

This week in MMO crowdfunding, the much-anticipated indie sci-fi sandbox Dual Universe dropped a starship-load of tutorials on ship construction, the interface, territory, and more. They’re aimed at folks in the pre-alpha, another weekend of which kick off earlier today – it’s a nice chunk of backers, if the activity graph posted to Twitter earlier is any judge. (Cheers, Cotic!)

Meanwhile, HEX launched on PS4, Star Citizen confirmed it’s still granting refunds but isn’t launching S42 this year, Legends of Aria wrapped up its alpha, and Albion Online launched a new trial program.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Chronicles of Elyria begins price increases in preparation of pre-alpha releases

Great ready to pay more for Chronicles of Elyria.

Soulbound Studios announced this week that it is preparing to raise the prices on all of its packages, a move that the studio said it will repeat every eight months until the game releases. Actually, instead of “we will increase the price,” the studio is preferring the phrase “we will continue to decrease the deep discounts” to market this. Bravo.

The price increases range from $5 to $50 and will go into effect on November 8th as the game grows near the first pre-alpha release. In addition to making packages more expensive, Chronicles of Elyria will be retiring its nobility-for-hire packages in about a month, cutting off players from literally buying the kingdom. The studio has other plans for its monetization schemes, such as the return of layaway and a la carte purchases.

(For the record, the proper way to read the headline is out loud, rap-style.)

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Chronicles of Elyria picks up former Revival lead developer

Has enough time gone by to start erasing memories of Revival, that ambitious but troubled horror MMO that was canceled back in March 2016? While the project is dead, its developers have forged on — and one has made the jump to another indie MMORPG.

Chronicles of Elyria announced this past week that it picked up Adam Maxwell to become the game’s new lead designer. Previously, Maxwell worked on RIFTStar Citizen, World of Tanks, and Revival (in addition to almost a dozen other titles). Hopefully this new berth will be a good fit for him and Soulbound Studios.

Maxwell says that it was an easy jump from Revival to Elyria: “Half my fun getting to know everyone here has been in asking questions like, ‘So how did you all handle…’ and then randomly picking a feature from Revival. Weather, NPC memory, narrative dynamics… every answer is different from Revival, but they always hit the same mechanical goal. I feel like the two projects are siblings separated at birth. It’s both awesome and eerie at the same time.”

Source: Press release, Chronicles of Elyria. Thanks to everyone who sent this in!

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Chronicles of Elyria unveils its official launch kingdoms

Monty Python and the Holy Grail forever gave us the perfect test for whether or not someone is the king: see if he’s got fecal matter all over him. Presumably, the kings behind the official kingdoms of Chronicles of Elyria will themselves be free of such refuse, allowing them to focus more upon tasks like keeping down the poor, executing those who do not kneel in deference, and arranging peasant houses in the shape of naughty words.

But why speculate? You can jump into the recruitment channels and threads for the various launch kingdoms to sign up as a loyal vassal well ahead of the game’s launch. It’s perfect for nobles who enjoy politicking, aspiring nobles who enjoy politicking (or backstabbing) until they’re no longer simply aspiring, and peasants who wish to protest that lobbing around very large Kickstarter donations is no basis for a system of governance. (Let us know how that last one works out for you.)

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Make My MMO: Ship of Character Customization (September 23, 2017)

This week in MMO crowdfunding, Ship of Heroes continued proving itself worthy as a City of Heroes successor with a new video demo of its character creation — which ought to look pretty familiar to fans of the pre-eminent superhero MMORPG.

In the realm of Star Citizen drama, we speculated on the game’s post-launch monetization plans and posted the team’s new count of bugs yet to fix before alpha 3.0 reaches the Evocati. (It’s 7.)

Meanwhile, War of Conquest has already achieved its Kickstarter goal, Project Gorgon teased its next patch, we learned about Pantropy, Crowfall stirred dissent over its harvesting plans, and Guardians of Ember, which raised $77000 in funding from players on Indiegogo, formally launched out of early access.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Chronicles of Elyria wraps up its PAX jousting jaunt

It might not have involved fluttering about on the back of a well-trained ostrich, but Chronicles of Elyria’s jousting minigame did well enough for itself at PAX West. The team chose to focus on jousting as a demo because it was a feature that it could repurpose for the MMO and because the team doesn’t quite have a playable MMO build as of yet.

Massively’s MJ was on hand to interview the team at PAX, digging out a lot of information about this upcoming fantasy MMO. She grilled the devs on the game’s monetization strategy, it’s PvP-heavy focus, Elyria’s tribal system, and how the team is fitting all of the parts together to make a functional “massively multiplayer world.”

Check out the lance-shattering, horse-pounding, herald-displaying action of Chronicles of Elyria’s jousting after the break!

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Make My MMO: Star Citizen would make for a terrible scam (September 16, 2017)

This week in MMO crowdfunding, Star Citizen’s Chris Roberts gave an interview that seemed to express understandable frustration with the constant barrage of demands for alpha launch estimates, scam accusations, and “fan trolling” he encounters.

“I am fed up of giving someone an estimate – I’d rather say, here’s the data I have, here’s the schedule I see,” he told Eurogamer, arguing that CIG is already providing progress reports for the massive crowdfunded MMO. “There’s a subset of people who say ‘this thing is never going to come out, it’s a scam’. Which is plainly not true. It would be the worst scam in the world. We’re hiring all these people, we’re working really hard. We’re showing what we’re doing every week.”

Meanwhile, we wrapped up our tour of Shroud of the Avatar, Elite Dangerous announced its September 26th update, we chatted with Ashes of Creation at PAX, Kickstarter began welcoming Japanese creators, Albion Online kicked off playtests for its arena mode, AdventureQuest 3D is going all out for Talk Like A Pirate Day, and Dogma: Eternal Night continued hammering out its combat system (thanks, DDOCentral!).

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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PAX West 2017: Chronicles of Elyria’s monetization philosophy, tribe evolution, and the PvP sandbox stigma

What is Chronicles of Elyria? We first learned about the game and its goal to redefine the MMORPG genre back in 2015. Since then, CoE has been developing steadily, especially after the huge influx of capital gained through Kickstarter and then on-site crowdfunding. Folks could follow the progress through numerous dev blogs, videos, and even the chance to test bits of gameplay at various PAXs. Some bits of that development, however, have raised questions; prospective players have voiced concerns about the pay-to-win and gankbox stigmas, the complex tribe system, and the admittedly broad scope of the game.

I sat down with Executive Producer Vye Alexander and CEO/Creative Director Jeromy Walsh at PAX West to discuss these issues and more.

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Make My MMO: Everybody poops in Star Citizen (September 9, 2017)

Remember a few weeks ago when Star Citizen confirmed survival mechanics like eating and sleeping? Welp, add pooping to the list. This week in MMO crowdfunding, Star Citizen’s Around the Verse focused on the game’s stamina system, which touches on the character’s needs and risks and notifications about them, including “getting drunk, needing to go to the toilet, all the little things that can affect the player temporarily, and then we can expand this to go even to stuff like long-term diseases, depressurization sickness, radiation sickness – all these things that won’t be something the player can get rid of instantly.”

Meanwhile, the three City of Heroes spiritual successors teamed up for a panel at PAX, Shroud of the Avatar honored a player’s father, Dual Universe hit 10K backers, Dogma: Eternal Night implemented combat, and Chronicles of Elyria demoed jousting, plus so many goodies from PAX! Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Massively Overthinking: The best and worst MMOs of 2017’s PAX West

PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So for today’s Massively Overthinking, I asked our writers to tackle three topics from an MMO player’s perspective: the biggest surprise of the show, the most disappointing bit, and the games that grabbed them and won’t let go.

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The Daily Grind: What wishful-thinking PAX West MMORPG announcement would blow you away?

Massively OP’s MJ Guthrie is at PAX West (formerly known as PAX Prime, a much catchier name if you ask me!) for us this weekend as it kicks off today, accompanied by a huge roster of stuff to see, from Ashes of Creation and Ship of Heroes to Chronicles of Elyria and Dual Universe — and a dozen more. She might get to eat lunch, but she will definitely not get to sit down!

The good news is that the con is gearing up for a much better showing for MMORPGs than we’ve had in the past two or three years, something that ought to fill you with cheer. On the other hand, what I’d like above all else is to be getting major MMORPG announcements — new AAAs, new expansions — in addition to these solid in-progress games that actually have the PR prowess and cash to show up (which is good too!). It’s a changing landscape out there, folks!

What PAX West announcement would blow you away? What would you most want to see? And of the games in attendance, what do you most want us to see and ask about for you?

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Chronicles of Elyria whips up a jousting tiltyard for PAX West

The Chronicles of Elyria team is in a frenzy getting ready for the game’s showing at PAX West in a couple of weeks. After internal deliberation, the devs decided to create a joust for the demo to show off some of the capabilities and possibilities of the game. As a bonus? Jousting was something the team was planning on putting in anyway, so the demo is not throwaway work.

The devs from all departments pulled together to make the tiltyard possible, including creating the environment, the outfits of the six sovereignties competing, shatterable lances, sound effects, and of course, the jousting combat itself.

“Once the prototype of the gameplay felt right mechanically, Souzou and Strider began working diligently on making it feel right aesthetically,” the team wrote. “While riding the horse already feels great, spurring one’s mount on and aiming one’s lance were new opportunities for excellence!”

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Massively OP Podcast Episode 129: Treasure Trove

On this week’s show, Justin and Bree talk about Trove’s underdog status, the impact of server merges on open world housing, playing as a deer, gender stereotypes in MMOs and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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