fallout 76

Global Chat: The fallout of Fallout 76

Bethesda’s E3 reveal of Fallout 76 had many gamers and franchise fans talking, no more so than out among MMO bloggers. After all, taking the series online for the first time is a pretty notable occasion, is it not?

“As I said before, I am all onboard with a Fallout survival game,” wrote In An Age. “Exploring the wasteland and looting all the things consists of about 80% of my gameplay in this series, and I am currently on an extreme survival game kick the likes of which I have not experienced since my high school JRPG days. All of that sounds fantastic to me.”

Leo’s Life isn’t as enthusiastic: “I was certainly interested last week. Now, not so much. It’s not the game that I wanted, but it’s probably the game that someone else did.” And Endgame Variable notes that, “The first thing they showed was your basic animalistic gankbox-style PvP. That’s got to be sending a message.”

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Fallout 76 gives the beta edge to Xbox One and drives tourism to West Virginia

One of the perks of pre-ordering Fallout 76 is that you’ll be automatically included in the pool of B.E.T.A. testers. However, life is not always equal or fair, and as such, Xbox One players will be the very first to get their hands on this survival sandbox MMO before their PC and PlayStation 4 friends. In fact Xbone players can pre-download it right now.

Speaking of perks, PCGamesN has a look at how the character customization system will work through stats and special traits. According to the site, all perks and skills are tied to collectable cards, and you will only be allowed to have a certain number of perk cards active at any given time. Perk cards also can be shared within your party as group-wide buffs.

Meanwhile, Bethesda continues to try to answer questions about the Fallout 76’s mechanics, including stealth, player C.A.M.P.s, and the integration of stories and quests.

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The Game Archaeologist: The tangled legal history of Interplay’s canceled Fallout Online

With the recent revelation that Bethesda’s Fallout 76 is going to be an online multiplayer survival game, players who have been hoping for a Fallout MMO finally have something to anticipate. Sure, it’s not a proper MMORPG, but it’s all we could ask for in this day and age, right?

Actually, Fallout 76 isn’t the first time that the Fallout series was heading for online shenanigans, nor is it the closest concept to a pure MMO. Years ago, an attempt was made by the original creators of the Fallout series to bring an online game to the community, but this effort was stymied by Bethesda and a mess of legal issues.

For those who look back at the Interplay era of Fallout with deep fondness, the thought of the canceled Fallout Online project is a sore wound that continues to cause pain whenever prodded. Which is, I guess, what I’ll be doing today as we look at what Fallout Online was going to be — and why it never came to be.

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E3 2018: Nintendo thinks lockboxes are unfairly maligned, help ‘drive engagement’

You know how sometimes, when nosy press asks you a question with no good answer, you’re better off shutting up? And when they don’t ask you about a tricky subject, you probably shouldn’t go out of your way to run into it head-on?

Nintendo didn’t get that memo at E3, apparently, as during an interview with Bloomberg, it broke ranks with more diplomatic game studios to basically defend lockboxes and lootboxes.

“Loot boxes, broadly speaking, have gotten a bit of a bad rap,” Nintendo exec Reggie Fils-Aime told the publication (via GIbiz), in answer to a broad softball question about digital revenue.

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E3 2018: hands-on with The Division 2 – a major upgrade over the original game

At this year’s E3, Ubisoft creative director Julian Gerighty said team behind The Division 2 tried to learn “everything” from The Division to help make the sequel better. As he reminded me, the original game’s final DLC was especially meaty in terms of PvE content and PvP balance, but it’s the first impressions of the game that mattered most: The initial Dark Zone iteration is still what gamers remember best, and that’s not necessarily a compliment. I myself was not impressed with the original demo back in 2015.

But based on my preview of The Division 2 at this year’s E3, I can say that Gerighty’s team obviously learned quite a bit – and absolutely improved on the original.

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E3 2018: Skull and Bones fleshes out its gameplay with the Hunting Grounds

Player choice and random map elements are the key to the meat of Skull and Bones’ replayability said Ubisoft at this week’s E3 2018. The studio made a concerted effort to show how its upcoming multiplayer pirate title wasn’t just PvP and nothing but.

In fact, the big reveal this week was the Hunting Grounds, which sounds more PvE than PvP. These special areas will be modified by “fortunes” set before players head toward them. When there, player crews will take on various quests while also having the freedom to simply explore and hunt boats. One such quest was to hunt down an NPC bounty hunter with another player.

“You log in and decide where in the world you want to go, which factions you want to take on, whether you want to do it by yourself or call your friends, or meet new friends within the world. All of those things are based on your own objectives,” said Creative Director Justin Farren.

The studio confirmed that it will be pushing out Skull and Bones some time next year. In any case, we have several videos from Ubisoft’s E3 showing after the break, so dig in!

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Here’s everything you want to know about Fallout 76, including the making-of documentary

With players compiling a massive amount of useful information and Noclip releasing a making-of documentary for Fallout 76, we’re starting to arrive at a much better understanding of what this game will be.

We learned a lot of new information from this video, such as the fact that all players will be able to see where each other are on any given map, that players will have to work together to solve puzzles in order to unlock the nuclear warhead bunkers, and that there are safeguards in place to keep consensual PvP from becoming a ganker’s paradise. The team also mentioned things like mutation traits, cosmetic microtransactions, free DLC, the ability to repair weapons, special perk cards, and the lack of player corpse looting.

The studio dealt with the major shift from single-player to multiplayer as well “It’s a mindset change,” said Design Director Emil Pagliarulo. “You have folks here who have been making single-player quests for so long, and what does it mean to support more than one player? So there’s a lot of things that go into that.”

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E3 2018: Mavericks is battle royale on a massively multiplayer scale

Battle royale is all the rage these days, but as we’ve been covering over the last few months, the SpatialOS-based Mavericks is aiming to bring a new approach to the wildly popular new genre: by making it truly massive, which by studio Automaton’s count means 1000 players in the same persistent world.

We got hands-on with the game at GDC, however, and had a hard time seeing how 1000 people made a significant difference in the gameplay in practice. “It’s much more for the battle royale crowd than the MMO crowd,” MOP’s Andrew wrote at the time. Hopefully, the E3 demo will change our minds.

Closed beta is expected to launch in August; you can already sign up on the official site. The company will also launch its founder system later this week. The splash page for that says lootboxes aren’t on the table, but there will be what looks like an optional subscription in the form of “citizenship” that unlocks “a variety of content within the game.” Check out the new E3 trailer below.

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Massively OP Podcast Episode 174: Fallout vs. Elder Scrolls

On this week’s show, Bree and Justin take tentative steps into the early reveals of E3 — including Fallout 76, Elder Scrolls Online, Anthem, and Final Fantasy XIV, all while dealing with a ton of updates and even an expansion launch. June is here, and we’re all gaming hard!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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E3 2018: Fortnite launches on the Switch today

It seems weird to me now that the game we were preciously calling “Crowfall for PvE fans” at last year’s E3 has changed so drastically in that time that right now it’s leading the battle royale pack as one of the biggest games in the entire world.

But here we are at another E3, and Fortnite is all grown up, blazing ahead along Epic Games’ vector to get it on what seems like every platform known to man in an attempt to bedazzle the competition.

And that now includes the Nintendo Switch, as announced at the Nintendo presser at E3 today. As this post goes live at 1 p.m. EDT, the game will arrive for Switch players through the eShop, free-to-play as always. Yes, today. Right now.

Catch ’em if you can.

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E3 2018: Defiance 2050 reboot launches on PC and console July 10th

We’ve got an official launch date for the new Defiance, folks: Trion announced this morning that Defiance 2050 will hit all three major platforms on July 10th, pursuant to an open beta that’ll run from June 22nd through 25th and preorders that open up on the 19th. Yes, that preorder founder package comes with a three-day headstart.

“The original Defiance revolutionized the sci-fi open-world shooter, seamlessly blending third-person gunplay, fast-paced action, dynamic world events, and cooperative gameplay. In the Defiance universe players take on the role of Ark Hunters, mercenaries battling their way across the post-apocalyptic landscapes of a ruined earth, using alien tech and advanced weaponry to carve out their fortune. Defiance 2050 is the definitive Defiance experience, focused on bringing the game into the next generation. In addition to taking advantage of modern hardware to improve the original game’s visuals, Defiance 2050 also makes major updates to Defiance’s systems, streamlining and modernizing them for today’s shooter audience.”

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E3 2018: Fallout 76 confirms private servers, mod support, and no living NPCs

As players continue to try to wrap their heads around Bethesda’s vision for Fallout 76 (and fear a gaming apocalypse in which their previous single-player game is “ruined” by MMO elements), the studio is doling out more details about this “always online” survival sandbox.

So here’s a few new things you should know. First up, yes, there will be private servers for the game in case that you would like to create a pocket universe just for you and your friends. Next? Hunger and thirst meters, which are standard survival game staples, will be part of Fallout 76. And just in case you were confused about this point, the studio specified that there will be no NPCs other than robots and recordings.

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