It has been a long time since Massively OP’s MJ visited Citadel: Forged with Fire. But with the big Reignited update, now is the perfect time to jump back in. She’s going to begin with all the changes and additions in character creation and before venturing into the world. Tune in live at 9:00 p.m. to discover the changes with her and see how development is going.
What: Citadel: Reignited
Who: MJ Guthrie
When: 9:00 p.m. EDT on Friday, August 10th, 2018
The Legends of Aria team sounds as if it has a lot on its plate right now. The team posted a road to launch update to keep fans appraised of the plan from here to release.
And there is a wee bit to do: “We need to implement a list of features (like fixing the map, adjusting the UI, loot, and more) and then go all in on bugs and stability for the next few weeks. We need to lock in some stress tests. We need to close the servers for some focused testing. We need to wipe the servers for the final time, and give our crowdfunders and founder’s pack buyers their head start. And we need to launch on Steam early access.”
Because that’s not enough, the team is throwing two events this month, a 6XGM event on August 17th and a Permadeath Mod event on August 30th. Following that on September 4th, the servers will go dark in preparation for early access some time in October. Hopefully. “Going to Steam is the natural next step for a game that began with crowdfunding and needs a critical mass of population in order to succeed,” said the team.
It’s almost like a brand-new game altogether.
Tomorrow will witness a massive revamp for the multiplayer magic sandbox Citadel: Forged With Fire. The team has been building up to the Reignited update for a good long while now, stoking the community’s excitement for what promises to be a huge step forward for this early access title.
Reignited will introduce a brand-new system of “dynamic spellcrafting,” the cooking profession, farming, full character customization, raid balance, PvP notifications, a HUD and UI overhaul, more and varied quests, visual improvements, and a full balance pass to most of the game’s key systems.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from TERA, Vindictus, Realm Royale, Path of Exile, Elder Scrolls Online, League of Legends, My Dino, Citadel: Forged with Fire, PUBG, Armored Warfare, Paladins, Diablo III, EVE Online, and Star Trek Online, all waiting for you after the break!
One of the great benefits of reading the wealth of MMO blogs out there is that you can touch base on a huge variety of games that you might not have time to play. Haven’t gotten around to checking in with the indie sandbox Legends of Aria? The blogosphere has you covered!
While Superior Realities thinks that there’s a “skeleton of a good game” in Aria, he wasn’t won over by the closed beta: “After about thirty minutes of dealing with bugs, spectacularly tedious and old school gameplay, and generally terrible design, I decided life was too short.”
Inventory Full felt that the game had featureless maps but probably deserved a longer look, and Levelcapped said that Aria is “so damn close to being an Ultima Online sequel that it’s both wonderful and blasphemous at the same time.”
Alpha is but a memory from the past — Legends of Aria has moved on to closed beta. That means Massively OP’s MJ needs to dive in and see how things are going. She already likes the choices on character create. Tune in live at 2:00 p.m. to check out the beta version of…
What: Legends of Aria
Who: MJ Guthrie
When: 2:00 p.m. EDT on Friday, July 20th, 2018
It’s been a hot minute since we checked in with Citadel Forged With Fire, but Blue Isle Studios is pushing through the negative early access reviews to deliver a hefty patch tomorrowday. Character creation is getting the biggest punch-up.
“As many players noted during our first year of Early Access, our character customization options were quite limited: Players were historically only able to modify two physical components (ie: head type and hairstyle). With this update we’ve upgraded this with a total of thirteen new customization options, all of which (aside from head and hair) can be precisely tweaked and modified with full slider support!”
The company does note that hitboxes/jump height won’t be affected by the character changes, so it shouldn’t affect PvP. That said, PvP is getting rebalance of its own, raid spells will be harder to craft, damaged structures will appear on the map, spawn rates should be “dramatically” sped up, resource yields will go up, mana management should be less irritating, weapon trees will revert to their old layout, and you can finally delete your old toons.
It’s a big day for indie MMORPG Legends of Aria, as its second closed beta official kicks off with a server wipe and a juicy patch. CB2, as we’ve previously covered, revamps the game’s art, adds detail to the cities, adds a diurnal cycle, backer rewards, new encounters, better shops, a more realistic map, new tameables, saddle storage, new music, secure house trading, crafting orders, the dungeon revamp, and better fast travel.
“It feels like a different game, and we need to gather as much feedback as we can to get things just right for Open Beta and the Early Access launch,” Citadel Studios’ Derek Brinkmann opines in his letter to testers today, and that is where you come in: The Aria team wants you to test and has ponied up a bundle of trial keys to get the MOP readers in and playing. Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
Citadel: Forged with Fire underwent a major evolution yesterday as it began testing out a major overhaul to the game’s core systems and the addition of several new features. This test, which hasn’t yet been ported over to the live servers, represents another big step toward release.
“Starting right now, you will be able to access a special test branch of the game, granting you an early opportunity to try our new spellcrafting, farming and cooking features,” the studio said. “Additionally, Citadel has been rebalanced and reimagined from top to bottom. Player progression has been tightened up, AI and optimization have been greatly improved, and the Ignus’ visuals have been enhanced with a ton more life and vibrancy.”
Citadel is currently 50% off on Steam at $12.50 until July 5th.
Legends of Aria has a big reveal today: It’s completely revamped its graphics ahead of its second closed beta. The word Citadel uses is “drastic,” but, you know, the good kind of drastic.
“On July 12, we will be starting a new phase of testing called Closed Beta 2. It will have hundreds of bug fixes, new features, and…an entirely new look for Legends of Aria,” says the studio. “Something this dramatic seems like it should have taken months and an army of people, right? But that would have been a poor use of your investment in us, as gorgeous as these look. It’s been primarily the work of our artists (say hi, Austin and Tiffany!) and a bit of a hand here and there from everyone else, when they needed a short break from bugs and features. We hope you love the new graphics and that they delight you.”
Meanwhile, Citadel is running a community-wide internet scavenger hunt. There are 15 new screenshots of the game hidden on 15 different media outlets and streaming accounts; the first person to find them all is getting the top-end preorder pack for the game. Not bad at all for finding some links! Hint hint, one of the clues is hidden on Massively OP (but it’s not on this article!).
Chances are that you have never heard of Citadel of Sorcery. MJ, our resident “has played every MMO in the universe” expert, only vaguely recalled this very indie title. But now it looks like you won’t be getting to know the game better, as the developers have announced that the game’s development is shutting down.
The fantasy MMO, which has been in development for 14 years and hung off of a promise of a truly dynamic world, operated on donations from fans alone. That wasn’t enough to keep it going, nor was the slower-than-expected engine development from another company.
“You made some amazing progress and worked hard to make this dream come true,” the team said. “Unfortunately, there just weren’t enough believers to get sufficient funding to push this to completion.”
It’s a big day for Legends of Aria and its beta testers, as the game is undergoing some pretty meaty changes to combat and stats, “heavily” inspired by player feedback.
“The goal of these changes has been to solve three distinct problems,” Citadel Studios says. “Increase the predictability of both warrior damage and interruption rates for magic spells. Increase the options for players to end fights sooner. [And] introduce opportunity cost to warrior combat through meaningful decision making and tactics.”
Notably, the game will now integrate critical hits, stamina-based swing calculations, rework armor proficiencies, shooting on the move, new craftable potions, and new abilities for warriors, archers, and rogues.
Fight for your right to party, kids! Or at least for your chance at loot assigned by an unfeeling, uncaring random number generator. Legends of Aria is stepping up its game this month with a major overhaul to its combat system.
The developers said that the overhaul came as a response to three major issues: long fights, unpredictable Warrior actions, and a lack of decision making. In the patch, agility has been switched over to stamina when calculating movement and combat speed. The stamina pool refills slowly, requiring players to choose between weapons with different stamina requirements.
Other changes coming with the patch include the addition of critical hits to interrupt spells, a mortal strike secondary ability, additional prestige skills for the Archer and Rogue, the ability to fire while moving, specific armor proficiencies, weapon ability miss rates, weaker heal spells, and stamina and mana potions.