star citizen

Official Site: Star Citizen
Studio: Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre: Sci-fi Sandbox
Business Model: B2P (Cash Shop)
Platform: PC

Betawatch: Star Citizen and the terrible, horrible, no-good, very bad week (June 15, 2018)

Oh, boy, Star Citizen. It’s been a week. First, the little boy who would never lose faith in you lost faith in you. In a film, this is the point when you check into rehab. In real life, this is the point when the game released a trailer for alpha 3.2 that contains things not actually in alpha 3.2. And then they released another concept ship you can buy which looks… let’s be kind and say oddly similar to a ship from EVE Online. A well-known one. EVE Online had some fun with that. In short, the game is going to move to Australia.

Other beta news? Sure, yeah, let’s go for it.

Did you have a good week? Would you like to end it by looking at the games currently in testing? Would you like to tell us if something is mislabeled down in the comments? All of these things are good and you should do them.

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Star Citizen’s Around the Verse covers character concepts and the Vulture, while CCP throws shade

Set aside the many Star Citizen dramas of the week and feast your eyeballs on the game’s latest edition of Around the Verse, which couldn’t possibly be controversial, right?

Oh. Oh it’s about the Vulture too. OK then. In fact, the Ship Shape segment focuses entirely on the controversial new concept ship. CIG even discusses the ship’s origins, noting that it’s a spin on the Dragonfly ship.

Incidentally, CCP Games threw some lighthearted shade at CIG over the Vulture/Venture shenanigans, tweeting about it last night.

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Star Citizen and EVE Online players unite to call out lookalike concept ship

Fancy staring at some pixel spaceships this morning to weigh in on the latest Star Citizen drama? ‘Course you do. The ship on display today is Star Citizen’s Vulture, the latest concept ship that’s been teased all week.

The problem, as multiple Reddit and Twitter threads have pointed out, is that the ship looks really freakin’ similar to an EVE Online ship: the Venture mining frigate.

It’s certainly possible that the artists were inspired by the same source material; it’s not as if pincer/forklift combine type vehicles are unheard of. That hasn’t stopped both Star Citizen and EVE Online players from mapping the ships onto each other and calling shenanigans.

We’ve reached out to CIG for comment and will report back when we hear more.

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E3 2018: Star Citizen’s ‘alpha 3.2 teaser’ trailer is gorgeous, and it’s not alpha 3.2

During last night’s PC Gaming Show at E3, Cloud Imperium showed a nifty video of Star Citizen that has the community abuzz. Considered out of context, it’s an in-engine video of what the game could someday be like, and it’s beautiful.

Buuuut, as Reddit is currently arguing over, the video is labeled as an “alpha 3.2 teaser” but isn’t. It is not exactly clear right now whose decision that title was. The final slide of the video also tells people to prepare for alpha 3.2. As folks following the massive sci-fi MMO known, 3.2 is currently in evocati testing, and no, not everything shown in the video will be in it, leading to fans throwing around words like “misleading” – even if it wasn’t intentional deception, there are bound to be some folks confused when alpha 3.2 doesn’t work the way the video implies.

Either way, the vid’s below for your eyeballs and judgment.

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The Star Citizen subreddit is in the middle of a massive flamewar as a big backer loses faith

Star Citizen drama on the internet – who’d have seen that coming, right? If you run a search for Star Citizen drama just on the current version of Massively OP, you’ll find piles of threads that qualify, all the way back to the 2015 “long troll” mess.

But the current drama brewing on Reddit isn’t about the Crytek lawsuit, endless alpha delays, subber perks, feature creep, refunds, or ridiculous whaling. Nope. It’s about losing hope. Right now, a massive thread has racked up 1500 upvotes from the Star Citizen Reddit community, as players weigh in on a long concern post from a fellow backer with $4500 in the game.

Criticizing both CIG for turning a “neat little space sim with multiplayer coop missions” into an “MMO [he] didn’t ask for” and the community for letting CIG get away with it, Redditor firefly212 (as reposted by Sean_Murray_ [but not that Sean Murray]) writes that he has MS and his “body gets a little worse with each passing year,” so it’s doubly frustrating that the game is taking so long.

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Make My MMO: Star Citizen’s alpha 3.2 goes to the Evocati on the PTU, TemTem has already tripled its Kickstarter ask (June 9, 2018)

This week in MMO crowdfunding, Star Citizen continued inching its way toward alpha 3.2, as the latest build has hit the PTU for the early “Evocati” player testers. It’s got a few waves to go before it’s released to all backers, but that’s OK: People are leaking stuff all over Reddit anyway if you’re dying to be spoilered.

As for live Kickstarters, TemTem has nearly tripled its goal as I type this, reaching yet another stretch goal – mounts – with Nintendo Switch support on the horizon.

Meanwhile, Dual Universe dropped a new trailer ahead of E3, Ever, Jane updated with butlers, Camelot Unchained says its still just barely on track for beta next month, Project Gorgon whipped up a bugfix update, Wild Mage successfully completed its Kickstarter and promised multiplayer, Albion Online got a small patch to Lancelot, and Elite Dangerous fans are busy at this weekend’s Lavecon 2018. (Thanks, Colin!)

Finally, Ashes of Creation dropped this teaser in its last press release: “We’ve got some very exciting business developments in the works, and while it’s not yet 100% official, we can’t wait to share with you the news. Make of that what you will, but don’t worry – we promise it’s good news for our fans all over the globe.”

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Massively Overthinking: Why is no one meeting the obvious player demand for big MMORPGs?

Massively OP reader ichi_san has a burning question about the state of the industry.

“Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash shop, horrible gameplay, and so on. There’s the WoW model and other semi-successful formulas, and a lot of unexplored territory. The market seems hungry, and there is a bunch of history to build on and new territory to explore, but either gaming companies don’t understand their customers or greed/laziness/expediency get in the way, such that we see release after release that fails to scratch the itch. Am I missing something – are there fun MMOs with good graphics and fair monetization that I’m missing? Or is there a gaping hole in the MMO scene, and if so, why isn’t someone filling it?”

I’ve posed his question to the writers for their consideration in Overthinking this week. We’re long past bubble-bursting here when all of the still-major MMORPGs are four years older. What exactly are we looking at? Why is the obvious demand for MMOs not being met?

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Star Citizen deep-dives personal weapons as alpha 3.2 heads to the PTU

Star Citizen’s Around the Verse this week begins with a recap of what the studio is working on, including character animations, missions, planetary resources, scanning, combat AI, props, ship interiors, rest stops, hangars, and maybe the most interesting bit (if you’re suffering from sci-fi exhaustion): overland biomes for planets and moons – you know, like where you’re going to plop your home away from home.

The feature for this episode focuses on personal weapons, specifically the larger assault weapons. Pew pew, etc.

Incidentally, there are loads of leaks from 3.2 littering the Star Citizen subreddit right now, including patch notes, mining updates, and a list of ship balance changes en route. As the mods have noted, they do not work for CIG and will not be pulling down the posts, NDAs be damned, so have fun with that. It probably won’t matter much longer anyway as 3.2 is soon to hit the PTU, or so said the extended downtime notice last night.

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Make My MMO: Pokemon-inspired ‘creature-collection adventure’ MMO Temtem is about to fund Kickstarter (June 2, 2018)

This week in MMO crowdfunding, Temtem, “the massively multiplayer creature-collection adventure” that hit Kickstarter this week, is looking like a win, as it’s secured most of its $70,000 goal in just its first few days and will soon be on to stretch goals. It’s clearly inspired by Pokemon, with adorable graphics and critters, breeding system, housing, character customization, story campaign, and yes, a co-op online world to romp in. (With thanks to Jose on this one!)

“The days of traveling solo are over; in Temtem the world is a massively multiplayer one. Tamers from around the world can join and you will be able to see them around you, living the adventure with you and fighting to become the best Temtem tamer. Chill with strangers, make new friends and battle them or trade your goodies; the dynamic online world is full of possibilities.”

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Star Citizen’s Around the Verse covers Squadron 42, scanning mechanics, and the Aegis Eclipse

This week’s Star Citizen Around the Verse takes a quick detour into Squadron 42 development. CIG zips through weapon animations, ship AI progress, spacescaping, the Bengal carrier, NPC AI (this part is really nifty), and character art and costumes. As the studio points out, development on S42 usually carries over to Star Citizen itself – and that includes shipboard scanning and radar systems, the subject of the episode’s feature middle. You wanna know what you’re stealing, harvesting, or blowing up before you do it, right? Right. Finally, there’s a Ship Shape segment covering the development of the Aegis Eclipse and touching on the ship roadmap and new biweekly cadence.

Meanwhile, if you’re still reeling from last weekend’s news that the game now has a de facto $27,000 pledge tier concierge level, check out this official support doc, which breaks down all of the Chairman’s Club buy-ins publicly, from the folks who have PTU access for their package on up through the $1000 and $10,000 ranks.

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The Daily Grind: What are some useful alternatives to the term ‘pay-to-win’?

Deep into the Relay article on whether Star Citizen is pay-to-win that we covered a while back, the author, Commander Llama, said something I thought deserved illumination.

“I’m also sorry the very term Pay2Win is a bit of a misnomer. It’s often read literally, and it’s also used as a sort of slur. All of this stunts any discussion from the start. Maybe we do need a new term, although we don’t need twenty different terms, each individually defined.”

He’s not wrong that there are lots of definitions of pay-to-win, and each one is dependent on interpretations of the words “pay” and “win,” which sort of makes sense – plus you’ve got the folks who use it for every game ever, or who apply it only to PvP, or who insist that winning faster or winning stylishly doesn’t count, and on and on. That’s no doubt why some folks have proposed other terms, like pay-to-play or pay-to-convenience or pay-to-cosmetic, to provide some clarity.

Let’s imagine for the morning that we’re going to collectively abandon the term and replace it with other terms that are more specific and helpful to genre debates. What are some useful alternatives to the term “pay-to-win”?

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Make My MMO: Star Citizen’s Legatus pack offers 117 ships for $27,000 (May 26, 2018)

This week in MMO crowdfunding, Star Citizen’s crowdfunding reached new heights as Cloud Imperium posted the Legatus pack, a huge bundle pack that runs $27,000. That seems ridiculous, but it also includes a ridiculously huge number of ships – 117, in fact, with 163 extras (things like beacons, modules, posters, and additional models). If you’ve already got that much skin in the game, it might be worth consolidating into this package. If you’re new, it might take more effort; forumgoers have posted that the pack is visible only to people who have already paid $1000, so you’ll need to contact CS and tell them you have a pile of money ready to go. With thanks to Cotic for the tip!

Meanwhile, Elite Dangerous caused bizarre controversy with its Memorial Day weekend event, Fractured prepped a Kickstarter, Greed Monger refunds continued to stall, and The Flower of Knighthood launched a Kickstarter with a $600,000 goal.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Star Citizen talks legacy armor and science gameplay

Strap on some legacy armor and check out the spiffy new helmet HUDs in Star Citizen, because this week’s Around the Verse episode is all about advancements in the game’s persistent universe. There is also plenty more talk about the lore behind the game world.

Another exciting development for the space sim is talk of the science gameplay. “Science” in this case covers a lot of peaceful activities related to charting systems, scanning objects, and examining alience creatures. The team gave a few new examples of science missions, such as searching for, intercepting, and destroying a rogue asteroid, and giving some first aid to rescued critters.

Catch up on all things Star Citizen with the latest episode of Around the Verse, which is waiting for you below!

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