economy

Ascent

Ascent is MMO space simming done right

32
My favorite thing about Ascent: The Space Game is its planetary rotation. It's a small thing, granted, but the first time I sat still...
ArcheAge dolphin

Lost Continent: ArcheAge’s dolphingate was much ado about nothing

171
I'd like to play devil's advocate about this whole ArcheAge dolphingate thing. First, though, let me start with a disclaimer. If you've read this...

Massively Overthinking: Making MMOs ‘sticky’ without vertical progression

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Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks, If you were asked to design an MMORPG without vertical progression...

Working As Intended: Six things I expect from serious MMO PvP

201
With PvP-encrusted MMORPGs like Camelot Unchained, Crowfall, and even Revival on the genre's horizon, I have a glimmer of hope that the future of MMO...

Camelot Unchained’s latest newsletter discusses decay, training

126
Camelot Unchained's February (yes, February) newsletter has arrived with apologies from the team; it was working on that whole alpha launch thing. While CSE touches...

Crowfall devs: ‘We see crafters as a full-time playstyle’

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Crowfall's Kickstarter campaign has crossed the 12,000 backer mark and hit yet another stretch goal. This means that the team will be giving an All-Father...

Albion Online’s summer alpha to bring crafting, economy, and combat changes

11
Albion Online's winter alpha event is over, but the dev team is utilizing the information gleaned from it to prepare for the next one...

Crowfall: The ultimate union of MMOs and strategy

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What do you get when you take a few of the most experienced developers in the MMO industry and give them the freedom to...
Shroud of the Avatar

Shroud of the Avatar talks economy, online vs. offline modes

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This weekend's Shroud of the Avatar post is a big one. Update of the Avatar #113 explains how the game's single-player offline mode will...

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