citadel studios

Indie studio known primarily for Shards Online.

Legends of Aria makes combat more sensible and nerfs fast travel in its latest update

It’s a big day for Legends of Aria and its beta testers, as the game is undergoing some pretty meaty changes to combat and stats, “heavily” inspired by player feedback.

“The goal of these changes has been to solve three distinct problems,” Citadel Studios says. “Increase the predictability of both warrior damage and interruption rates for magic spells. Increase the options for players to end fights sooner. [And] introduce opportunity cost to warrior combat through meaningful decision making and tactics.”

Notably, the game will now integrate critical hits, stamina-based swing calculations, rework armor proficiencies, shooting on the move, new craftable potions, and new abilities for warriors, archers, and rogues.

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Legends of Aria overhauls its combat system, adds better fast travel

Fight for your right to party, kids! Or at least for your chance at loot assigned by an unfeeling, uncaring random number generator. Legends of Aria is stepping up its game this month with a major overhaul to its combat system.

The developers said that the overhaul came as a response to three major issues: long fights, unpredictable Warrior actions, and a lack of decision making. In the patch, agility has been switched over to stamina when calculating movement and combat speed. The stamina pool refills slowly, requiring players to choose between weapons with different stamina requirements.

Other changes coming with the patch include the addition of critical hits to interrupt spells, a mortal strike secondary ability, additional prestige skills for the Archer and Rogue, the ability to fire while moving, specific armor proficiencies, weapon ability miss rates, weaker heal spells, and stamina and mana potions.

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Legends of Aria hopes to recruit newbies to test the game with free trial keys

It’s Bring-a-Friend Week in Legends of Aria, but you’re going to need a working email account. That’s because Citadel Studios wants you to email it directly to request trial keys for you and your buddies, which is probably a crazy plan for the studio rep handling that job, although it might be a better way to get keys to people who will actually test the game instead of to people who will just put them for sale on a Russian key website or something.

In light of that, we apologize for making Sanya Weathers’ day harder, but you guys, free keys. There are some caveats, of course; Citadel is specifically looking for people who will provide feedback on the UI and the newbie learning curve.

“We are patching this week, with some major fixes to combat and loot,” she writes. “Make sure your friend understands, this is a closed beta and things are changing every week. Also, with the server wipe coming next month, the population is low. Most people don’t want to invest much in a character that will literally cease to exist in a matter of days. This is a chance to play and do crazy stuff just for fun.”

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Citadel: Forged With Fire to wipe servers in the name of progress, retains 10 legacy worlds

You know how it goes: Sometimes you are forged with fire, and sometimes you are forged with server wipes. Both are equally painful, but at least it’s easier to recover from the latter.

Citadel: Forged With Fire is getting ready to undergo server wipes in the near future, which is a bummer for those playing the early access sandbox, but at least there are all sorts of new features to make up for that inconvenience. New and rebalanced features such as spell crafting, farming, cooking, a HUD overhaul, layout of the knowledge tree, and more will necessitate a server wipe when the update hits sometime in early to mid-July.

There’s another silver lining with this move that maybe Funcom should adopt with its games: A handful of the servers will be “preserved.”

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Legends of Aria disables its map hotkey with the newest patch

The developers of Legends of Aria don’t want you opening a world map any more. You shouldn’t have a world map in a sandbox, according to their design philosophy. The latest patch removes that function and will allow you to now purchase physical maps for the five world areas from vendors. You can also place notes about locations on those physical maps, although presumably you don’t need to buy a pad of sticky notes to do so. (Sticky notes had not been invented.)

The patch also allows for secure trading between players as well as transferring house ownership, and there are also new combat balance changes for players; Strength now has a greater influence on weapon damage and Affinity plays a larger role in evocation damage. It’s a smaller patch, but these changes should have a pretty big effect upon the game as a whole, possibly by getting you lost much more often.

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The MOP Up: Hyper Universe is heading to Xbox One (May 27, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Mu IgnitionThe Black DeathCitadelWorld of SpeedArmored WarfarePortal KnightsCrossoutDestiny 2Reign of GuildsSkyforgeHyper UniverseRF OnlineDark and Light, all waiting for you after the break!

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The MOP Up: Old School RuneScape puts the finishing touches on Theater of Blood (May 20, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from HellionReign of GuildsSkyforgeOld School RuneScapeWar of RightsLineage MHeroes and GeneralsAurcus OnlineARK ParkDark and LightWild TerraCitadel: Forged With Fire, and Hearthstone, all waiting for you after the break!

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Age of Conan celebrates its tenth birthday by throwing lions at everyone

Ten years of live operation, and Conan still looks like someone killed his puppy. Maybe you need a new hobby, Mr. The Barbarian? We hear there’s this new sandbox survival game out right now that’s pretty hot.

Anyway, Age of Conan is officially 10 years old this month, and to celebrate the occasion, Funcom is throwing players to the lions. Er, wait, that’s not right. They’re throwing lions at the players. Still sounds unsafe, but no matter. Anyone who logs in between now and June 5th will receive their own totally safe, no training necessary Golden Lion of Aquilonia mount.

The anniversary event also includes new daily rewards, an extra raid finder chest that can be opened every day, the addition of the Black Ring Citadel to the raid finder, several quality-of-life changes (such as being able to disable PvE XP), and the return of Shadows of the Past and Acheronian Soul classic content.

Source: Age of Conan

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Soulworker patches in new playable character Jin, new endgame raid

SoulWorker’s getting a new toon today, marking the fifth playable character in the anime MMORPG. Who is he? Jin Seipatsu, a “courageous boy stricken with guilt for the loss of many innocent lives to the demons that plague his world and the evil known as The Great Void.”

“Jin belongs to the Fistfighter class among the SoulWorkers — a group of warriors with emotions so strong that they’re able to manifest them into powerful weapons. Jin’s particular emotional power is Integrity, which bestows upon him unique attributes such as the highest base hit points and area of effect damage among all other characters, as well as his own set of specialized attacks.”

There’s a new raid, too. Dubbed The Golden Citadel, it boasts five themed rooms with plenty of loot that can be tackled only after players have first completed all the game’s casual raids.

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Perfect Ten: MMOs with different (camera) perspectives

By the time that World of Warcraft came on the scene in 2004, the MMORPG industry had already gravitated toward standard when it came to the interface — specifically, the camera angle. MMO players and devs seemed to prefer third-person views that either peered over the shoulder of avatars or followed right behind them. For decades now, we’ve grown used to watching our characters’ rears as they jog along, and we can’t really imagine the experience otherwise.

Yet when you think about it, while this camera perspective is overwhelmingly used in the genre, it’s not the only one that crops up in MMOs. We’ve seen both old and new titles experiment with the camera angle, sometimes out of style and sometimes out of necessity (here’s a great Gamasutra article on the subject).

For today’s list, we’re going to look at 10 MMORPGs where the camera is positioned in a different way than you’d normally expect, especially if you are coming from modern games.

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Legends of Aria works toward June open beta

Hope you haven’t booked that summer vacation just yet, because Legends of Aria would like to interest in a fantasy holiday. The studio announced this week that it is a patch or two away from open beta, which it hopes to start in June.

The wider testing base is necessary, Citadel Studios said, in order to “start addressing the issues we can only find with lots of people.” So there’s a pretty good chance you’ll be in and enjoying this Ultima Online spiritual successor before too long, assuming that you are interested.

Following June’s open beta, Legends of Aria will go into an early access soft launch through its own client. Citadel is still holding back on its plans for going live on Steam and rolling out a marketing campaign as it evaluates how the next few months progress. However, the studio said that in all likelihood these events will happen this autumn.

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Citadel: Forged With Fire lets you bring your tamed creatures with you through fast travel

Fast travel is important with Citadel: Forged With Fire, but it had an obnoxious and somewhat weird little quirk: Hopping through a portal wouldn’t bring the mount you tamed through the portal with you. So you would have to wait for it to catch up with you from half a world away, and while the mental image might have been hilarious it didn’t make a whole lot of sense. Not so any longer, though! The game now allows tamed critters to follow you through quick travel, so you both wind up at your destination at the same time.

The patch also fixes several bugs and improves the appearance of some unpowered magic structures, which makes for a smaller patch overall with one major quality of life fix. So you no longer get the mental image of a horse booking it across all sorts of landscapes to get to where you teleported, but you also don’t need to stand outside of the portal and wait for that horse like the world’s most nonsensical Lyft driver. Swings and roundabouts.

Source: Steam page

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The MOP Up: EverQuest II’s Fallen Gate moves forward (April 22, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Uncharted Waters OnlineThe DivisionPaladinsTERAReign of GuildsWar ThunderEscape from TarkovMagic the Gathering ArenaHearthstoneHeroes of the StormWakfuARK ParkEverQuest IIPokemon GoElder Scrolls OnlineCrossoutEverQuestNeverwinter, Citadel, and Kritika Online, all waiting for you after the break!

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