Shards Online newsletter talks road map, stress test, and more

    
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Shards Online newsletter talks road map, stress test, and more

Shards Online fans, did you see the latest newsletter from Citadel Studios? If not you should go read it. For one thing, you can learn about the latest pre-alpha stress test scheduled for this Saturday, March 28th at 2:00 p.m. EDT.

For another, project lead Derek Brinkmann has penned an update letter that details everything from progress on Celador — the game’s first true map — to animal AI to 20 new harvestable resources.

[Source: Newsletter]

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sdyaris
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sdyaris

Almost ready to give them my money.

Feydakin
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Feydakin

I played it for a very short time during a pre-alpha Twitch stream I think it was… it gave me a really awesome Ultima Online style vibe, with better graphics, but the same isometric view. It’s got a ton of potential, and I’m really glad their crowd funding has been successful so far.

Walpurgisnacht
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Walpurgisnacht

Supreem_CS Walpurgisnacht I don’t know if you’ve ever played BYOND games but this sounds like that but better. I remember BYOND was very popular back in the day, especially with anime fans. Fans would use the BYOND client to code, icon and map their own games. I think once this game releases and if the development tools are simple enough, it can become very popular. I am looking forward to it!

http://www.byond.com/games/

Supreem_CS
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Supreem_CS

Walpurgisnacht

Walpurgisnacht
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Walpurgisnacht

Was this the game where you could basically create your own worlds and rulesets and host your own servers? I thought it failed to get funding on Kickstarter.

PaganRites
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PaganRites

I had a lot of fun last test protecting the farmer or whatever. Game is shaping up nicely.

omedon666
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omedon666

Still truckin’ along!  So proud of these guys, they’ve stuck to their vision, while not being afraid to refine that vision, and know what they want out of the project!  Can’t wait to get in at Alpha 1!