Did you hear about EverQuest II multi-month Days of Summer reward event? If so, lucky you! Here is an event that was launched with so little fanfare that even though I am playing every week. it completely slipped out of my mind — even after I learned about it the first week! It’s also an event that rewards players with some pretty snazzy rewards if they complete each of the weekly quests, so missing out entirely will make you lose out on a familiar, level 100 gear, housing decorations, a prestige house, and more. So many goodies! That may be because this summer event is akin to prelude events before expansions as it is aimed at helping people gear up for the upcoming expansion. Now don’t you wish you knew more about it? Well here you go.
The good news is that even if you hadn’t heard a word about it until now, it’s not too late to start;
the event runs from August 2nd, 3:01 a.m. EDT, all the way until October 3rd at 2:59 a.m. EDT. [Edit: On September 28th, the devs announced that the event would now be permanent content!] The even better news is that players need not have completed the quest in the week it was first offered. You just have to complete them in order. I proved this by starting the event during this week’s week five quest. The bad news is that not only do you have to be level 100 to be able to see all of the rewards on the event vendor, you also need to own Kunark Ascending to complete some of the quests. The even worse news is that only those who have paid for membership can access the quests at all.
Don’t fret that your summer’s slipping away; revel in the final days of August here, as EverQuest II delivered a new game update yesterday to keep players busy and happy.
Game Update 104 built upon the foundation that GU103 laid, adding more features such as familiars, proving grounds, and expert raids. The team added 30 additional pets with the patch, some of which can be found in-game while others are only available for purchase through the store.
Another notable change was a big class balance pass: “With GU 104, there [is] a rather large balance pass which adjusts the outgoing damage across most classes, focusing primarily on Assassin, Wizard, and the Warlock class but most classes will experience some increase. Further updates have also been made to abilities for some of the support classes. This is by no means the final balance pass, and there will be lots of changes and improvements coming with the expansion.”
How is World of Warcraft like the wild west of American history and legend? Something about Barrens chat might come to mind, but blog Coffee Cakes and Crits has another view on the connection between the two.
“One of the ‘codes’ of the Old West was that you did not have to tell where you came from or why you were in the West,” he writes. “This code is exactly the same in the World of Warcraft. You don’t have to say what you do for a living or your military background or level of education. You don’t even have to claim a gender. It is what you do in the game that matters and you can go as far as you dare to try and, hopefully, try again. This is a very good thing.”
Continuing on with our tour of the MMO blogosphere this week, we’ll see a gut reaction to the Secret World TV series announcement, impressions from the Path of Fire preview weekend, and more!
It seems like the entire MMO blogosphere wanted to chip in thoughts on the Guild Wars 2: Path of Fire
announcement, whether or not each writer was playing the game. So what did they all think?
“Finally, something other than dragons to fight!” enthused Occasional Hero. “I love mounts. And I love leaping and jumping mounts,” wrote Aywren Sojourner. “BUT. We all know what else a mount system introduces — cash shop opportunities!”
GamingSF ran down the features, saying that he’s on the fence as to whether or not to come back: “The best way to know that, I suspect, is to play some of the game in the time between now and the 22nd of September.”
Not everyone is on board with the expansion. “The announcement did not in any way overcome my healthy skepticism of the ‘horizontal progression’ philosophy of the game,” chimed in Endgame Viable. And In An Age seems like he’d wants to play, but admits that the business model puts him in a “mental bind” regarding both expansions.
In the pantheon of SOE’s (now Daybreak) flagship EverQuest franchise, there used to be a whole family of MMOs gathered around the table every evening. There was Papa EverQuest, looking a little wrinkled and worn but also radiating fame and authority. Next to him was Mama EverQuest II, a powerful matron of entertainment. And EverQuest Next used to be a twinkle in their eyes before it was extinguished.
Then, in the next room over was a cabinet. The cabinet was locked. Inside that cabinet used to be a weird abnormality that certainly looks like a member of the family, but one that hadn’t seen the light of day in quite some time. This member subsisted on the scraps of an aging console and the fading loyalty of fans, hoping against odds that one day he’d be allowed out for a stroll or something. His name was EverQuest Online Adventures, the EverQuest MMO nobody mentions.
EQOA was a strange abnormality in SOE’s lineup. While it was one of the very first console MMOs and heir to the EverQuest name, it was quickly eclipsed in both areas by other games and left alone. Yet, against all odds, it continued to operate on the PlayStation 2 for the better part of a decade before its lights were turned off. Today, let’s look at this interesting experiment and the small cult following it created.
After a few years, it can be difficult for long-time EverQuest II players to get excited over the return of a festival; not only are there many festivals to keep track of, but most have been going on for numerous years. You can feel like you’ve seen and done all there is to one and might give little more than a cursory glance to check for a new item or two. And if little to nothing is done for a festival some year, it only exacerbates the problem. To spark interest and enthusiasm, Daybreak needs to tinker with the event formula each year to add something fresh beyond just a new reward or two. And tinker it did: Tinkerfest 2017 adds a whole new experience atop the regular fare, so even the oldest of veterans have reason to jump in and participate.
So what is new for Tinkerfest? (And what is Tinkerfest if you are new to it?) Here’s a guide to get on on the gnomish goodness before it leaves for another year; departure is set for early Thursday morning, August 3rd, at 2:59 a.m. EDT.
Have you ever lost your top when someone condescended to lecture you that you’re playing MMORPGs wrong? You and Roger at Contains Moderate Peril both, pal. In a recent essay, he goes off on those who would presume to lecture others that there is a “proper” way to play online games.
“Is there a definitive way to play an MMORPG?” he asks. “‘No’ is the brief answer. Sure, each MMO has a set of rules and procedures that set out a path of progression. However, nowhere in these rules will you find a statement saying it is mandatory to play this particular way. Humans like to adapt things to suit their own needs. Play is underpinned by imagination and creativity.”
Revolt against peer pressure and conformity! Raid in your skivvies! Roleplay as an omniscient tree stump!
The parade of MMO blog essays continue in today’s Global Chat, where writers talk about LOTRO band outfits, the lack of excitement over online game launches, being a frog in EverQuest II, and more.
It’s Tinkerfest time in EverQuest II, and Massively OP’s MJ wants to collect all the clockwork spiders! There’s a familiar, a limited-time combat pet, a pet, and a house item to collect, craft, and cuddle. But the festival lasts only one more week, so she has plenty of public quests to attend and loot to win. Join us live at 8:00 p.m. and start catching your own spiders alongside MJ!
What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, July 25th, 2017
Publishing a video game globally is a monumental task, more so if it is a live online game such as what you’d find with MMORPGs. With different countries and regions come various traditions, prohibitions, language barriers, government restrictions, playstyle expectations, and financial models that must all be sorted out and overcome for these games to come out.
One of the most famous examples of adapting an MMO for use in another country is how World of Warcraft had to make significant graphical changes to its death-themed imagery (including its Forsaken race) in order to get approval to operate in China. Censorship aside, many studios have adjusted their games to include elements appealing to a certain country in order to get more fans (such as WildStar’s panda explosion).
Today we’re going to look at a short-term oddity in EverQuest II’s history, when SOE attempted to expand the game into the east — and how that rebounded back to impact the west.
Tinkerfest is live in EverQuest II once again as it always is in summer — “like clockwork,” Daybreak dad-jokes.
“Take up your favorite wrench and celebrate all things gnomish, be they metal, combustive, mathematical, experimental, or a combination thereof! Adventures, rewards, buyables and crafted items await you, both new and familiar. You won’t want to miss all of the fun at Gnomeland Security, your headquarters for all things Tinkerfest, in Steamfont Mountains.”
There is new stuff to toy with this year, including a new hack-‘n’-slash public quest in Antonica and the Commlands, a new achievement, new merchant items, and a new crafter recipe booklet. EQ2 Traders has pics of new toolboxes, a distillery, and metalwork arches, plus a buyable backpack, minipets, and a sweet fabled-tier familiar for high-end tinkers.
We’d heard about (and stressed over!) various Secret World Legends
changes for a while, but you just can’t know how those changes will affect the game until you experience them. Now we have. We’ve had three and a half weeks to dive in and play around, getting a feel for the Secret World
reboot. So how do some of those changes play out in practice? I’ve already noted a few initial pros and cons
, but some topics — like levels — needed more time.
Moving to a level-based system was one of the changes I was personally most unsure about with this reboot. I have never been a fan of levels, preferring skill-based systems. Luckily, the ability to personalize your build with the weapon skill trees was retained. And I get that levels are more universally recognized. But after nearly a month, I have found that although levels do have some benefits, as currently implemented they are causing issues within Secret World Legends that are affecting gameplay — but mostly only for patrons! The good news is there is a fix.
Thanks to EverQuest II’s newest progression server, Fallen Gate, Massively OP’s MJ has earned the amusing Pedipowered Posterior Punter. And she can’t wait to get her butt kicked all over the map for you! The team also needs to finish up the Lavastorm Heritage Quests so it can move on to less heated environments; MJ is ready for the cool breezes of Everfrost! Tune in live at 9:00 p.m. as MJ kicks her way through more HQs.
What: EverQuest II
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, July 18th, 2017
isn’t the only game at Trion Worlds
that’s shuffling around its community team these days. RIFT
announced last Friday that it brought on board Jennifer “Yaviey” Bridges
to be the new community manager for the fantasy MMO.
Bridges said she has worked on several MMO community teams to date including EverQuest II, WildStar, and Lineage II and was a RIFT player back in the early days of the title.
“If you couldn’t already guess, MMORPGs are my jam,” Bridges wrote. “They’re my absolute favorite type of game for a variety of reasons. I love the communities in them, I love that you can constantly strive to be better at something, and questing in general always feels so epic.”
This move doesn’t mean that Linda “Brasse” Carlson is out as a RIFT community manager. Bridges confirmed that Carlson will continue to manage the team while doing “cool creative stuff” in the meantime.