chronicles of elyria

Official Site: Chronicles of Elyria
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Chronicles of Elyria seeks fans with medieval subject expertise

WANTED: A medieval chemist, farmer, cartographer, and martial artist to provide input for an upcoming MMORPG. Expertise and unusual knowledge in obscure subjects required. Apply at Soulbound Studios if interested.

Apparently attempting to do a Google search one better, the team behind Chronicles of Elyria is reaching out to its fan base to see if any of them could be called upon to expound upon specific medieval topics including world religions, crafting, day-to-day tilling, and (why not) meteorology. These people will form a new volunteer group that Soulbound is calling the Subject Matter Experts.

“As the design team iterates further and builds more and more systems that will ultimately end up in Chronicles of Elyria, we get to a point where we want to ensure as much realism as possible,” the studio said. “We have specific areas of expertise that we’re seeking input on.”


The love boat docks in Chronicles of Elyria’s port

Hope you’re ready for a combination of both nautical and amorous elements, because that’s what Chronicles of Elyria is dishing up for its “Kickstarterversary.” In other news, the English language just flipped over the table and stormed out of the room saying, “That’s it, I’m done with this foolishness.”

For this month’s one-year anniversary of Chronicles of Elyria’s Kickstarter campaign, the team is bringing back some old packages and deals. To rope in more players, there are several shared packages that include carriages, cottages, farms, and, you know, love boats.

“What’s better than being on a boat alone? Bringing a friend, of course,” the studio said. “Experience the romance and magic of a picnic for two, alone together on the calm waters of a picturesque lake. The Love Boat package provides everything you need for the perfect moment: The rowboat, the picnic basket loaded with sweets and affection, and an instrument to play beautiful music so you can woo your fondest friend and sweep them off of their feet, Elyria style.”

Make us proud, commenters. You know what to do.


Soulbound readies Chronicles of Elyria for pre-alpha

Here is some exciting news for Chronicles of Elyria’s fans: The project is nearing its first alpha phase as the dev team lays down the foundation for VoxElyria. This will be the graphical MUD that will allow players to test the MMO’s systems with very basic graphics.

The team worked up a new blog post to talk about the various tasks that it is undertaking to get the game ready for 0.5.0. These tasks include developing proximity chat, working up a voting system for maps, procedurally generating the world, and figuring out a lot of the behind-the-scenes technical issues to make the gameplay smooth.

“With the impending pre-alpha release, Chronicles of Elyria will finally be growing up,” a Soulbound Studios dev said. “We’re going to be transitioning from having dozens of players able to be in the world at once … to thousands! To ensure that we’re able to scale effectively, I will be working more on our scalability, load balancing, and other platform solutions to make sure we’re ready to go.”


Make My MMO: Camelot Unchained’s Physician, Pantropy’s second Kickstarter’s a charm (May 5, 2018)

This week in MMO crowdfunding, Pantropy may happen this time! Its second attempt at a Kickstarter has raised over three times its ask so far and can hardly fail to fund this week.

In Camelot UnchainedCSE has been running tests of its latest build all weekend; the devs are busy fixing bugs, tweaking buildings, editing placeable items, working on vox tokens, and fleshing out the game’s art. Icon art, go! Make sure you check out the section on the unique Physician class. “The mechanics of this class are unique, requiring the physician to use the resources he has on his belt,” CSE notes.

Meanwhile, Star Citizen teased a new concept ship, an Elite Dangerous player spent the better part of a month sketching Elite’s logo in the gameworld, Ship of Heroes picked up some new devs, Chronicles of Elyria celebrated its Kickstarter anniversary, and we sat down with the Dual Universe boss for a deep-dive into the current build.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Chronicles of Elyria reveals the wetlands, pokes through inventory, and celebrates its Kickstarter-versary

Can you make a swamp look beautiful? Chronicles of Elyria is doing its absolute best to do just that with its newest biome, the Freshwater Wetlands. The dev team gave players a hint at the possibilities for this region in a forum post that showed off this wet and wonderful place.

And because it’s the second year since the title ran its wildly successful Kickstarter campaign, Soulbound Studio is running several promotions during this month. New items and old favorites will be returned to the store and packages are being dug out of retirement to get you to spend some cash. There are community rewards (think “stretch goals”) during May, with the $500,000 tier unlocking playable Mydarri.

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Chronicles of Elyria places a premium on player communication

Bemoaning the current state of (non-)communication in modern MMORPGs, Soulbound Studios said that it has plans to bring back this essential interaction between people for Chronicles of Elyria.

“In order to help players immerse in Elyria, and to allow all-new play styles to emerge, we’ve added a number of communication-dependent mechanics to support the kind of in-game experiences we want to give players,” the studio said.

These mechanics include in-character chat, proximity chat (which comes in four versions), family chat, character introductions (and related identities), the ability to play incognito, wearable disguises, information as a commodity, gossip, an opinion indicator, collectable evidence of crimes, social standing, criminal status, contracts, various (learnable) languages, gestures, and character reputation and fame. It sounds quite complex.

“The depth of the interactions is up to you, we are merely providing the tools to make them meaningful and allow for a huge variety,” said Soulbound.


Make My MMO: Camelot Unchained marches on; Albion players murder half a million bunnies (April 7, 2018)

This week in MMO crowdfunding, Camelot Unchained continues inching along toward its planned summer beta. According to the game’s latest update, CSE is running internal tests on a new server while tweaking tooltips, the banes and noom system, capture-the-flag mode, item placement, armor, environment assets, and animations, including new idles for each class.

Meanwhile, Crowfall released its 5.5 alpha, Ashes of Creation announced alpha one will land by the end of the year, Albion Online balance-patched armor and GvG while counting a million dead bunnies, Dual Universe released its April newsletter, and Dogma Eternal Night hit the skids.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Chronicles of Elyria walks you through the process of gathering and crafting

The crafting system for Chronicles of Elyria has been overhauled in the latest test build, and it is all about making sure that your characters do not have something so simple as filling up a bar to craft. That’s a commendable goal. But it also doesn’t want you to play a minigame to craft, either. Instead, you’ll be going through a process described as being as close as possible to actual crafting without requiring you to actually get degrees in any of this.

So, if you want to craft a sword, you’d better be prepared to dig up rocks, look for ore, smelt down impurities, hammer the metal, shape the metal, learn about quenching forged steel, and generally go through a wide variety of steps to get the basic weapon finished. It’s meant to be a game in and of itself, and considering the sheer amount of detail offered in the latest development dispatch, that sounds like a defensible claim from the design documents.


Make My MMO: Shroud of the Avatar sheds its early access… shroud (March 31, 2018)

This week in MMO crowdfunding, Shroud of the Avatar formally launched with the release of R52 this week, which might be confusing to gamers who’ve been playing the soft launch since mid-2016, but this one’s official. Richard Garriott-backed studio Portalarium has since published details for its first three post-launch updates.

Meanwhile, Star Citizen’s alpha 3.1 went live, a former WoW designer is Kickstarting a huge coffee table book, Ship of Heroes talked engine upgrades, Dual Universe founder JC Baillie made the case for Ready Player One as reality, we chatted with the Legends of Aria team at GDC, Star Citizen dinged up to 2M accounts, Chronicles of Elyria showed off its character creation, Valiance Online teased auras, and Swedish crowdfunding platform FundedByMe passed half a billion SEK (about 60 million USD) in crowdfunding across all its projects.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Shroud of the Avatar launches for real (March 30, 2018)

Did it happen? Are the rumors true? Yes, my friends, Shroud of the Avatar is actually launched now. The game has launched. Which probably means very little for the people who are already playing and have been during the 66 million years of early access, or the people who are not playing for whatever reason. But it launched!

And as long as we’re talking about 66 million years, let’s kick off our list of other beta news!

Equally serious business is our list of games in testing just below, which contains the best information we have at the moment about the test state of various titles. Is something a little off? Please, let us know down in the comments so we can test it out. We appreciate it; the rumors to that effect are true.

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Chronicles of Elyria eschews ‘silly stat-fest’ MMO gear in favor of ‘dramatic realism’

Now that Chronicles of Elyria has got a handle on its flexible character creation system, the team has switched over to working in the area of inventory management and equipment. The developers looked at some of their favorite inventory systems as inspiration for Elyria’s model.

“We are aiming for a relatively realistic feel to equipment and inventory,” the team said. “You can only carry what you can realistically carry, so no wearing eight backpacks or putting great swords in a belt pouch. That said, the type and number of bags or containers you have are quite flexible.”

The team also said that gear won’t be a ‘silly stat-fest” but will provide protection while a player’s skill will power offense. Even changing gear will take time, considering that Elyria’s models will have multiple layers of clothing.

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GDC 2018: Exploring SpatialOS with Improbable CCO Bill Roper

SpatialOS: You’ve probably been seeing this name pop up more and more in the MMO sphere. Worlds AdriftMavericksFractured, SeedMetaWorld, and Identity are just some of the titles we’ve mentioned that have sprung up to use Improbable’s platform. The company picked up more than half a billion dollars from Japanese company SoftBank, roped in MMO veteran Bill Roper, and got Jagex to announce its intention to use it in a future project. However Chronicles of Elyria recently noted it’s dropping Improbable’s baby, and both on and off the record, developers I spoke to at GDC 2018 had mixed reactions – assuming they’d even heard about SpatialOS at all.

What’s the big deal about the platform? What does it do? Why should developers care? Why should MMO players care? I attended a panel by Improbable and briefly sat down with CCO Bill Roper to try to figure it all out.

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Chronicles of Elyria puts constraints on your character’s creation

“Character creation” is the watchword of the week at Chronicles of Elyria. In addition to a developer livestream that showed off the first iteration of the character creation system, Soulbound Studios pumped out a blog post to explain some of the finer points of making an avatar in this game.

“Although Chronicles of Elyria is a fantasy game, we want the ranges of character creation to be realistic,” the studio said. “This means that we need to create constraints for each of the tribes when it comes to customization sliders — so no, you can’t create big-head mode. We’re creating an immersive experience, and that means each character created in game needs to look and feel like they belong to the tribe to which they are born.”

Backers for the game will soon have a way to check out their character outside of the alpha, thanks to a standalone program called My Akashic Records that’s in the works.

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