star citizen

Official Site: Star Citizen
Studio: Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre: Sci-fi Sandbox
Business Model: B2P (Cash Shop)
Platform: PC

Star Citizen aims for a mid-February patch

If you are not satisfied with being aware of a game at its broadest, highest-level perspective during development, you might be keen instead to know what is going on day-to-day with a title of particular interest. For these types, Star Citizen has posted a new production schedule for January, showing the planned progress over the next month on various projects.

The team said that it is aiming to bring out Patch 2.6.1 on February 16th, although these things do change. Between now and then, work is being done on Star Marine, ship balance, bugs, UI, and network improvements.

"2.6.1 is intended to be a bugfixing/polish patch rather than a larger content patch," the team reported, "with the main aim of improving the player experience and building upon the foundations for features we introduced in 2.6.0. Because of this, we’re aiming for a closer release date than for our larger patches since there are fewer features being worked on. What we have represented in the schedule below are the smaller improvements to improve the player experience, such as further balancing to ship speeds, improvements to grenades in Star Marine, and some new additions to the menus."

Source: Star Citizen

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Make My MMO: Project Gorgon's new shop, Crowfall's investor tally (January 21, 2017)

This week in MMO crowdfunding news, Project Gorgon opened up a brand-new web store. "Currently, we are listing four crowdfunding packages from our prior Indiegogo Campaign in order to continue to raise funds until we launch on Steam Early Access," Elder Game says. "This will give those who found out about us as our Indiegogo Campaign was closing to donate and get the awesome benefits that come with doing so. The three packages that are being offered are: The Horseback Explorer, Patron, and Duke. We will not be offering a standard Contributor package as we want to encourage all those interested in a standard Project: Gorgon key to purchase directly from Steam once they become available."

Meanwhile,

  • TUG resurfaced after raising millions and a year of rework to say it's now focusing on producing a "minimally viable product."
  • We chatted with the Ship of Heroes team about its development.
  • Descent: Underground's Tenebrae update introduced a brand-new map.
  • The Exiled announced a February 23rd Steam early access launch.
  • Crowdfund platform Fig revealed it has raised nearly $8M in a financing round for venture capitalists.
  • Crowfall's Indiegogo-based equity crowdfunding campaign drew to a close, raising over $668,000 from over 1200 investors.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Star Citizen fends off pirates (the fun kind)

One thing that's for certain in the future of interstellar expansion, and that is the assurance that plucky pirates will take their Jolly Rogers out to the stars to follow the call of treasure and conquest. So don't act surprised if you encounter one or two -- or two hundred in Star Citizen.

In the latest episode of Around the Verse, Director of Community Engagement Ben Lesnick explained how players are dealing with buccaneers in the game: "With Star Citizen Alpha 2.6 we introduced a pretty exciting new game mode called Pirate Swarm. Pirate Swarm is essentially a 'gauntlet mode' that throws you against wave after wave of enemy planes. Unlike our previous gauntlet mode, Vanduul Swarm, Pirate Swarm has a whole variety of different ships, ranging from the M50 interceptor to the Constellation multi-crew ship."

You can read the full transcript of the episode courtesy of the folks at Relay or watch it for your own bad self after the break.

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Star Citizen Q&A addresses the persistent universe

For MMORPG players, at least, the holy grail of Star Citizen's rollout is its persistent universe: a shared, ongoing server that's most familiar to what we are used to in our genre. It is probably going to be one of the last modules released for the game, which is why the team hasn't spent as much time talking about it as other, more imminent features.

Yesterday was different in this regard, as RSI sat down for a lengthy Q&A session about the persistent universe. Efforts were made to differentiate between standard MMO formats and Star Citizen; for example, planets won't gate players by level but by the gear needed to land on them. Other topics included disconnects, planetary exploration, lengthy guild campaigns, spawn rates, environmental dangers, currencies, distress beacons, and farming.

Give the 36-minute Q&A a watch after the break!

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Make My MMO: The Repopulation's new owner, Shards Online's alpha (January 14, 2017)

This week in MMO crowdfunding news, Above & Beyond announced that Hero Engine company Idea Fabrik has acquired all rights to its indie sci-fi sandbox MMORPG The Repopulation and will be relaunching the game -- in the Hero Engine -- with a new content patch sometime in Q1 2017. The game had originally raised $230,000 in Kickstarter funds in 2012 and 2014 and made it to early access in 2014, only to become entangled in a financial drama with Idea Fabrik over a year ago, which kept the game offline for a year while A&B built Fragmented with the goal of porting Repop to Unreal. The port will no longer be happening, but A&B is still working on Fragmented's console version. Definitely check out our whole article on what's up -- we've got an exclusive interview with A&B there as well.

Meanwhile,

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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Here's how Star Citizen's alien languages are being constructed from nothing

"Don't waste your time learning Klingon, it ain't no use," Luna sang way back in 1996, but clearly, they had never met Britton Watkins, a man who's made a career out of learning, creating, and teaching made-up alien languages and is now working on Star Citizen.

In fact, that's what this week's Around the Verse is all about. The series is back, kicking off its first episode of the year with a special edition featuring veteran Hollywood conlang linguist Britton Watkins, who's putting his fluency in Na'vi and Klingon to work creating the written and spoken languages of the Xi'An and Vanduul (the latter of which is portrayed by Andy Serkis above) in the Star Citizen universe.

"You’re doing motion capture with live actors, so they need to be able to pronounce everything, so the phonologies of these languages are pronounceable by human beings, 100%, and they will be pronounceable by talented game players and other people who want to learn to make those sounds," Watkins explains.

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Star Citizen players capture the game's beauty in new dev video

Thanks to the new camera controls that came in Alpha Update 2.6.0, Star Citizen players have been capturing all sorts of striking vistas from the upcoming space sim. The dev team took the best of these, including still photos and combat action, and put it together in a highlight video that claims "100% in-game footage, 100% captured by players."

If you haven't been following Star Citizen that closely or have written it off because of drama, you might be persuaded to take a closer look after seeing this video. Sights of ships, characters, and interstellar phenomena (including a lightning storm in an asteroid belt) all speak to the title's attention to detail.

You can soak your eyeballs in the majesty of the cosmos after the break.

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Make My MMO: Refunds for Hero's Song (January 7, 2017)

This week in MMO crowdfunding news, refunds continue for Hero's Song, which was canceled the day after Christmas with the promise to reimburse all those who backed the game through Indiegogo or on Steam early access. A new Indiegogo announcement from John Smedley yesterday says that Pixelmage has finished processing all pending requests -- manually -- and will soon begin mailing checks. "On the PayPal front we're awaiting having our PayPal account authorized to do this," he writes, suggesting that will be resolved early next week.

Meanwhile, take note, future MMO devs: If our readers are any indication, Kickstarter is probably not going to be your ticket to cash in 2017.

Read on for more on what's up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we've got our eye on!

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The most popular MMORPG conversations of 2016

Last week, we posted a rundown of the most popular MMORPG articles of 2016, calculated strictly by the number of pageviews they got. Today, we're going to take a look at the most popular articles of 2016 as measured by comments, which provides an entirely different overview of the year and the genre. The other list was stuff you clicked on, but this? This is the stuff you cared enough about to comment on -- and boy did you ever.

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MMO Year in Review: Turbine gave the ring to the eagles (December 2016)

This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2017.

Ah, December: The month of endless annual awards... and end-year studio catastrophes. This round, all eyes were on venerable MMO studio Turbine as it announced it had spun out a new indie studio to take over Lord of the Rings Online and Dungeons and Dragons Online, as published by none other than Daybreak. Lost in the shuffle? The Asheron's Call franchise, which will sunset in January 2017.

Meanwhile, gamers paid tribute to Carrie Fisher, Hero's Song went belly up, Star Citizen launched Star Marine, Elder Scrolls Online teased housing, and Nostalrius relaunched.

And we rolled out our annual MMORPG awards, plus our blooper awards, weirdest stories, and other meta roundups.

Read on for the whole list!

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Star Citizen talks about the process of creating lore

"We wanted to take some time to day and talk about the process, how lore is actually made for a video game, since that's not a part of a video game's story that's often told."

And thus begins a remarkable, nay, monumental episode of Star Citizen's Loremaker's Guide to the Galaxy. OK, maybe it's not going to rock your world, but it is kind of interesting to hear about the years -- dating back to 2012 -- of lore creation for this upcoming space sim.

If you can't wait to sink your teeth into the backstory and world setting of Star Citizen and Squadron 42, you'll want to check out this week's episode!

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Betawatch: Hero's Song abruptly stops the music (December 30, 2017)

This kill-happy year of 2016 has claimed a lot of lives, and the last week has also killed another game. Hero's Song has been unceremoniously cancelled, with the studio shutting down and a call for all backers to collect refunds for any money invested. This may not have been unexpected news when it failed to succeed at either of its crowdfunding pushes, but it's still sad news.

Meanwhile, whilst the rest of the world was quietly recuperating, some other interesting tidbits of beta news did come out this week:

And that wraps up our betas for the year. Of course, there's still a list down below, and you can let us know if something switched test phases without us noticing... but for now, we're just going to wait until 2017. You know, in two days. Here's hoping for good news.

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Massively OP's Best of 2016 Awards: Most Anticipated MMORPG for 2017 and Beyond

Massively Overpowered's end-of-the-year 2016 awards continue today with our award for Most Anticipated MMORPG for 2017 and Beyond, which was awarded to Star Citizen last year in an incredibly close vote. This year's was close too, but dang, a lot of the games are the same because they still aren't out.

Don't forget to cast your own vote in the just-for-fun reader poll at the very end!

The Massively OP staff pick for Most Anticipated MMORPG for 2017 and Beyond is...

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