Land of Britain vows to fashion a completely dynamic game world

    
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Stack this on top of grand promises made in MMO history: The upcoming tri-faction Land of Britain is going to attempt to pull off a fully dynamic game world where both players and mobs can change the landscape.

According to a studio press release, the game will be defined by a world that “constantly changes due to events” including weather, player decisions, and enemy creation actions. Mobs will scale according to player levels and have an artificial intelligence that impacts their surroundings.

“An old abandoned temple could be invaded by a pack of mobs, which will seize [it and make] it the base of their interests until transforming it in a dungeon,” Potato Killer gave as an example.

The studio said that mobs will evolve and gain new skills as they level and might even turn on each other. Another example of the ever-changing world is that the nighttime will be more dangerous than the day and offer different quests and events.

Source: Potato Killer Studios press release
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MewmewGirl
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MewmewGirl

What they are saying is the same thing that has been done in a numerous games already.  They have monster invasions, if monsters win they take over the area and the landscape changes until players come and attack to take it back.  Doesn’t Rift do something slightly like that?  I remember reading about old cancelled Tabula Rasa doing this kind of stuff too.  There are at least a couple more games that also did this.

Numerous games also have monsters that fight each other.  And one of the earlier games, Asheron’s Call has monsters that can actually level and spend skill points too (they gain experience killing players), a Dev said they just usually die too soon for people to notice.

I guess there are always ways to implement it better, but they aren’t new ideas.

I guess I am cynical like others too, promises of what a game would like to do get old.  They are rarely fulfilled and it wears on you after a while :P

Equilibrium31
Guest
Equilibrium31

I feel like every time I hear one of these huge promises that inevitably gets scaled back or disappoints in some other way, I get just a bit older and a bit more cynical.  

So many of these designers make these big statements so early thinking that they’ll catch the wonder of their audience, but really they just set up inflating expectations to the point where it’s almost impossible to impress anyone when the actual product launches.

I mean, I get that producers need to generate some hype before launch so that they can get the funding they need to complete a project, but it’s so heavy so early that I think it really just poisons the well for the community as a whole.  

*Developers need to start using their finished product as their wow factor instead of trickling in these big promises that they are so often not able to keep.*

Kanbe
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Kanbe

This seems similar to what GW2 was saying before launch and I bought into it then but I’m much more skeptical now.
Also, I haven’t kept up with EQN but isn’t a lot of that what they have been promoting?

KalaMona
Guest
KalaMona

I like the idea, but in reality I think it will end up so that the players annihilate every living creature in an hour, then they wander around in a wasteland building giant dicks from the ashes, then they decide this sucks, and they quit.

rioinsignia
Guest
rioinsignia

paragonlostinspace  I see what you did there ;)

ClassicCrime
Guest
ClassicCrime

Nreff ClassicCrime Never played Eve actually lol

Nanulak
Guest
Nanulak

I wish them luck.  Sounds good but not so easy to achieve.

CistaCista
Guest
CistaCista

Mobs that change the physical world and mobs that scale with the individual player are two polar opposite ambitions. They are aiming to alienate both the sandbox and themepark fans :)

Enikuo
Guest
Enikuo

I’ll believe it when I see it, but here’s hoping!

kofteburger
Guest
kofteburger

Because it’s a game by, Lord British.