star citizen

Official Site: Star Citizen
Studio: Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre: Sci-fi Sandbox
Business Model: B2P (Cash Shop)
Platform: PC

Make My MMO: Camelot Unchained’s beta will be born on the fourth of July (February 17, 2018)

This week in MMO crowdfunding, Camelot Unchained invites you to break out the sparklers because the game will finally launch its long-delayed beta one on July 4th. That’ll follow the “feature lock” date of June 12th. We got the whole scoop in our interview earlier this week!

Meanwhile, Star Citizen posted a new ship sale, had a nice friendly chat with the BBB, and talked about the thrilling topic of refueling. Plus, Crowfall got a lore update, Albion updated its Kay build, Pantheon teased its pre-alpha, Project Gorgon detailed its Steam preparation, and mecha-shooter Pantropy updated its ongoing Kickstarter.

And Maguss, the wizarding MMOARG that raised almost half a million bucks on Indiegogo, launched its open beta on iOS and Android this morning.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Star Citizen’s new $185 Aegis Vulcan support ship is so ugly it’s cute

On this week’s episode of Around the Verse, Star Citizen’s Sandi Gardiner and Chris Roberts bookend segments on the ship pipeline in the game. Did you know Star Citizen has introduced 114 ships, vehicles, and variants since the start of development? Neither did I. Here comes another one: the Aegis Vulcan. The adorably ugly and chunky ship is essentially a utility starter support spacecraft that packs in repairing, refueling, and rearming. Says CIG,

“It’s a versatile support ship. It’s there to support other ships. It’s not great at combat. It’s not great at transport. It’s not great at racing. It’s there for helping out with other ships. So if you’re that sort of person that is interested in the not more active combat side but helping others, then this is a really great entry into that, because it does allow you to help out massively for ships that run out of fuel, ships that have minor damage, ships that run out of ammo and any of these ships could be stuck out in deep space. They can call for your help, and you can go out there and give them just enough to get them where they need to go to. It’s sort of like the space AA or AAA for America. You call them up. They give you just enough to get to where you’re going, and then you can do your full repairs, rearm, refuel there.”

It’s also for sale as part of the early VIP optioning system. It’s $185 right now (warbond price), and it is actually scheduled to no, it won’t make it into the 3.1 alpha (thanks Dividian).

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The Daily Grind: Which MMO is the absolute best if you’re a whale?

At the end of every year, I always do a Daily Grind on the most expensive MMO to play at that exact moment, with the implication being that expenses are bad for the average MMORPG. What I don’t think we’ve ever done is flip it around and ask which MMO is actually best for the whales. That’s what MOP reader Arsin wants to know.

“I’ve got the money to win at pay-to-win,” Arsin wrote. “What pay-to-win MMO gives me the most bang for my buck?”

I’m positive the temptation will be to point at Star Citizen or some other Kickstarter game that lets you pile thousands of dollars in for content – but that content hasn’t actually arrived and probably shouldn’t constitute bang for buck just yet. So let’s consider live MMOs only and imagine that money is truly no object. Which MMO is the absolute best if you’re a whale?

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Perfect Ten: The tabletop GMs behind MMOs

One of the advantages to computer RPGs, I’ve always thought, is that you don’t need a friend who you can alternately sucker or bribe into taking on 80% of the work that’s involved in making a tabletop RPG fun. You just turn on the game and it goes. The downside, of course, is that you also don’t have the advantages of having a GM in charge of the game, so you don’t get that personal connection and that sense of familiarity.

Except that’s not entirely accurate, is it? Yes, these games do not have a person eagerly perched behind a screen explaining how your characters have screwed everything up forever, but you still do get the same sense of a specific GM guiding the game over time. Because there are certain quirks, certain constants, and over time a feel to the game that informs what sort of GM you’ve got running the game. So let’s talk about the GMs running some games.

I warn you that if you’ve never played any sort of tabletop game, this column may not make a whole lot of sense. But if you’ve never played any tabletop RPGs I don’t understand how you live and thus cannot promise to target you reliably. Sorry.

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Star Citizen’s Cloud Imperium reps meet with California Better Business Bureau

Cloud Imperium apparently met with representatives of the Better Business Bureau in California for an “introductory meeting” that the Star Citizen studio described as “cordial and constructive.”

Polygon reported last night that that meeting with the consumer advocacy group was arranged at the request of CIG following the news of two high-value ($25000 and $16700) refund requests that had allegedly been given the runaround (and indeed, refunds after a long period of time are seldom given by CIG at all). One of those fans had apparently filed a complaint with the BBB.

But BBB CEO Steve McFarland seems pretty pleased with the way CIG, which is not a member of the BBB, is handling backers, particularly in regard to the public roadmap of the game’s production. He said that his goal for the the meeting was “to encourage CIG to improve communications and transparency on their production schedules to existing and new clients that may reduce confusion and frustration on future product/revision deliveries” – delivery issues apparently being “the most common BBB consumer complaint.”

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Make My MMO: Dual Universe’s second crowdfunding effort and Massively OP’s third birthday (February 10, 2018)

This week in MMO crowdfunding, Dual Universe is still zooming along in its pre-alpha, and it’s addressed just that in a new AMA this week. The studio acknowledges that the game’s development has become delayed (you’ll recall it was originally supposed to launch a full alpha last fall) but that money isn’t an issue. “Don’t worry, we are OK,” Novaquark tells backers. “We are going to publish a roadmap before Summer. For the 24/7 [testing], this is a high level priority, and we hope to be able to get you there in a few weeks. It won’t be full time however, but more like full week-ends to start with.” The studio also says it’ll launch a second crowdfunding effort later this quarter.

On a more meta note, today marks Massively OP’s third birthday as an independent MMORPG website, and the plain truth is that wouldn’t be here today without the generous donors who contributed to our original Kickstarter back in 2015, our Patreon and PayPal donors, our Twitch subbers, our Amazon clicky-clickers, and you lovely folks who whitelist our ads. You and we are living proof that crowdfunding can work! Thank you all so very much from the whole team. Here’s to three and many more!

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Star Citizen is balancing the crap out of ship weapons as the Crytek lawsuit drags on

Chris Roberts is joined by CIG Leader Writer Dave Haddock for this week’s episode of Star Citizen Around the Verse, during which they check in with multiple studio reps who reinforce the decision to move to quarterly releases as well as better organize projects within the individual studios to actually deliver 3.0.1. And the deep-dive this week? It’s all about weapons. Pew pew. Specifically weapon balancing.

“We want to make sure that each weapon type – say the scatter gun – is relatively balanced towards a cannon weapon type or a hypothetical beam cannon type,” Tech Designer Andrew Nicholson explains. “So the scatter gun will do more damage that a regular cannon but obviously it’s rate of fire is slower. And we just make sure that all these parameters fit in the correct range that we give them on a per size basis, and that nothing is too strong or too weak.”

Meanwhile, the Crytek lawsuit continues. As of yesterday, the judge in the suit canceled the hearing with oral arguments set for today, noting she would be considering the existing arguments for and against dismissal.

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Massively OP Podcast Episode 156: Downfalls and uprisings

On this week’s show, Bree and Justin mull over the fate of MOBAs, investigate Alganon’s nebulous state, talk about why subscribing to an alpha test might not be the smartest thing in the world, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Daily Grind: What would you pay for an MMO subscription in 2018?

Here’s something you probably didn’t know about Camelot Unchained: Yes, it’ll have a sub, but it won’t be $15. Mark Jacobs re-confirmed that it’ll be less than the industry standard down in our comments a few weeks ago. It’s been rattling around in my head since then as subscriptions just keep popping up in the news. Star Citizen has an optional sub in alpha. Age of Conan just lowered its subscription rate. And the biggest subscription MMO in the world seems to have no problems moving a bajillion expansions, driving token prices to fluctuate. Did we hit rock bottom? Are we just watching the price reset in a new era?

I’m currently paying $13 a month for an old-school game because nobody else has content that even comes close. I wouldn’t hesitate to pay more for an MMO I couldn’t wait to play. In fact, I was prepared to pay more than $15 for CU. Would you? What would you pay for an MMO subscription in 2018? And what would you expect from an MMORPG charging a subscription?

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Make My MMO: Crowfall’s EU servers, Camelot’s newsletter, Star Citizen’s perks (February 3, 2018)

This week in MMO crowdfunding, Camelot Unchained’s idea of a “short” newsletter is still over 3000 words, but it’s live this week with a rundown of the news that’s still buzzing from January: that the studio is making new hires left and right in the wake of a huge cash investment that’ll speed up production of the game. It’s also called its first alpha a success now that it’s smashed some lag bugs.

And in surprising news, one of the principals on Greed Monger actually began processing refunds for its 2012 MMORPG Kickstarter after years of abandonment.

Meanwhile, the Elite Dangerous community thwarted griefers, Star Citizen added earliest test access to subscriber perks, Legends of Aria began another round of beta, AdventureQuest 3D teased its new Paladin class, Albion Online rolled out another update to the Kay patch, Dual Universe’s pre-alpha edged up to R0.8.16, and Crowfall made good on its promise to get the EU test servers up and running.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Legends of Aria starts its closed beta (February 2, 2018)

Congratulations, Legends of Aria, we’re glad to see that you’re in closed beta now. It’s been a twisting road for this particular title, but we’re hopeful that the road ahead will be filled with fun and success. What? That was serious. There was no sarcasm in there. Seriously, it’s sometimes hard to tell.

Other beta news? Sure thing, buddy. Just for you.

Ah, it’s not really a new year until we’re arguing over spacecraft, is it? But don’t you worry, we’ve got our usual list down below, and we’re always interested to hear from you if something isn’t on there that should be, is on there that shouldn’t be, or should be on there and is on there but isn’t listed in the right test phase. Let us know down in the comments!

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Star Citizen touts Squadron 42 progress, monthly studio report, and the 3.0.1 alpha

The Star Citizen crew is back to work on Squadron 42 in 2018, as chronicled in the latest episode of Around the Verse. The Frankfurt studio, now up to 79 people, says it’s hard at work on fog and lighting, AI, graphics, weapons, engine performance, and ambient occlusion. The feature bit is all about the cinematics whipped up for the big stream reveal just before Christmas – you’ll recall it as the scene where Mark Hamill is kind of a jerk to your noob self.

Meanwhile, CIG has also just released its monthly studio report. And as teased earlier this week, the Star Citizen 3.0.1 alpha has landed on the PTU for testing, although you’ll note that now you’ll need a subscription to guarantee your earliest access to it, else you’ll wait for your invite. Bonus, now the game has monocles.

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