exploits

Ultima Online’s publish 100 hits the test server, Broadsword seeks paid event moderators

One hundred! Classic MMO Ultima Online has pushed out its 100th major update to the test server this week. It’s primarily a bug-fixing update, riding on the heels of the game’s spring free-to-play conversion. I’m not going to lie: The thing I’m most excited about is the fix for specifying how many seeds to remove from a seedbox. I love my seedbox you guys.

But of course, the update also fixes exploits with active masteries and soulstones, dye bugs, artifact drop bugs, the Wind entrance bug, yarn stacking bugs that I am pretty sure are literally 20 years old, and the faction city battle instakill bug. It’ll also allow players to swap their Cleanup Britannia points between toons (yay!) and tweaks the heck out of pets and pet training.

Meanwhile, if you’ve always thought it might be more fun to be a tabletop gamemaster in a digital space than a player, you might want to take a peek at the help wanted announcement Broadsword posted this week. The studio is looking for contractors to serve as paid Event Moderators – those are the lovely folks who craft and carry out live storytelling events on different UO shards. I know, live studio-hosted roleplaying events in 2018. Crazy.

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Conan Exiles is ‘not slowing down’ one month after launch

Believe it or not, it has already been a month since Conan Exiles was grabbing headlines with its launch and trying to establish itself for the long haul. Funcom posted a weekly newsletter in which it said that key issues are getting addressed and that “work on the game is not slowing down.”

Important problems seem to be at the forefront of the studio’s attention: “There are still bugs to fix, exploits to remove and balancing and optimizations to implement, and since launch we’ve rolled out several hotfixes to improve various aspects of the game. We know that there still are some stability issues on consoles, that the Purge isn’t working as intended and that the decay system needs some updates and fixes. Everything is getting its due diligence.”

One interesting project that the studio’s been working on is a utility program that will make it much easier than before for players to set up and operate their own private servers. The devs also wanted to remind players that a double experience weekend is approaching from June 22nd through the 24th.

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EVE Evolved: The expert Gila’s guide to Abyssal Deadspace in EVE Online

EVE Online‘s new Into The Abyss expansion launched less than two weeks ago and I’m bloody obsessed with it! Players have had great success running the first three tiers of the new Abyssal Deadspace sites in tech 2 fitted Heavy Assault Cruisers and there are some spectacular fits out there for dealing the tier four and five sites already. My ship of choice for the Abyss is the Gila, a pirate faction cruiser with a great passive shield tank and a huge 500% bonus to drone hitpoints and damage, and which I’ve used successfully to reliably tackle tier four and five sites.

Abyssal deadspace fits are complicated by the fact that four of the filament types have resistance penalties that apply to both your ship and the NPCs inside the site, which has implications for both your tank and the damage types you should use. But how do the resistance penalties actually work, and under what circumstances is it beneficial to switch damage types? I performed a variety of tests on the test server and built a spreadsheet (yeah, you can make the joke now) to answer this exact question and figure out how to tackle top-tier Abyssal Deadspace sites.

In this edition of EVE Evolved, I explain exactly how the resistance penalty in Abyssal deadspace works, share my tried and tested Gila fit for high-tier sites, and detail strategies for tackling all of the enemies you’ll encounter.

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The Survivalist: Eight ways to give Just Survive a fighting chance

Do you remember at the beginning of May when Just Survive was talking about “working on a plan to go forward”? I understand if you don’t: It almost seems as if Daybreak itself has forgotten about the game, so how can it expect players to remember. Well, with H1Z1 doing so well on the PlayStation 4, maybe — just maybe — the game that actually birthed the battle royale version (that it lost its name to) will get some love. We can dream! And while we dream, we can also help the studio out with its plan-making endeavors. And boy, do I think it needs some help! As it is, the next promised patch sound like little more than maintenance mode and doesn’t really dispel the rumor that the game is on the sunset path. In order to survive, Just Survive needs to step up and offer a bit more than that. So here are eight ways Daybreak can give this survival game a fighting chance.

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EVE Online dives ‘Into the Abyss’ with today’s update

Ready to dive into a new style of PvE gameplay in EVE Online? Today’s patch for the Into the Abyss update sends players into the eponymous abyssal deadspace to seek out the elusive Triglavian Collective. They’re not friendly, but they do possess a variety of technological advancements that can be quite advantageous to pilots, including new alterations to modules, new ships, and other valuable items you can only find by seeking out the darkened spaces.

Players will also be happy to note that one of the features planned to change during this patch has been reversed. While the original plan was to disable mid-warp refitting, the overall distaste for the change led to a reversal on the decision, and players can once again refit their ships mid-warp to plan for what’s there on the other side. There’s no word on the plans to deal with the exploit that originally caused this change, but the non-change seems like it’s the more popular decision.

If you’re flying in, be sure to pick up some last-minute advice while you’re here, yes?

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PlayerUnknown’s Battlegrounds apologizes for communication deficiencies, lays out top priorities

Players frustrated with the spotty communication from PlayerUnknown’s Battlegrounds’ development team may have a legitimate reason for complaint. In a letter posted over on Steam, the devs admit that they had futzed up a bit and promised to do better in the future.

“Players have rightfully called us out for failing to address complaints about performance, and recently we haven’t done the best job of communicating about the changes we’re making to the game,” the devs said. “Today we want to change that by talking in-depth about the things we’re prioritizing.”

So what’s on the docket for this battle royale title? Expect to see a lot of improvements to performance, optimization, and the whole cheating situation. The team said that it has already made the game a lot harder for players to exploit through hacks and have started to take “serious legal action” against those creating cheating software.

Coming in June is the Sanhok update, with an additional map and weather effects, followed by the release of additional vehicles (such as the three-wheeled Tukshai) and weapons.

Source: Steam

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Elite: Dangerous closes credit exploit, resulting in space saltiness

Dealing with either a broken system, a credit exploit, or both, Frontier announced to its community this week that it was going to have to limit players from acquiring too many of a certain type of Elite: Dangerous mission for a while.

“For mission balancing reasons, we have made a change to the Massacre Skimmer mission type: Commanders will now only be able to take up five of these missions types at a time,” the studio said. “This may be something we change in a future update and if it does, we will let you know.”

This swift fix was in response to piles of money flooding into player accounts thanks to the exploit. Reactions among the community are mixed, with some blasting Frontier for limiting fun and funds and others backing up the studio for fixing the exploit before money became meaningless.

Source: Official forums. Thanks Eric!

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EVE Evolved: Getting ready for EVE Online’s Abyssal revolution

If you’ve seen the news recently coming out of EVE Fanfest 2018, you’ve probably heard of EVE Online‘s upcoming expansion: Into the Abyss. Pockets of a bizarre and twisted underspace called Abyssal Deadspace have been discovered all throughout new Eden, and players will be able to venture into them and encounter an all-new enemy: The Triglavian Collective. This new form of solo PvE is limited to cruiser sized ships and is the first form of technically instanced combat gameplay EVE has ever had, sending players into short 20-minute dungeons with incredibly stunning new visuals and deadly NPCs.

The rewards from this new gameplay include powerful player-controllable Triglavian ships, a new type of weapon called the Entropic Disintegrator, and organic Mutaplasmids that can be used to modify existing modules with random stat variations. The sites are currently playable on the test server but aren’t in their final form, so a lot could change from now until the feature is released on May 29th, but there’s enough information available to begin analysing the the effect the expansion will have and the strategies that might work in Abyssal Deadspace.

In this edition of EVE Evolved, I dig down into the debate about the game balance of randomised stats in EVE Online, give some early advice on fitting a ship for Abyssal Deadspace sites, and strategies that should work in this upcoming form of PvE.

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Warframe moves quickly to fix Khora patch

With the new Beasts of the Sanctuary patch now live in Warframe, Digital Extremes has found that it has its hands fully trying to keep it under control. Several issues and community concerns have cropped up this week, and the studio is moving quickly to address them.

The “first of many” hotfixes to shore up the patch went live today, mainly focusing on the new Sanctuary Onslaught endless mode. Players had found exploits, experienced crashes, and even gotten stuck on the environment. Many of these bugs have been nixed, but it sounds like there’s a lot more to go.

It’s a considerable issue because so many players are farming this mode to earn the new Khora warframe. The studio laid out plans to improve upon the launch version of this pet class. Some of the changes include shortening ability casting times across the board, making ensnare hit multiple enemies, and transforming Venari into a passive skill.

Source: Patch notes, Khora changes. Thanks Sophiskiai!

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Hyperspace Beacon: Five things Star Wars The Old Republic still does well

I have been harping on so many things that BioWare is doing wrong with Star Wars: The Old Republic that some have wondered why I still play the game. I will admit that I have been playing it less and less. Some of that has to do with the amount of free time I have, but if I’m honest with myself, my desire to play the game has dwindled. But I still enjoy it. I know that I don’t need to justify myself; if I like something, I like it, and if I don’t like it, I don’t.

But there are still reasons to like SWTOR, and that’s what I’d like to talk about today. I think it’s time to put a bit of a positive spin in my column, so in no particular order here are five things that SWTOR still does well.

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Blizzard isn’t going to bring back World of Warcraft’s remote auction house any time soon

With just a couple of days to go before Blizzard disables the remote auction house app for World of Warcraft, the studio pretty much has extinguished all hope that users will see it return.

“The web/mobile auction had a lot more issues with keeping it up than it was really worth for the small amount of players that actually used it,” a Blizzard CM said on the forums. “Trying to tackle and fix those issues (for transparency the majority were just exploits) just takes dev time away from working on new content. While it may change in the future, we currently at this time aren’t planning to bring this back.”

The CM said that the auction house itself is in need for some updates but that there are no plans right now for such improvements.

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Guild Chat: Rebuilding a real-life home and an MMORPG guild all at once

Welcome along to Guild Chat, the column through which many Massively Overpowered readers get the help they need to achieve better balance within their guilds through the help of our commenter community and my musings on their dilemmas. This time, reader Jase has a well-established, small Final Fantasy XIV guild that has suffered from cliques and division since he was forced to take time away from the game after the hurricanes tragically destroyed his home. A small band of officers got very used to doing things their own way in his absence and were neglecting the wider member base and excluding them from endgame exploits at peak gaming times, but none of Jase’s measures to fix the issue has helped and the guild recently had a mass exodus of members caused by these officers. Jase is left wondering how to rebuild at this point: Although the members have rejoined, they only did so to use the resources the group worked on together and they are trying to get him to relinquish full guild control to them.

Read below for Jase’s full submission and my thoughts on the matter, and don’t forget to share your ideas with this guild leader in need in the comments section. His submission is a lengthy one with many twists and turns, so give it a good read to help with your advice.

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Here’s how Sea of Thieves is addressing brig and respawn griefing

Rare isn’t completely oblivious to the griefing going on in Sea of Thieves, even if it probably hoped gamers wouldn’t notice so damn much of it. A blog post from Executive Producer Joe Neate explains that it’s attacking griefplay from multiple angles.

  • Insta-brig abuse will be stymied by management tools that give players the power over whether they are open to matchmaking in the first place. Matchmaker filtering by mic status and language will also be possible.
  • Rare is changing ship respawn view distance so the ship that sunk you can’t immediately find you and do it again and again.
  • And the studio is pushing players toward scuttling in the event that their ship is taken over and they’re repeatedly murdered by the invaders. “We’ll assess this before taking further steps,” Rare says. “We are also considering options around moving ships to other world instances if they are caught in a griefing situation.”

What would have been even better is if Rare had listened to alpha players (or any griefplay observers from the last couple of decades) and fixed it before launch, but we’ll take it.

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