Are you one of those folks who laments that the winter holiday season gets pushed earlier and earlier every year? If so, you’re not gonna like Shroud of the Avatar’s latest newsletter, as it’s got everything but Santa. For the rest of you, it’s time to get your Yuletide on, as the piece features stuffed stockings, crackling fires, sleighs, and decorative garlands. There are even cards, and yes, you can write inside the cards as if they’re books.
Meanwhile, the studio is teasing new armor going live in R48, along with a big artifact revamp that effectively removes artifact reparability. “They will only be able to be repaired by salvaging other artifacts to get Artifact Essences that will be used in Artifact repair,” Portalarium explains. “This will cycle Artifacts out of the economy and require players to re-acquire them periodically or destroy other artifacts (thereby simulating ‘production’). Additionally we will make Artifacts a bit more dynamic by giving players the ability to enchant and masterwork them.”
When you think of an MMO “sandbox,” what comes to mind? Player housing, perhaps, and open world PvP. Maybe a free-form economy, player vendors, and a wide array of roleplaying tools. But what about a cemetery?
A small group of players in EVE Online have labored for a long time to create and maintain a truly unique element of this sandbox: a massive player cemetery in the void of space. Initially conceived by a player named Azia Burgi, the graveyard orbits a small planet in a remote system. Over 1,700 graves pay tribute to player characters while others mark the passing of real-life friends and family members.
“It still stuns me,” said Azia to PC Gamer. “It was just something that nobody else seemed to be doing so I thought I’d have a go and see what happened.”
Following the release of its October content update a few days ago, Shroud of the Avatar’s weekly newsletter delivered a hodge-podge of smaller news pieces. These snippits include a spoilery look at the climactic setting of the Oracle Temple, more Make a Difference charity sale items, an announcement that the team will host a panel at SXSW in March, and the introduction of SOTA’s new web developer, Kory Kirk.
Portalarium said that it will be rolling out its next free trial in a few days, which will run from November 1st through the 15th. At this point, why not leave it on for good, really?
Developer Starr Long also informed players of one big change that will come in the November 16th update: “Artifacts will undergo a major refactor in Release 48 in order to better align them with the rest of the economy. In order to not have them directly compete with crafted goods they can no longer be repaired like regular items. Instead they will only be able to be repaired by salvaging other artifacts to get ‘Artifact Essences’ that will be used in Artifact repair. This will cycle Artifacts out of the economy and require players to re-acquire them periodically or destroy other artifacts (thereby simulating ‘production’).”
Though EVE Online
has a reputation as a cut-throat PvP sandbox where anything goes, the fuel that fires its conflict engine has always been PvE. Players collectively pump over 100 trillion ISK into the EVE
economy each month by hunting NPCs all across the game, and at the same time they mine around 40 trillion ISK’s worth of ore for ship and module production. Over 90% of NPC bounties predictably come from people farming in the player-owned nullsec regions where some of the largest PvE rewards can be found, but data released earlier this year showed that 7.2% of bounties actually come from high-security space
It’s unsurprising, then, that CCP chose high-security space as the test-bed for an entirely new casual PvE format with the release of Resource Wars in the recent Lifeblood expansion. The expansion also saw the return of the Crimson Harvest event and the release of a new tool named The Agency that helps players find nearby PvE content. I’ve been getting stuck into all three of these this week and seeing how it all ties together, and I’m now more convinced than ever that we could be heading for a full-scale PvE revolution.
In this edition of EVE Evolved, I discuss Resource Wars as a new model for PvE and consider how The Agency could be expanded to help promote casual pick-up PvE groups in EVE.
With Albion Online now in a launch state and rocking a “stable economy,” Game Director Robin Henkys says that it’s high time to take a look at what the development team is planning in the months ahead.
“We really think right now we are just at the foundation level,” Henkys reported. “We have a lot of the systems in place, but the game has a lot of room to be improved.”
The team is planning on an update cadence of about three to four major content patches per year. First up for Albion are a couple of solo play features, such as fishing and meaningful solo PvP without the zergs. After that, the team would like to make a more dynamic open world, improve Outland warfare, and implement quality-of-life improvements for guilds.
Albion Online is currently running its first Halloween festival, which will go through November 15th. Get Henkys’ full report after the break!
“Right now at Bungie, we’ve passed the development torch from the people that made Destiny 2 to the people who will sustain it.”
With both the console and PC versions of Destiny 2 officially launched, Bungie can fully concentrate on future projects instead of release craziness. The studio let players in on some of the projects that are coming down the pike and teased a few images from the game’s season 2.
Updates that are in the works for Destiny 2 include optional pursuits, better rewards for prestige activities, private PvP matches, Crucible improvements, other options for players to spend currency, an emote interface, and “changes to make the mod economy more interesting and impactful.”
It’s a whole new world — speaking of which, check out the developers’ diary on the state of Destiny 2 in its post-launch period after the break.
Many of you will immediately turn to the free-to-play model of Star Wars: The Old Republic
and reject my even thinking
about the cash shop working the way it should, so let me allay your fears: I am not going to talk about the hybrid, F2P-trash model that SWTOR
employs, the one that earned SWTOR
our (and our readers’) worst business model of 2016
“award.” I am simply going to talk about the Cartel Market itself and the changes that BioWare
has made to make it more player-centric – and how, if this trend continues, we could see more positive changes to this particular storefront.
If you haven’t heard, in the recent Update 5.5, BioWare changed not only the look of the Cartel Market but also its functionality and the number of items in it. On the Bad Feeling Podcast, Community Manager Eric Musco said that with some of the new functions, like the ability to search for specific items versus scrolling through menus, has allowed BioWare to add more direct-sell items to the market and also bring back some items that people enjoy.
I’m not an advocate of everything that BioWare has added or is doing with the Cartel Market, but I believe that great strides have been made in the right direction. Let me explain what I mean.
Mining might not be the most visually impressive or glorious activity in EVE Online
, but it helps to form the backbone of the game’s economy and remains a popular way for players to earn their fortune. Now with this month’s Lifeblood
expansion, they’ll have the tools to mine like pros.
This is thanks in part to the new mining ledger: “The personal mining ledger tracks all of the mining activity done by a character, anywhere in New Eden. It allows pilots to see the types of ores, gas and ice they’ve collected, the areas of space they frequent, and of course their activity over time. As a pilot mines, the mining information is collected and batched into days in order to create a personal mining history.”
Corporations get their own ledger, although it is primarily focused on mining activity around refineries. CCP said that it is simply giving players this information in an unformatted state to see what they want to do with it.
Uncharted Waters Online is dead, long live Uncharted Waters Online!
For the past few weeks, the old version of UWO has been offline following the conclusion of OGPlanet’s stewardship of the sailing MMO. This was done in preparation for today’s relaunch of the game under the operation of Papaya Play.
The relaunch comes with the disappointing news that player progress will be completely wiped. However, there are extra incentives to going through the hassle of setting up a new character, as all linked legacy accounts will get special founder’s rewards such as boosts and ship parts.
Papaya said that the wind is at the back of this project: “The UWO Team will be using the relaunch through Papaya Play as an opportunity to revamp many aspects of PvP battles, including plundered items and deck battle frequency, plus a number of other system rebalances. Due to the technical nature of the relaunch, however, all existing player progress and items from OGP will unfortunately be lost, and the game world/economy will undergo a complete reset.”
Welcome back to our intermittent series on MMOs and other multiplayer games you you’ve never heard of! Let’s run down three of them.
First up is Immortal Thrones, a mobile MMO import from Chinese studio Zloong, which is calling the game a 3-D MMO set in a “richly detailed medieval fantasy world.” It’s just launched on both iOS and Android in North America and Europe. Expect four classes, multiple PvP options, and “a merged live-streaming and Location-based Service (LBS) system [that] enables players to find other competitors and engage with them in real time,” which the PR says “makes the game more interactive than the standard MMORPG.”
The economy for ArcheAge
servers is getting a little more unified. During the game’s next weekly maintenance window, the auction houses for the game’s fresh start and legacy servers will be getting merged into one overall server
. Legacy auctions are going to remain unaffected, but fresh start server auctions will be expired automatically, meaning that players on the fresh servers will have to adjust to the existing standards across the larger server community.
If no bids have been placed on an item on a fresh start auction house, the full posting price and the item will be returned to the player; otherwise, the highest bidder will receive the item. It’s another step toward bringing the fresh start servers in line with the rest of the game, although whether or not that’s a good thing probably depends on whether or not you have something up for auction that’s about to become more valuable or less so in the near future.
So here’s an MMO we’ve never heard of before: It’s called Prosperous Universe. It’s super duper indie alpha browser-based massively online game, with single-shard tech, a focus on trading and economy, and of course, a military component – a “high-level meta game” that dev Michael Olp tells us revolves around orbital and planetary structures.
“Imagine a game world with hundreds of stars, thousands of planets and asteroids, new colonies, huge empires and — you. A tiny little company, owning a few ships, barely enough money to buy fuel for your next jump. What would you do? Would you try your luck in one of the asteroid fields mining for rare ores? Would you sell your ships, your cargo and everything else to start trading in one of the large trading hubs? Would you want to become a respected designer of modern space ships? Or would you do anything to become the leader of one of the large corporations to scheme plans on how to wage trade wars against your enemies? Whatever you decide to do, it will leave a mark in the persistent world of Prosperous Universe and have consequences for you and everyone else.”
It’s pretty much got “Bree, come be a Star Wars space trucker” written all over it, and I’m digging the positive name for a change. But while we’re going to kick up a dev video down below and point to the features roadmap, let us also note that there’s no in-game demo or pics just yet. On the other hand? The tiny German Simulogics team also isn’t asking for money just yet. It’s one to keep an eye on!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Hellion, Hand of the Gods, Wakfu, Hyper Universe, Dark Age of Camelot, Black Desert, Dragon Project, Stardew Valley, and EVE Online, all waiting for you after the break!