If studio job postings get your blood pumping with the thoughts of what could be, here are a couple of tantalizing tidbits that perhaps hint at future development.
Legends of Aria developer Citadel Studios posted a job listing for both a digital marketing specialist and a game programmer. By the way, if you happen to be testing Aria right now, you should know that the NDA was lifted earlier this week.
Nexon — which you may have heard of — put out a notice with the hopes of recruiting a game director for its Nexon OC Studio. The specific game in question was not mentioned, although the description does ask for candidates that have worked on previous AAA titles.
If that last post sounds a little familiar, perhaps it is because you are remembering that former WildStar and World of Warcraft developer Stephen Frost went to work as a game director at Nexon OC last year.
While Legends of Aria prepares to wind down its first closed beta test on February 11th, it doesn’t mean that the party has to end. The dev team announced that it will keep the server up and running for founder’s pack owners until the final beta arrives. The only downside here is that from the 12th on, the server will go back under NDA status for its players.
Before this happens, however, there are some adjustments that the team is making to the beta test. The newest update includes a new allegiance system, fixes to beast mastery and taming, and a “karma flag” to prevent players from accidentally hurting their karma rating.
The team also invites its testers to a Friday Night Fight on February 9th. During this, teams of two players will compete against each other in a tournament.
Just because a creature is huge, hulking, and incredibly powerful doesn’t necessarily mean that it wants to crush you under its feet and grind your bones to powder in its maw. That said, this is totally the M.O. of Citadel’s newest foe, the great golem.
You can choose to stand up to the great golem, an animated creature made of wood and stone, or run away. Just because no one has ever faced one and lived to tell the tale doesn’t mean that you won’t be the first. You probably won’t, if we consider statistics, but there is always the possibility of you being an outlier.
The golem came with the game’s January 31st patch: “This beast has been dormant in hibernation for hundreds of years and has awoken to become a major threat to careless Wizards and Warriors. Great golems are high level creatures who pack a serious punch whether at distance or close range. Those who wish to take out these giants should stock up on healing items and bring their friends.”
Sad news this morning: Linkrealms is sunsetting, today if our read of the letter sent to players yesterday is correct, since today is the end of the month. Players posted the email up on the Steam forums:
“Here we are at the end. I suppose everyone had a sense that this announcement was coming: the Linkrealms servers will be shutting down at the end of the month. Linkrealms was the result of endless hours of hard work and investment, creativity and dedication, but it never achieved any traction in the real world market. The game has been coasting down for a year and now there’s nothing left to fund the servers – reality has caught up with us all. We developers have truly enjoyed working on the game and hope you all had fun in the Linkrealms world. Below you can find a couple games that we think you might like now that Linkrealms is gone. Goodbye, and thank you for being with us in this long, exciting journey!”
Linkrealms was an isometric, indie sandbox plainly inspired in part by Ultima Online; it first hit beta in 2011 and made its way to Steam in 2016.
Welcome to the Beta Club, Legends of Aria! Enjoy the full benefits of membership, such as free snackies, the comfy couch, and increased attention from players.
Legends of Aria – that’s the game once known as Shards Online – started its first closed beta test today, and this one is hitting all the right notes with a continuation of alpha player characters and a lack of NDA. The studio is also selling founder’s packs for those who want to secure some extras prior to launch.
The CBT adds a lot of content and balance tunning as well. There’s a new region (Eastern Frontier), two additional cities (Helm and Pyros Landing), the Contempt world dungeon, the return of the Catacombs dungeon, the new Karma and Conflict system, and a more minimalistic user interface.
It was touted as the “Million-Dollar Battle
” — a million dollars’ worth of EVE Online
ships heading to an epic showdown in 9-4RP2. Pandemic Legion was defending its Keepstar in the system while the Imperium attempted to destroy it. With 250 massive titans and a total of 6,000 pilots being brought to bear on both sides, it had the potential of being the largest fight ever in the game’s history.
The outcome wasn’t… quite as epic as it could’ve been, however. As we suspected, while the two forces threw their fleets at each other, neither committed its titans to the fight. The sheer number of participants in one location caused game performance to suffer, and eventually the attackers withdrew, leaving the defenders victorious. Only about $3,300 of ship losses were caused by the conflict, which is far less than it could have been.
One problem was that the main target, the citadel, kept repairing in real time while all of the ships were engaged in “time dilation” that slowed down the fight so that the system could process it all. Attackers claim that this gave the defenders an unfair advantage and created an impossible objective.
It turns out that some of the players of Citadel: Forged with Fire are using underground structures for rather nefarious purposes. Not the fun sort of supervillainous nefariousness, either; these structures are squatting underground in places where no one is supposed to be able to access reliably, making the structures impossible to siege, preventing people from accessing loot chests, and otherwise blocking access and damaging the game as a whole. So the developers are planning to get rid of them.
Of course, some of you may just have a cave lair that you thought was really cool, so you’re getting a two-week notice and a warning that you should move your stuff out of glitchy regions. After that two weeks, players will be unable to build in a number of different areas, hopefully stopping these hiccups from happening and keeping things fair and fun for everyone.
A couple of weeks ago I covered 20(ish) MMORPGs that we are looking forward to seeing develop, test, and launch in 2018. But as you well may know, Massively OP covers a small university’s worth of “not-so-massively” multiplayer games that have some crossover into the MMO space. We do this because it gives some people much-needed gripe fuel and also because a lot of our readership is also interested in these games.
There is a lot of movement in the multiplayer game space, especially as the larger video game market continues to adapt and hew to MMO design. It’s a blended mess as we continually try to sort these games out into their proper categories, but while we do that, you can enjoy this list of 20 multiplayer games that you should be tracking in 2018. From survival sandboxes to pirate simulators to sequels, here we go!
Welcome to a special edition of Make My MMO, Massively OP’s regular recap of what’s going on in crowdfunded MMOs, which we do specifically for those of you who are convinced Kickstarter is the absolute worst (it’s not) and that no crowdfunded MMOs ever launch (they do). Plus, somebody’s got to keep an eye on what your money’s up to! Tonight’s edition isn’t going to be our usual recap of the last couple of weeks, however; we’re going to look at the most important MMO crowdfunding news of the entire year. Lock up your wallets and let’s get to it.
Another December, another Steam sale to entice you to spend money on games you don’t have time to play just to have them for a rainy day! Here’s a quick look at what’s on the list for MMO and survival sandbox players.
Early access MMO Citadel Forged With Fire has a fun teaser for 2018 up on Steam this week for all you secret hobbits: The game is getting farming next year. To begin, players will need to hunt down the seeds by harvesting plants out in the world and deconstructing them. Then you’d best get to work on the garden itself.
“You’ll first need to unlock the Farming Plot structure piece from the Knowledge Tree (KP cost and level requirement still to be decided). Once you’ve built your plots you can place your seeds in them to begin the process of growing your crops. Crops must be watered, which will require the consumption of mana.”
Don’t feel like pouring water on your plants? Just build a sprinkler system. “To take the labor out of farming, simply build these structures and they will continuously shower your crops with water so long as they’re hooked up to Mana Generators,” Blue Isle says. “You can even produce Fertilizer (called Hobart’s Growth Solution) to expedite the growth process. Like water, this can be dispersed either by hand or through Sprinklers. Just set it and forget it!”
Ultima Online spiritual successor Legends of Aria is preparing to go through a major transition over the new year as it winds down its crowdfunding campaign and gears up for closed beta testing.
The team announced that it will stop selling founder’s packs on December 29th and transition to selling pre-orders instead. Fans are advised to buy into the packs now if they want any of the crowdfunding tier rewards, especially physical items.
Far more exciting is Legends of Aria’s 2018 development roadmap, which kicks off with Closed Beta 1 on January 15th. This first test will add a new adventure area, two cities, re-open the catacombs, and add in a notoriety system.
Past that is March and Closed Beta 2, which will focus on the new player experience and a whole lot of polish. Then, if all goes well, Steam early access will follow in April 2018. Exciting times we live in for sure!
It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).
This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!
As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Anthem, Sea of Thieves, The Crew 2, Monster Hunter World, DayZ, Red Dead Redemption 2, Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.