Star Trek Online’s new sector space looks beautiful

    
46
The walls of sector space are coming down in Star Trek Online, creating a more wide-open galaxy for captains to explore. But what will that look like?

A new dev diary from the team goes through the lengthy explanation of how sector space will function after the next big update. Instead of having several galactic zones, the new map will have three large areas: alpha, beta, and delta quadrants.

The team reorganized over 350 systems to fit with the new map and even added a few new systems (such as Tellar, Trill, and Betazed) for Foundry use and future content expansion. Astrometrics has received an overhaul, and players will experience stars and planets on the map that are significantly bigger than their ship in order to give the impression of true size.

[Source: Dev diary. Thanks to Michael for the tip!]
newest oldest most liked
Subscribe to:
Reader
Kickstarter Donor
Peregrine Falcon

So they completely redid sector space again? Did they add exploration?

lolelolols
Guest
lolelolols

May re-visit this game.. looks like a nice change.

Styopa
Guest
Styopa

Looks very much like Starfleet Command from the above screenie.  That’s a good thing, because DAMN SFC was a great game.  Just a *hint* too early for the ubiquitous internet.  If someone would simply update the engine/game to take advantage of today’s hardware, I’d cheerfully hand them $50 for a game I basically already own.
Add in a real persistent universe (or better, to run your own, with open ended dynamic campaigns), and the ability to mod, etc…TAKE MY MONEY!!!
Sadly, Taldren is gone, Quicksilver seems to be moribund (website last activity looks like 2006?) and Erik Bethke has moved on to mobile and casino games.  /sob.  This now makes me want to go weep over my SFC cds.  I hate you massivelyop!

syberghost
Guest
syberghost

Rebel Engie had they not been able to utilize an existing engine to build this, they would not have received the license. They wouldn’t even have pursued it. STO wouldn’t exist, in any form, today.

The only other company that even looked at the license didn’t take it in part because their engine wasn’t ready, and is currently developing at least three MMOs from an existing engine, with mention that they have ones they haven’t announced yet starting on that engine. This is the industry growing up.

Rebel Engie
Guest
Rebel Engie

Every couple of years they do an update that makes the game look less and less reminiscent of the Champions Online engine they based it on.
While it’s a good thing that they are moving away from it, the clumsy and cheap-looking UI, and avatar-is-now-a-ship type bugs in the early betas and launch, alienated a lot of people.
One thing to be learned from this is that code reuse on this industrial scale doesn’t have a place in MMO development.
Or any artistic endeavour.
(lest you end up with an Andy Warhol Campbell Soup MMO)

bossrprouse
Guest
bossrprouse

ThreeSpeed bossrprouse Then you should get along fine. It’s casual friendly, and fun to play.

Devil Olive
Guest
Devil Olive

Snky Will not happen under PWE.  Better Cryptic loses the license and a new company — hopefully not parented by an awful company like PWE/EA/Nexon — takes up the challenge of delivering the Prime Universe to players.

ThreeSpeed
Guest
ThreeSpeed

bossrprouse ThreeSpeed Thank you for the feedback.  I’m going to give it a try.  I always liked Star Trek and I don’t want to play competitively, I just want to mess around in a fun space game.

bossrprouse
Guest
bossrprouse

ThreeSpeed To add my two cents, I started it back up a couple months ago, when the last time I was playing was 6 months after release, so I have a huge gap of missed time. Honestly, if you want to play this for Star Trek, you’ll be happy. If you want to play this for story, it has its ups and downs. If you want to play this for exploration, you’ll be happy here too. Now, if you want to play this for PvP, it’s pretty light, and if you want to play this for unlocking everything, that will be very costly. There are a lot of special ships restricted to RMT and/or long game grinds. The big but here is if you’re happy with the core ships that are most common in the Star Trek universe, then you will be fine.
You can play for free forever. “Expansion” packs aren’t for access, you can go to all the places, play (almost) all the races. Those packs are basically like large discounted store item packs, stuff you can ignore. When you start the game, you aren’t greeted with a store page or anything. As a matter of fact, I almost forget there is even a store sometimes, except when lockboxes drop, and I usually just delete those. You’re given a fair amount of inventory and bank space that is local to each character, and you have a reasonable amount of shared bank space. You don’t need to make a lot of credits to play casually, and you can probably ignore the dilithium stuff unless you want to buy extra ships over the free one you get each 10 levels until 40.
The 40 ship is built well enough to take you the rest of the game. as long as you are casual. If you like to be best of the best, then you’ll be hit by the store.
The biggest short coming would be the respec stuff. I know enough of the game to create my character without needing to respec, but for completely new people, that may hit you, but they are pretty cheap for real cash, or you’ll have to grind out the dilithium and exchange that for the cash shop currency.
Hope that helps you decide whether to try it or not.

Rayko
Guest
Rayko

JonBuck ” Not to mention the comically over-sized interiors that were there at first due to camera limitations.” 

I was just telling my wife about this last night , how on TOS they had a meeting in a large room except for a small, shitty wooden table in the center.  Unrealistic waste of space( no pun intended).