The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from MapleStory, World of Warcraft, Rend, EverQuest II, Devilian, Hyper Universe, Eden Falling, War Thunder, Neverwinter, Master X Master, Final Fantasy XI, Ragnarok Online, Dota 2, Old School RuneScape, KurtzPel, and Kritika Online, all waiting for you after the break!
Hey, you. Yeah, you, dude leeching candy from the bucket you bought “for the neighborhood kids.” And you, lady still trying to decide between “Princess Leia” and “lazy zombie” for your costume (go Leia, duh). Put all that aside and get into some MMOs instead! Halloween is only one night in real life, but in MMORPGs, it goes on for days or even weeks. Some studios will probably even forget to turn it off! Others will let you run around with a flaming pumpkin head mask for all eternity!
Here’s what we’re looking at this year for Halloween across the MMORPG verse.
On this week’s show, Justin and Bree go trick or treating as only grown adults can: in a video game! The is also prim and proper talk of MMO expansion pre-orders, launch dates, mouse invasions, and the all-important ELF BUTTS. It’s quite the event, to be sure.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Former SOE head honcho John Smedley put out a S.O.S. on Sunday for one of his former employees who is recovering from alcoholism and an emergency trip to the ICU.
Gordon Wrinn, best known to the EverQuest community as Abashi, put up a GoFundMe page to help in his recovery from medical woes that left him penniless. Wrinn said that after 15 years of alcoholism, his body “decided that it was time to die” and sent him to the hospital for emergency treatment.
While he was able to pull through after a lengthy stay in the medical system, Wrinn admitted that it left him destitute with only a job and a computer. He is attempting to raise $4,500 to get back on his feet, out of which $3,403 has already been donated. “My situation is a Catch-22 in that I need a place to be able to work, and I need to have money to get a place,” he wrote.
I’m almost never happier in MMORPGs than when October rolls around. There’s so much moodiness and festivities revolving around Halloween, thanks to developers’ undying love for the holiday. Practically every MMO out there — even some of the ones which haven’t launched yet — are doing something pumpkin-related.
Of course, some games are much more serious about delivering a premium Halloween experience than others, and there’s a kind of escalating war of ghosts and goblins between MMOs. I’ve always loved LOTRO’s Haunted Burrow, and WildStar’s Shade’s Eve was quite excellent back when I was playing that game. But I can’t deny that some old timers like World of Warcraft and EverQuest II have built up a mountain of Halloween content over the years.
So… which MMO rules at Halloween events? Which always get you to come back, year after year, because it absolutely nails the theme, the fun, and the treats of the season?
Massively OP’s Justin Olivetti has a provocative article on his personal gaming blog, Bio Break, this week on MMORPG housing.
“I once again wonder why open world housing is this holy grail that some players and developers seem hellbent on chasing,” he writes. “It’s an ideal, a beautiful mirage couched in the notion of players inhabiting the very world they play, allowing them to stroll through neighborhoods of fellow adventurer’s homes and basking in the connectivity of it all. Yet it’s a failed experiment, one that is proven time and again to have far more drawbacks than benefits.” After listing off his complaints with the mechanic, he ultimately concludes that “we simply don’t need fixed open world housing, even in sandboxes.”
But being Justin, he also asked for feedback on why the joys are worth the drawbacks – and how to fix the system so it works instead of running off the rails. That’s just what we’ll do in this week’s Overthinking. Is he right about not needing this type of housing? And if not, how would you fix open world housing?
Daybreak has just announced that EverQuest II‘s Planes of Prophecy expansion first teased back in September is launching on Tuesday, November 28th, with preorders live now. The basic edition is $34.99, but the collector’s edition and premium edition are $89.99 and $139.99 respectively, which seems like an awful lot for an MMORPG that launched in 2004, but then again, you get a ton of stuff with those bundles, including level boosters and access to previous expansions. And content too:
“You’ll explore the perils and mysteries of the Plane of Magic, the Plane of Innovation, Solusek Ro’s Tower, and the Plane of Disease, just to name a few. […] As you cross to the planes, you’ll encounter many obstacles, not the least of which is the mechanical sentinel in the Plane of Innovation, the Manaetic Behemoth!”
In the meanwhile, MOP’s own EverQuesting columnist MJ Guthrie just pubbed a brand-new guide to the currently live Halloween festivities in the game – that ought to tide you over.
I may be disappointed with the lack of caring I feel is being shown to EverQuest II players by Daybreak/Columbus Nova, but that doesn’t mean I have stopped caring. I still do, even if I’m saddened. Thankfully, there are still EQII happy thoughts. And those happy thoughts are strong now! What better way to lift my spirits than with the festival celebrating my favorite holiday ever? Nights of the Dead has returned to Norrath, and I am going to revel in the glorious spookiness and collect all the goodies to adorn myself and my homes. I am celebrating Halloween in true Norrathian style, and you can too.
After years of growing, there’s so much to do and so much to get in this festival that it’s a good thing we have until Friday, November 3rd, at 2:59 a.m EDT to mummy-wrap everything up! With so much, where do you start? An awesome part about the Nights of the Dead event is that you don’t have to start at any one particular place; you can participate from pretty much anywhere (collecting candies), and even better, at any level (most quests scale). A reminder mail sent to everyone in-game points out where major event activities are transpiring, but it’s still easy to miss something. To help ensure you don’t miss out on any old or new content, here’s a guide to 2017’s Nights of the Dead.
When it comes to unusual ways for Massively OP readers to get around in MMORPGs, there seems to be no shortage of bizarre methods for getting from Point A to Point B. So why not an ocean creature that is known more for hanging about than keeping a dedicated commuter schedule?
“I really loved the free seahorse mount World of Warcraft gave my character when I started adventuring through the Vashj’ir undersea zone,” Mysecretid said. “You can’t use the seahorse mount anywhere but Vashj’ir, but it sure looks nice. Even the ornate bit and bridle design impressed me.”
I have to wonder if, when mounted, your character is thinking, “You know, this is just too ridiculous, even for this game. I really should say something to management.”
Her favorite holiday season is here, so Massively OP’s MJ is celebrate in one of her favorite games! EverQuest II celebrates with the Nights of the Dead festival, and it is filled with tricks and treats galore. Besides all the previous years’ worth of activities, there are new goodies for 2017! Join us live at 6:00 p.m. as MJ gives a visual tour of the newest content.
What: EverQuest II
Who: MJ Guthrie
When: 6:00 p.m. EDT on Thursday, October 12th, 2017
You’d think that for really old holiday events, most MMOs would just schedule and forget them. It’s kind of impressive, then, that the EverQuest II team continues to add new touches to its Halloween event even in its 12th year of operation.
Nights of the Dead is back in Norrath, running from now until November 2nd. While the event is active, players can participate in all of the classic content as well as a few fresh touches. And by “fresh” we mean “unearthed one shovelful at a time from a moldering grave of the damned.”
The new activities include digging for treats, the “Broken Mirrors” quest, a spooky book of recipes, more achievements, a frosted cupcake collection, and some store additions. Players on the Fallen Gate progression server can buy items from a special holiday vendor, while the Stormhold server should have pretty much the same Nights of the Dead as the regular shards.
Do you ever give MMOs a questioning stare and find yourself asking to no one in particular, “What is up with Daybreak these days, anyway?” The former titan of MMOs seems to have fallen both in popularity and selection.
Blogger Ancient Gaming Noob, no stranger to Daybreak himself, took a look at the state of the studio now that it’s just over 30 months from its SOE changeover. He looks at what’s been cut and what’s been kept, pondering whether the studio is moving forward or standing still.
“What differentiates a going concern from a company just riding out its end days and milking its current titles is ongoing development of new games,” he writes. “And I haven’t seen any of that from Daybreak. Moving one five-year-old title to XBox was nice, but hardly a substitute for new work.”
With time running out to finish a series of seasonal quests, some EverQuest II players were fretting that they wouldn’t be able to finish everything before the merchant Yun Zi poofed back into the aether for another year. The good news is that this is no longer a concern, as Daybreak decided to make the merchant and his nine-part quest series permanent content.
“There are many reasons for this decision, mostly due to the tithe catch up and balance issues that we wanted to fix before the Planes of Prophecy release,” the team posted. “We decided that leaving the questing content available would help alts, new, and returning players down the line, and that there is no real downside to leaving it active. We also saw a lot of players panicking because they were missing quests due to being out on summer vacations, facing natural disasters, etc, and wanted to ensure no one felt stressed that they were missing out.”
Considering that this NPC’s quests eventually pay out with a new house, a decoration pack, and gear, you can see why this might be a concern for players. The panda merchant can be found on Spire Island, where he’s now residing year-round.