The Daily Grind: Do patches compel you to return to MMOs?

    
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Classic.

I frequently feel like an outlier among the Massively Overpowered crew. Everyone else jumps from game to game because there’s a new patch in Marvel Heroes or Trove or EverQuest II or Let’s Sit In An Empty Room And Yell At One Another IV: Deluxe Edition. Meanwhile, every week I’m playing the same games for the same reasons, and the only thing that rotates – very slowly – is what games I have on tap in general.

It’s not that patches don’t pique my interest; it’s simply that when I think about playing Star Wars: The Old Republic or Guild Wars 2 or whatever, I’m not interested in hopping in and getting a quick glance at the game because I want to be in there for the long haul.  Which gets me thinking about you, dear readers. Do you jump into a game when a new patch catches your interest? Or do you tend to stick with your games of choice through thick and thin, even if the favorites of yesterday are offering something new?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Vikingr
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Vikingr

Veldan 
Elite: Dangerous, Star Citizen …

melissaheather
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melissaheather

Definitely.   I started playing TSW again simply because i finally got new hairstyles.   Happiness with my avatar is really important to me.

Kanbe
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Kanbe

At best a new patch my catch my attention and might keep the game in mind if I need to swap a game out of my normal played games but thats about it. I can’t think of a single time I’ve picked an mmo back up simply because of a patch.

amkosh
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amkosh

Not usually.

DrowNoble
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DrowNoble

New patches?  No.

New expansion?  Maybe.  It would depend on what it adds.  An example would be SWTOR’s Starfighter expansion.  Since I have little interest in space pvp, I didn’t bother resubbing for that.

Legion initially peaked my interest, but when I heard that there are no weapon drops, of any kind, at all in the expansion my interest waned quickly.  Doing a long, involved, epic quest to get Ashbringer is great.  Giving tens of thousands of paladins Ashbringer?  Not so much.

JayBezzOfficial
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JayBezzOfficial

If the patch addresses the reason I left in the first place.. 

then still no.  HAHA.  Too many new things to do to go back to what you left.  Only my social groups can convince me to “return” to a game I’ve left

Korbyn
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Korbyn

No.
I am very patient with new MMO’s.  When guildies are jumping ship, foretelling doom and gloom, I am hanging in their, patiently awaiting the fix.  If I buy an MMO, on average I give it six months to a year before I give up on it.  Sometimes even longer than that.  
But when I do leave, I’m gone.  You aren’t going to get me back.
The sole exception to that has been the EQ Progression server that recently opened.  But it took thirteen years and the old Prexus community deciding to come together and form a guild on Ragefire for me to do that.  Meaning it’s the community, not the patches, that -might- convince me to try to play an MMO that I’ve left again.

Superbrak
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Superbrak

All the time! Big patches… whether full of new content, the next part of the storyline, or big game changing balance passes are one of the big draws of the genre for me.

SwobyJ
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SwobyJ

F2P, quests, zones, new features that really appeal to me. Or if, for example, SWTOR actually added cross-server queues and merged a couple or few more servers, I’d be checking that out ASAP. Story developments that make me go ‘wow’ count too, but those are few and far between in MMORPGs it seems (there’s always some better story ‘coming up later’, instead of right now).

talast
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talast

Patch not really, unless it has a particular outstanding feature, otherwise once I stop I dont look at a game until its had an interesting xpac.