Divergence Online adds consensual PvP server stretch goal

    
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Yesterday, we published a detailed interview with Ethan Casner, one of the devs behind Star Wars Galaxies-inspired Divergence Online. The response was more or less as expected: a comment section debating the merits and flaws of its open PvP system, something SWG very definitely didn’t have. More than one of you was heard to say you’d be interested in the sandbox (and its crowdfunding) but for those plans for open PvP.

And by “was heard to say,” I literally mean heard. Stained Glass Llama has announced that in response to this feedback, it will add a stretch goal for its Indiegogo campaign that if met will enable a second server with a TEF-based (temporary enemy flag) consensual PvP server akin to SWG’s. The stretch goal is $20,000, $5000 more than this particular campaign’s overall goal.

Casner explained the decision to our commenters:

“As much as I don’t consider myself a businessman, I’m also not a complete idiot, and with as many people essentially saying “I would contribute but.. open-pvp”, it would be silly to completely discount the potential to bring in funding to the game that it definitely needs, while simultaneously proving to those new to the project that here is a developer who listens to the community. […] We round-tabled about it for a good part of today, reading comments, spitballing ideas and figuring up what all would be entailed in a hypothetical scenario where we ran two servers simultaneously. The result was that we decided to take the advice of one of your commentators, Mr Quincha, and indeed framework a stretch goal for our campaign that would, in fact, result in the creation of a secondary server with consensual (TEF) pvp.”

Well done, Quincha.

There are some caveats, though — namely, that it will still split the playerbase, and specific “story events and GMs playing notable NPCs and faction leaders” will be reserved for the FFA server.

Casner has given Massively OP permission to reprint the dev diary that went live today explaining exactly why and how he came to this decision and what the stretch goal and server will entail. After all, you folks were one of the catalysts here. Read on!

We’ve had so many articles come out wherein hundreds, if not thousands, of people make mention in some form that they “would contribute if it weren’t for the open-pvp”, that we’ve completely re-evaluated the situation and came up with a potential solution that could benefit everybody!

The game, as it sits right now, has no PVP. Remember, that’s the point of this IndieGoGo; To add top-shelf combat to our top-shelf crafting and other awesome features.

We’ve decided to officially announce our first stretch-goal as an additional “PvP-Optional” server. The new server will have some PVP, but it’ll be consentual unlike our primary server. Players on the new server can either spend their days harvesting, crafting, dancing, playing as non-combatants, or flag themselves for PVP with a “TEF” and engage in an afternoon of RvR fun.

What’s a TEF?

A “TEF” or “Temporary Enemy Flag” occurs either intentionally, by flagging yourself via chat command, or by performing certain actions. A few of those are:

  • Healing or buffing factionally-combative players in a state of PVP.
  • Killing or harming faction NPCs, such as town guards of an opposing faction.
  • Being forcefully ejected from a player city or establishment where you are unwelcome.

Essentially, if you’re playing just to craft, harvest, dance, or even if you’re healing or aiding other players (so long as they are not recently engaged in PVP), you can no longer be harmed, debuffed, or otherwise negatively affected by other players.

Won’t this require your current game code to be changed, and how soon would this be available?

Running a secondary “PVP-Optional” server will not require significant changes to combat, since that’s already the focus of our IndieGoGo, there is none! It will simply require more resources to be directed at developing the aforementioned “TEF” system. This is something we’re more than prepared to do for the players, so long as we don’t have to detract money from the overall development of the game to do it. Therefore, what we decided to do was add a brand new stretch goal to invite the players to make it possible for us to develop this “optional PVP”.

What we hope this’ll do, is give all those people who write us and say “I’d contribute but… Open PVP” a way of putting their money where their mouth is. while simultaneously funding both the game itself, and the style of gameplay they prefer. We could bring it online even before our Steam release for testing.

Will there be any other differences between the Primary server and the secondary “PVP-Optional” server?

There will be a few minor differences between the two geared mainly to gently nudge people towards our primary server, such as story events, and GMs playing notable NPCs and faction leaders on the primary server, but as far as game mechanics and features are concerned, they both get the same content. Additionally, we’re experimenting with the idea of allowing characters to transfer between servers if they meet certain stipulations and even keep their character names, so long as it can be done in a manner that neither rewards nor penalizes the practice.

What if people contribute specifically to make the PVP-Optional server happen, but then it doesn’t meet that stretch goal?

In that case, depending on how close it comes to the goal, we’ll either elect to do the PVP-Optional server regardless of that fact, or we’ll offer refunds to those people. Basically in either scenario, you can’t lose :)

Thanks again for all your support guys, and let’s make this damn game happen!

-Ethan Casner, Creator of Divergence Online

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Observer98
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Observer98

FFA PvP, like a moth to a flame devs are drawn to it.  These games expire quickly.

jonny_sage
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jonny_sage

theeknighthood EVE has 40k people ganking each other at any given time. Hundreds of thousands of accounts.

jonny_sage
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jonny_sage

Virfortis Carebears are the people who play PVP games and then dont want to PVP.  So long as they stay over there in WOW, no one cares about them. But once they come into my sandbox and whine about getting sand in their pants, then they are fair targets.

Virfortis
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Virfortis

I really can’t believe I’m having to point this out, but I agree with Mr. Casner in that he is definitely not a businessman.

This announcement reeks of passive aggressive pandering, to the point that I felt the need to stop stalking and say something.

First of all, I’m tired of the demeaning attitude towards PvE players. Some of us just want to have fun, and calling us “carebears” because we’re sick of dudebros making a mockery out of the MMO genre is sickening. Does the sentence “PvPers are digital rapists” sound offensive? It should, but it’s no different than saying PvErs are carebears. So if you’re not willing to wear the moniker of a power hungry psychopath, don’t belittle others for just wanting to enjoy the game without choking levels of testosterone.

Second, the disdain for PvE is made all the more clear by this overall attitude in the form of treating the PvE server like it’s some tutorial server, going so far as to outright state that events and GM management will be nonexistent in the PvE server. So you plan to take the PvE player’s money, then treat them like second class citizens on a stagnant server because they don’t have a murder-driven fetish.
My apologies, but this has actually lessened my interest knowing how this PvE server won’t be a fully realized server, but is actually a pandering tool to get more KS money.

While I can’t speak for others, I know I’m not the only silent one feeling this.

If you want to make the game FFAPvP, by all means do so, stick with the original goal, the game just won’t be for me and that’s perfectly fine. That’s why we have capitalism, so that people can make what they want. However, this? This was insulting.

falloutdc
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falloutdc

rabidpanda FacelessSavior Theres talk about a possible relaunch of Darkfall Online http://darkfallnewdawn.com/ the roadmap looks pretty solid so far. If they can limit the arac clans and create a race pride + faction warfare there would be much less meaningless ganking and more playing together then everyone versus everyone.

Just to be clear I don’t mind getting jumped and the pvp (it’s a pvp game with territory control afterall) but the meaningless nature of the pvp if not on the GuildVsGuild level for territory. For example I get jumped and loose 30 minute of farming , the person get everything and can access racial cities to sell or bank my stuff. It forces everyone into the predator role

I require the game to have a karma system (blue red and also allow to set politics for territory for example turn the territory lawful with karma hits for random attacks or lawless for anarchic behaviour etc.

Smiggins
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Smiggins

FacelessSavior Actually RVR is open world PVP. I think you mean FFA PVP.

Smiggins
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Smiggins

MontjoyOnew FacelessSavior Lol! Darkfall AAA?!!! BWAHAHA!!!

Smiggins
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Smiggins

synergi1 FacelessSavior You mean like carebears who whine about pvp?

rabidpanda
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rabidpanda

FacelessSavior Everyone’s experience can vary.  You got lucky.  For me that game, at around the same time, was a relentless gankfest.  What started as a promising gaming experience, quickly became a repeating lesson in PVP aggravation.  Zero fun at all.

FacelessSavior
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FacelessSavior

Well, thanks for that analogy then? I think you’re getting my comments confused with others. If you go re-read, I didn’t bring up Dark fall in this thread, but have actually defended it several times, saying in multiple instances that I’d still be playing if it had a larger community.
I made an assumption in the beginning, in my response to you I asked a question for clarification on expenses so no one would have to assume further.
The fact that you are potentially deliberately putting words in my mouth, and avoiding questions that would give us insight into your goals and means to reach them, makes it seem like you are hedging the topic.
As far as my comment on not crowd funding until I’ve seen what combat is going to look like, sorry Bruv. I’ve been burnt before. That’s the area of play I’d spend the most amount of time, if it’s not fun, I’m not interested. It’s funny that I say I’m not interested in sumthing and I’m looking for things to dislike, but an entire group of people on this board said they didn’t have interest in the concept of your game, and you marched out the ole dog and pony act to get their interest.
On the contrary, even keeping in mind your derogatory responses to my inqueries, I’m still interested, and I still wish you the best of luck in the future with Divergence. Although having followed your game on several sites, and been informed through the comments section of MMORPG.com of a shady practice on a previous crowd funding campaign, I’ll will maintain a wait and see approach with your company.