Expanshalones are standalone expansions, expansions for which a base game is not required (but not because it’s been bundled with said base game). Classic Guild Wars is particularly well-known for this campaign-style update.
Destiny 2’s Nightfall strikes are in the wings, waiting for their turn to receive some love and adjustments. This should happen soon, as Bungie plans on getting rid of the pass-fail timer and replacing it with other criteria that will score varying degrees of success. Also, players can pick up challenge cards with handicaps that add a score multiplyer to their runs.
“Fireteams of any size should be able to participate, from organized clan groups to skilled solo players,” promised Game Director Christopher Barrett. “Players should be able to determine their own challenge level, by going slow and steady or fast and wild, with elective modifiers to test the most hardcore veterans.” Read more
Howasabout another feel-good story? Let’s do it! This one comes from Kotaku, which covered a large donation Guild Wars 2 studio ArenaNet recently made to a fan.
According to the GoFundMe, which is still live and has surpassed its original $5000 goal, the family of Georgia resident Frances Hunsucker was devastated by a house fire; while all the humans escaped the blaze, two pets did not, and everything they owned was destroyed. Well, almost everything. Hunsucker uploaded a video of her classic Guild Wars Nightfall DVD case, which didn’t seem much affected by the flames.
“The local Game Stop people know me as the ‘crazy Guild Wars lady,'” she reportedly told Kotaku.
ArenaNet chipped in $3,595 toward the “crazy Guild Wars lady’s” fundraiser along with a swag bag, propelling the donations over the top and hopefully helping the fam through the first steps of rebuilding. Next time you say Thanks, ArenaNet, you should really, truly mean it.
I feel comfortable in saying that I hold the Guild Wars franchise’s soundtrack in high regard. There’s excellent music across the board from a variety of composers, and in my opinion, it has only gotten better over time. The Guild Wars 2
Living World season 3 and Heart of Thorns
scores knocked it out of the park, and I could not wait to listen through Path of Fire
when it released earlier this year.
That is why, to continue using an awkward baseball metaphor, I was let down when this expansion’s score was a mere double instead of a home run. It’s not bad, mind you, but it’s certainly not as great as the previous expansion or what the team has been putting out in the meantime. Perhaps some of this stems from the desert theme, which I’ve always found to inspire somewhat stereotypical “desert music” that sounds samey and not that thrilling. Guild Wars: Nightfall was my least-liked score of the original game for this reason as well.
Again, I want to emphasize that I don’t hate Path of Fire’s score, I just don’t like it as much as what’s been done before. This time around, four composers put together the album: Maclaine Diemer, Wilbert Rogett, Brendon Williams, and Stan LePard. This team did produce several highlights that I prefer to mention rather than talk about what didn’t work, so let’s give those pieces a listen!
We’re down to the wire on new Halloween celebrations in MMOs; indeed, some of them are already over thanks to patch schedules! But that’s not stopping a few last-minute stragglers, like Life is Feudal, which just posted up a themed trailer.
“When night falls across the land, scary things can happen in Life is Feudal: MMO – perhaps even sacrifices to dark, unimaginable beings! To celebrate Halloween, developer Bitbox has released a new video today, showing exactly how the game world changes at night – from a massive land of adventure and teamwork… to something much more sinister.”
Earlier this month, we reported that the buy-to-play MMO that spawned and survival sandbox and a strategy sim will finally soft launch into open beta on November 17th. The spooky video is down below!
It is kind of impossible to stroll around the MMO blogging community as of late and not trip and fall into a pool of Guild Wars 2: Path of Fire
impressions and opinions. So why not dive in and see what lies under the surface of these experiences?
GamingSF suffered from technical issues that kept him from getting into the expansion initially, but when he did, he recognized that it had some “really nice features.” Why I Game concurs with this sentiment, noting that there are “a lot more nods to exploration this time around.”
“Story is okay, nothing amazing, some funny bits help, and I find it gets better as it progresses onward,” ECTmmo.com wrote. “The actual places you get to travel to and explore in this expansion are what makes it shine, well, that and the mounts.”
We’ve got even more Path of Fire impressions after the break, as well as a look at Star Trek Online, Elite Dangerous, and Ultima Online!
I’ve spent a chunk of the last week moving through the first part of Guild Wars 2’s Path of Fire, finishing up the Crystal Oasis zone into which a character is deposited right off the airship. Obviously, it’s far too early to give a formal stamp of approval until I’m fully through it, but so far, I’m pleased with my purchase. Very pleased. I’m already pretty sure the expansion is update-of-the-year material for the genre. But it’ll take a few months to see how it fully meshes with the existing game, and while the same was true with Heart of Thorns, my urge to stop writing and go back into Elona for the next zone as I type this already tells me that PoF has delivered on at least its basic promises.
So while we let the community savor the game until a fully informed consensus is reached, I wanted to dash off some quick thoughts based on this first week of midcore casual play. Consider it a top 5, bottom 5 list as we dig into the very best additions to the game – and the things that still annoy me.
My first week of playing Guild Wars 2
again was interesting, in no small part because it’s rare for my playtime to be so devoted to being able to play what the vote indicates. Yes, it’s true, I did not actually get much playtime in for Holosmith with this first week, simply because… well, how could I? I had to unlock the elite spec first, and that requires a fair bit of doing, enough that it inspired a completely different article.
So that was some frustration, and it leads to more polls this week, but I don’t want people to come away thinking that I’m already not having fun with the game. Quite the opposite, in fact; while there are frustrations in how things are designed for unlocking elite specializations, there’s enough to like about the game on a whole that I can’t complain too much. But let’s start at the very beginning, which I’ve heard is a very good place to start.
Lore! Huh! What is it good for? Understanding why you’re standing in the middle of a pack of angry people with fangs in MMOs, of course. It’s the thin line dividing your actions from being reckless, indiscriminate mayhem and discriminating, careful mayhem. Lore is how you know what the world is like beyond your front door, and it’s the difference between understanding that you face Ragnaros, lord of flame or just knowing that there’s a dude here made out of fire, so you should probably use water spells on him.
All lore, however, is not created equal. There’s lore that creates a detailed, vibrant world full of people with their own hopes and dreams, and there’s lore that creates a game where you know what you’re supposed to be doing but have no idea what people do for fun afterwards aside from waiting to die. So today, we explore the tiers of lore, arranged in a numbered list because that’s the entire premise of the column. It’s not Perfect Vague Assortment of Concepts. That’s not even a column.
Even if you’re a Guild Wars
lore fan whose favorite word is “Cantha,” it’s likely that you’ve lost a bit of the story along the road between Guild Wars 1
. Enter today’s Guild Wars 2 dev diary
, which serves as a handy refresher course: In addition to a more top-down narrative explanation in the video, there’s an actual timeline of events leading up to the present day, explaining why this time we’ll be fighting an actual god instead of a dragon.
Indeed, the studio says that returning to the Crystal Desert and its southern cousin, Nightfall’s Elona, has been planned for since the launch of Guild Wars 2 way back in 2012. “It’s a pivot,” the story team says. “Players have been contesting against elder dragons since the game launched. We have beaten two of the elder dragons of a possible six, and as a result of beating these two cosmic scale entities, we’re starting to see the repercussions. It seems very much like we shouldn’t kill any more elder dragons, but lo and behold, here comes Balthazar.”
That guy, right? Watch along below, and don’t forget to get caught up on mounts with our deep-dive in Flameseeker Chronicles from earlier today.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from SWTOR, Warframe, Rappelz, PlayerUnknown’s Battlegrounds, Stardew Valley, World of Tanks, Starcraft Remastered, Armored Warfare, Guild Wars 2, Neverwinter, RuneScape, Pokemon Go, Dota 2, Wakfu, and Skyforge, all waiting for you after the break!
Snail Games’ MMO-turned-survivalbox reboot Dark and Light has prepped a new patch landing today aimed squarely at the B word: balance.
“This latest patch is designed to address player concerns about game balance,” says the studio. “We’ve enhanced the strength of all buildings and adjusted the strength of certain spells to better protect creatures and players, to make battles and raids more fair.”
Specifically, the game has seen nerfs to stone and iron weapons and weaker spells vs. thatch and wood buildings, so whether or not your fire spell can take out your enemy’s base will make a little more sense. Meanwhile, critters in the wild can’t damage anything but those weaker types of construction. Wouldn’t make much sense for a squirrel to wreck your stone castle, right? Except dark squirrels. Those guys can mess you up.
It seems like the entire MMO blogosphere wanted to chip in thoughts on the Guild Wars 2: Path of Fire
announcement, whether or not each writer was playing the game. So what did they all think?
“Finally, something other than dragons to fight!” enthused Occasional Hero. “I love mounts. And I love leaping and jumping mounts,” wrote Aywren Sojourner. “BUT. We all know what else a mount system introduces — cash shop opportunities!”
GamingSF ran down the features, saying that he’s on the fence as to whether or not to come back: “The best way to know that, I suspect, is to play some of the game in the time between now and the 22nd of September.”
Not everyone is on board with the expansion. “The announcement did not in any way overcome my healthy skepticism of the ‘horizontal progression’ philosophy of the game,” chimed in Endgame Viable. And In An Age seems like he’d wants to play, but admits that the business model puts him in a “mental bind” regarding both expansions.
The focal point of Guild Wars 2: Path of Fire
will be Elona and the Crystal Desert. Do you not know what the Crystal Desert is? Then get out
. You have some Guild Wars
to play, including a lot of Nightfall
, which is going to bring you into Vabbi and it’ll be so
great. Or… all right, you could
just watch the lore video from the Krytan Herald down below to get a brief overview of the region’s history and what it means now
instead of playing through all of that.
You could also do both, though.
Assuming you’re going with the video option, you can catch that just below to get a nice big dose of Tyrian lore with excellent imagery and narration. It’s the sort of backstory that will be very useful to understand what the hell you’re hoping to accomplish in Path of Fire, as well as knowing why this region is so important to veterans of the original game. You can also check out our team’s thoughts and our columnist’s thoughts on the expansion announcement for a bit more context.