eve fanfest 2015

EVE Online’s Sleepers are stealing corpses to rebuild their bodies

When unstable wormholes began opening all across EVE Online back in 2009, players cautiously ventured forth into the unknown and discovered the ruins of the ancient Sleeper civilisation. Protected by powerful AI ships, the Sleepers lay dormant in stasis pods and wired into a virtual environment, their bodies withered from 10,000 years of cold storage. We farmed the latent race’s automated protectors for parts to build tech 3 cruisers, and even harvested some of their bodies for advanced implants to give ground troops access to cloning technology. It was only a matter of time before the Sleepers awoke, and now it looks as if they’re arming for war.

If you’ve been following EVE‘s recent storyline, you’ll know that Circadian Seeker drones have been reported warping around star systems and scanning ships and objects. They discovered cloaked Jove outposts full of technology, and had the opportunity to scan players with Jovian cloning tech. At EVE Fanfest 2015, CCP took the story one step further with a trailer (after the cut) showing Drifter battleships harvesting capsuleer corpses and using them to rebuild their own bodies. Now players have discovered that this is actually happening in-game; If you die in a system with Circadian Seekers or eject a corpse into space, the body will be picked up and taken for processing. You can read more about the recent events and upcoming features in EVE at CCP’s brand new Updates page.

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Massively OP Podcast: Episode 7

The Massively OP Podcast crew learned many lessons from the MMO industry this week. We learned that players will get upset if you offer dolphins to some but not to all. We learned that VR is still a thing. We learned that the end of one MMO might mean the beginning of another. And we learned that sharing really is caring!

We also have a very special giveaway for podcast listeners, so tune in or read onward!

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EVE Evolved: CCP’s Andie Nordgren on new structures and sovereignty

I’ve been pretty critical of EVE Online‘s upcoming sovereignty and nullsec revamp, calling the constellation-wide battle fake and its use of reinforcement timers unnecessary. While I still believe that a multiple capture point mechanic without reinforcement timers would be the ideal system, being at EVE Fanfest 2015 this week has definitely given me cause for optimism. After spending the past few days sitting in on roundtable feedback gathering sessions and absorbing the enormity of CCP’s new plans for deployable structures, I can sort of see what the future looks like for nullsec, and it’s pretty awesome.

EVE is hurtling head-first into a future in which everyone from individuals and small corporations to the biggest megacoalitions can vie for control of a little corner of the galaxy. Territorial alliances will eventually be able to design everything about their star systems, building sprawling industrial hubs, employing NPC security and agents, and creating a space that reflects the alliance’s personality and style. Star systems that are heavily built up with infrastructure will become juicy targets for roaming fleets, and systems that aren’t actively used and defended should be more difficult to hold on to.

In this edition of EVE Evolved, I delve into the plans for new structures in EVE and talk to Executive Producer Andie Nordgren on her grand future vision for nullsec.

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EVE Fanfest 2015: Project Legion may be in development limbo

At last year’s EVE Online Fanfest, developer CCP Games announced Project Legion, a complete reimagining of failed console MMOFPS DUST 514 for the PC. DUST launched on PS3 back in 2013 to a lacklustre reception, failing to meet the company’s goals of drawing millions of console gamers into the universe of EVE Online. A potential relaunch on PC with revamped gameplay had some EVE players excited at last year’s fanfest, but this year CCP has been oddly silent on the title.

Yesterday’s keynote speech at EVE Fanfest 2015 mentioned Legion only in passing by CEO Hilmar, who said there was “nothing to report on it” but that devs are still “exploring in that area.” Questions about Legion have been met with fairly universal silence throughout the event, and the message now is that development efforts are continuing on DUST 514. Jeremy Peel over at PC Games N spoke with CCP’s Shanghai office managing director Jean-Charles Gaudechon today and managed to tease a little more information out of him on the current state of Legion and DUST 514.

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EVE Fanfest 2015: CCP opens VR Labs, unveils four new side projects

The story of how virtual reality dogfighter EVE: Valkyrie was born is a great indicator of shifts within the games industry. While the big publishers continue to shove millions of dollars into blockbuster titles that are too big to fail (but often do anyway), Valkyrie arose from a side project by a few developers in their time off. There’s no such thing as a sure thing in the new VR frontier, so making small experiments and seeing what works turns out to be surprisingly effective.

Valkyrie has attracted a huge amount of interest in the growing VR gaming community and may have placed CCP Games at the head of the pack, so it’s no surprise that the company is trying to catch lightning in a bottle once again. At EVE Fanfest 2015, CCP announced the formation of a small internal division it’s calling VR Labs that aims to do just that. Composed of two small dev teams in Atlanta and Shanghai, the group has been given carte blanche to just play around with VR and see where it leads. The teams haven’t even been asked to specifically make games or products that could sell, and at this Fanfest they’ve revealed the fruits of their labours in the form of four weird and wonderful VR tech demos.

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EVE Fanfest 2015: EVE is getting customisable structures and player-built stargates

It’s often said that EVE Online is ultimately built by its players and that the developer’s job is to produce the tools for players need to build vast empires and wage war with each other. The history of EVE is filled with instances in which CCP Games has devolved control over parts of the game to the playerbase, who now run everything from the economic markets to the construction of space stations in the lawless depths of nullsec. The devs have even previously announced plans to let players build their own stargates in a future expansion.

In EVE Fanfest 2015‘s EVE Keynote presentation today, CCP announced the next step in its ambitious plan for a fully player-run universe: a total ground-up overhaul of player owned structures, complete with customisable structures and player-built stargates. The humble moon-orbiting starbase currently serves as everything from a research station and industrial complex to a massive shipyard where supercapitals are born, but the starbase code is old, and the structures are relics of a soon-to-be-dead era of fleets shooting at stationary targets.

Read on for more details on the upcoming structure overhaul, player customised structures, player-built stargates and other information from the EVE keynote.

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CCP releases new EVE: Valkyrie trailer at Fanfest

Space combat fans, you’ll want to have a look at the new Valkyrie trailer released at EVE Fanfest 2015 this week. It was captured using a VR headset and it puts you “in the cockpit of a heavily-armed starfighter in the most realistic zero-G shooter available on any platform,” according to CCP.

The clip runs for approximately three minutes, and it features voiceover work by Battlestar Galactica’s Katee Sackhoff. View it after the cut!

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EVE Fanfest 2015 begins, promises new VR tech and huge EVE reveal

It’s the time of year again when EVE Online fans and developers from around the world make the annual pilgrimage to a frozen volcanic rock at the top of the world for the EVE Online Fanfest. Over 1200 people are in attendance at this year’s event, and the key talks are all being streamed live in HD for free via Twitch TV. I’m also here on the floor at the event to bring you all the latest from the EVE universe and visit some of the talks and roundtables that won’t be streamed.

The focus of EVE Fanfest 2015 will be squarely on players, with all the reveals and announcements packed into the EVE Keynote later today to give the most time possible for roundtable discussions and feedback sessions. CCP has promised less talk about visions for EVE‘s future and more on things it can promise to deliver, with “less hype and more substance.” We’ll see some shiny new graphics, results of the overhauled new player experience testing, and info on upcoming balance changes and the sovereignty revamp. We’re also promised a ton of interesting stats on EVE and a big feature reveal that players should go crazy over.

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EVE Fanfest will be cold; EVE gets a new artbook

EVE Fanfest 2015 is coming in a little less than a week, and if you can’t attend in person, you do have the option to be there via the magic of internet streaming. The team posted the convention stream schedule for your planning purposes.

Fanfest’s coordinators issued a weather warning for physical attendees because Iceland is cold and not everyone will get that from the name alone. We’ll be sure to let Massively OP’s Brendan know when he heads out there.

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The Stream Team: MOBA Madness in SMITE and Infinite Crisis

It started as a one-off thing, but MassivelyOP’s Mike Foster just can’t stop the MOBA Madness. This week the stream’s going into all-new territory, featuring Hi-Rez Studio’s SMITE along with Turbine’s Infinite Crisis. Are these games different enough to break from the pack? Tune in live at 7:00 p.m. EDT as OPTV‘s infamous Stream Team finds out.

What: SMITE/Infinite Crisis
Who: Mike Foster
When: 7:00 p.m. EDT on Wednesday, March 11th, 2015

Enjoy the show!

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The Stream Team: MOP’s 12-hour Kickstarter countdown extravaganza

We’re down to the wire, folks! Our Kickstarter clock is ticking down, and there are only 12 hours left in one of the greatest reroll endeavors ever. And just how are your favorite writers going to spend that time? With you, of course! From now until the campaign closes, Massively Overpowered’s MJ Guthrie will be living it up (and trying to live some things down) in a mega stream extravaganza! Throughout the day she’ll be joined in-game and in-chat by the rest of the Overpowered crew.

Ever wondered if Bree and Justin could actually play while talking about games at the same time? Don’t miss the Podcast Hour at 1:00 p.m. Want to influence which games we play? Select our Sandbox at 6:00 p.m. Want a chance to win your very own custom Mo drawing? Tune in at 8:00 p.m. and watch a Mo spring up before your very eyes. There will be more contests, keys, and events as well, so don’t miss out.

It all goes live starting with Waking up with Wakfu at 10:00 a.m. Join us as the MOP crew brings you 12 full hours of OPTV goodness. Read on for an approximate schedule of events!

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The Stream Team: MOBA Madness

MOBA Madness returns this week as MassivelyOP’s Mike Foster takes you on a tour of the two titans of the competitive space, Riot GamesLeague of Legends and Valve Software’s Dota 2. Last-hitting, juking, ganking, and other MOBA-y things are on deck in tonight’s two-hour stream — Mike might even manage to not accidentally curse this time. Tune in live at 6:00 p.m. EST as OPTV‘s infamous Stream Team brings you…

What: League of Legends and Dota 2
Who: Mike Foster
When: 6:00 p.m. EST on Thursday, March 5th, 2015

Enjoy the show!

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The Stream Team: Shooting Squirrel Girl to 60 in Marvel Heroes

During her last two Midtown Madness adventures in Marvel Heroes, MassivelyOP’s MJ was able to get Squirrel Girl from level one to 52. But can she go all the way? Surely she can get eight more levels during one hour, especially with all the bonus buffs and XP that the events rain down on players! With an endless supply of Midtown bosses to pave the way, MJ is on a mission to get her first max-level hero. And she just wants to throw squirrels at people.

Don’t touch that dial! OPTV‘s infamous Stream Team is live at 8:00 p.m.!

What: Marvel Heroes
Who: MJ Guthrie
When: 8:00 p.m. EST on Monday, March 2nd, 2015

Enjoy the show!

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