mmoarpg

MMOARPG stands for “massively multiplayer online action roleplaying game.” It can be contrasted with an OARPG, which makes little attempt at being “massive” in a way that MMORPG players would accept.

Camelot Unchained’s Mark Jacobs on guilds, groups, and the social systems that make an MMORPG go ’round

Over the weekend, the studio behind crowdfunded RvR MMORPG Camelot Unchained released a hefty chunk of its ongoing beta one document, revealing extensive insight into the way the game’s social systems will be laid out. Parts of those social systems will look familiar to MMO players, such as groups (Warbands), guilds (Orders), and raids (Battlegroups). But there are more layers to contend with, including perma-groups or mini-guilds (Permanent Warbands), as well as project-oriented raids (Campaigns), all designed in the service of an ambitious RvR-centered MMO that makes space for soloers and small guilds by not over- or under-privileging the largest teams in the genre. That’s the goal, anyway!

CU boss and MMORPG veteran developer Mark Jacobs, whom many of you know personally thanks to his ubiquity in our comments section, gamely answered about a thousand of my questions over the weekend, which we’ve compiled into an absurdly long interview about how to properly smush together all these groups into a social system sandwich that makes everybody happy. There’s even a Star Trek quote and a bonus question about Warhammer Online’s development and CU’s budget at the end!

I strongly urge you to check out the original doc first, as the interview assumes knowledge of the basic terminology and structure of the game. Fair warning: While Camelot Unchained’s document is almost 6000 words, this interview itself is close to 4000. You put Jacobs in a virtual room with me and my questions go on forever, and damn if he doesn’t answer them exhaustively. It’s a whopper, but it’s worth reading for a glimpse into what could be the future of MMO community planning.

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The MOP Up: Monster Hunter World’s Tokyo reveals (September 24, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from LawbreakersHyper UniversePlayerUnknown’s Battlegrounds, Pokemon GoWorld of TanksDC Universe OnlineCrossoutMonster Hunter WorldRunes of MagicAtlantica OnlineRevelation OnlineLeague of LegendsCrossfireHeroes of the Storm, OverwatchPath of Exile, and Dungeon Fighter Online, all waiting for you after the break!

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Hack-n-slash MMOARPG Guardians of Ember launches today

After wandering the lands of early access since last December, the Runewaker-developed hack-and-slash Guardians of Ember has now gained enough confidence, experience, and (most importantly) development to officially launch.

Even better, the release of the MMOARPG is being treated to a large patch but not a wipe from beta testing. “This patch will be unlike the others as it seeks to bring quality of life to the citizens of Olyndale. You can expect to see changes to the loot orb system, shared XP in group play, free reskill, Spanish localization and the much-requested nightmare mode,” the team said. New and updated since early access are arena battles, a wave-based Horde Mode, a guild skill system, crafting upgrades, an enhancement system, new mounts and pets, and alterations to the cash shop based on early access feedback, including those free respecs up to level 25.

The basic edition of the game is $20 on Steam, although you can pick up the deluxe edition and the deluxe DLC package for 33% off through September 27th. As we’ve previously covered, the game ran a small ($10,000) Indiegogo campaign for German localization but actually secured $77,000 and put the extra money back into the game with a hardcore mode and launch event.

We’ve got the launch trailer, pics, and a roundup of all our coverage to date for you down below!

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The Stream Team: Just another Marvel Heroes Monday

Of course you don’t wish it wwere Sunday because that would mean no Marvel Heroes Monday! It’s been a little while (read: much, much too long!) since Massively OP’s MJ enjoyed a Marvel Heroes Monday. But that changes as she dives back into the fray tonight. She’s ready to stomp out evil everywhere, so join us live at 9:00 p.m. to get in on the adventures.

What: Marvel Heroes
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, September 18th, 2017

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The Daily Grind: Do you feel crowdfunded MMOs ‘owe’ you something?

My husband and I were chatting about the whole Chris-Roberts-is-fed-up-with-trolls-and-date-estimates-that-everyone-knows-aren’t-going-to-stick thing from last week when he said something that struck me. “It reminds me of how people harangue George R. R. Martin (of Game of Thrones fame) about his next book,” he observed. “They believe he owes them something for being his loyal fans,” which you’ll recall once prompted famed author Neil Gaiman to declare, “George Martin is not your bitch.”

The difference, of course, is that George R. R. Martin can do whatever the heck he wants while he rolls around in his well-earned piles of money because his books aren’t crowdfunded. He quite literally doesn’t owe us anything, even if people who’ve been his fans for multiple decades might feel otherwise.

Crowfunded MMOs like Star Citizen aren’t quite in that position. Technically, you knew when your credit card number hit the screen that yours was a donation toward an idea. Some of the games we Kickstart? They fail. Or they drift in limbo. Or they don’t meet the vision. They aren’t all Path of Exile and Elite Dangerous is what I’m saying. But when those campaigns masquerade as pre-orders, people can be left with the idea that, well, they’re owed what they think they paid for.

Do you feel the MMO you’ve crowdfunded owe you something? Or are you content knowing you donated toward a vision of a better genre?

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Check out a (very brief) Venom trailer for Marvel Heroes Omega

If you were into comic books in the ’90s, you probably remember a point where Venom was all over everything. He was like Spider-man, only he was edgy and dark and evil and killed people and had a big tongue. The ’90s were a real trip, guys. However, he wasn’t all over Marvel Heroes Omega in the ’90s because the game didn’t exist then and none of the consoles that run it would exist for several years.

Now, however, the game does exist, and it’s got Venom all over it again. You can check the lethal protector out in the brief trailer down below (yes, that was also an actual thing), which is good news for anyone who wants to play Evil Spider-man But Not So Evil He Can’t Be A Good Guy. We later got an even evil-er Spider-man. Comic books.

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The MOP Up: Skyforge gets a dark rush with the Revenant (September 10, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Master X MasterBlade and SoulEVE OnlineRoboManiacHearthstoneHyper UniverseThe Black DeathPokemon GoRuneScapeTERA MChampions OnlineWurm OnlineFinal Fantasy XIGiganticAllods OnlineHellionLeague of LegendsDiablo III, and Path of Exile, all waiting for you after the break!

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Marvel Heroes is bringing Venom to consoles – but only for two weeks

Want to experience the heights of joy and the depths of despair in the same sentence? Here you go, straight from Marvel Heroes’ Facebook feed: “We’re excited to announce that Venom, the Lethal Protector, will be available Thursday (9/14) on Xbox One and PlayStation 4 for a limited time!”

That sounded pretty good until those last four words, which ended up casting a shadow of weird doubt over this whole exercise. Why only for a limited time? Is this a high-pressure tactic to drive up sales? Is Marvel Heroes going to start rotating its store roster? Word is that Venom will only be available for two weeks, then will take off to parts unknown until returning later this year.

One developer makes this sound like a preview of sorts: “Venom won’t be available for eternity splinters during this limited time sale, no. He will be later after his formal release, which currently is planned towards the end of the year.”

Source: Facebook

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Perfect Ten: MMOs that changed their names

Names and titles fascinate me. While sometimes they have no deeper meaning than to sound pleasant and be memorable, a label can indicate purpose, history, and connection. MMORPG names are, of course, as varied as the stars in the sky, with many of them slapping “online” or “age of” somewhere in there to designate their category. But every so often, we witness a game that changes its name as part of its development and business evolution.

Today I wanted to run down 10 MMOs (well, nine MMOs and one expansion) that received notable name changes over the years. I’m not going to talk about games that created a weird rebrand for a business model shift but mostly stuck with the original title afterward (such as DDO Unlimited or WildStar Reloaded), but instead games that had vastly different names than what they ended up using.
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MMOARPG Wild Buster is selling founder packs on Indiegogo

Massively OP’s Justin Olivetti joked that it sounded like a game by Mad Libs, but Wild Buster is in fact a sci-fi hack-and-slash MMOARPG being ported westward by Inselgames with the “Heroes of Titan” suffix and an early access by the end of 2017. “Wild Buster is a gritty science fiction Hack’n’Slash MMORPG with MOBA-style skill and character systems,” says the studio. “With a choice of over a dozen unique Heroes, the game requires strategic team composition, the smart use of special abilities, quick reflexes, and above all, an appreciation for over-the-top weaponry.”

It’s followable on Steam right now with an October datestamp, and the studio is using Indiegogo as a sort of makeshift preorder and founder package system; it’s stuffed with pledge rewards already too.

Thinking about backing the game to jump in sooner rather than later? The studio’s granted Massively OP readers a discount toward doing just that; the first 50 gamers who use our link to Indiegogo will be shown a discounted version of the deluxe founder edition, which grants a few goodies in addition to alpha access. This is not an affiliate link and we are not compensated in any way for your use of it or our publication of it. It appears to discount the Deluxe Founder Pack tier to $25 down from $35, though there’s a general $29 sale right now. The Indiegogo vid is below!

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Massively Overthinking: Female characters and gender-locked classes in MMOs

One of the reasons I gravitated to and stick by the MMORPG genre in spite of its many ups and downs (oh, so many downs) over the last two decades is the fact that I can play more or less exactly the character I want to play, which is usually female characters. Other genres, even RPGs, have been relatively slow to catch up to what we’ve had here in MMO land right from the start. The idea of a serious MMORPG launching without female toons of some sort is almost unheard of.

I bring this up because of Quantic Foundry’s latest blog post, which delves its Gamer Motivation Profile for data on how gamers feel about being able to play female protagonists. Unsurprisingly, three-quarters of female gamers and a third of male gamers, irrespective of age, consider that option very or extremely important!

For this week’s Massively Overthinking, I asked our mixed-gender staff three questions: what they think about Quantic’s findings, whether they stick to the gender they personally identify as when rolling toons in MMOs, and whether the lack of gender options — or in MMOs’ case, things like gender-locked classes — drive them as nuts as they drive me.

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MMOs you’ve never heard of: NosTale, Aeon Rivals, War of Conquest, War40K Inquisitor Martyr

Welcome back to our intermittent series on MMOs and other multiplayer games you you’ve never heard of! Tonight we have four titles to highlight.

NosTale

Remember NosTale? Yeah, we didn’t either, but it’s a super old anime MMO that Gameforge is resurrecting and plopping down on Steam, apparently at some point in September.

“Swordsmen, Archers and Mages – each class offers a unique flavour and the opportunity to create your own personalised character. Tame wild animals, train them and use them tactically in battle. Other players and partners can also join you on your adventures. Take some time out from adventuring in your very own Miniland, a place where you can build your own home, look after the garden and party with your friends.”

Cute! What else have we got here…

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Marvel Heroes explains tomorrow’s Omega Prestige system, says it will come to PC later

Maybe you’ve heard of this new Marvel Heroes Omega Prestige system and have been wondering, “What in Sam Hill is that all about?” Now there’s a dev diary that goes into more detail about this system, which is coming to consoles tomorrow.

Basically, Omega Prestige is a way to round out your character with visual flair and extra power once you hit the cap. Once you either buy or grind your way into its embrace, the system gives your character an optional glowing aura, two new traits, a faster cooldown for a hero’s ultimate power, better hero synergy bonuses, and a special legendary item.

The system will only initially debut for Spider-Man, although there are “many more” heroes slated for this upgrade in the future. PC players? Well, you’re at the back of the line for this. The PC version of Marvel Heroes won’t be getting this prestige system until after the Omega patch comes to the console game, whenever that may be.

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