John Smedley’s company moves into an office, is working on a new game

    
94

While ex-Daybreak CEO John Smedley isn’t quite ready to reveal what his new game company is all about, he did post a couple of pages about his new office while saying that yesterday was the first day for the team to assemble in the space.

“And so it begins,” Smedley posted on Facebook. “Not ready to talk about the details yet but our new space is sweet! Today was day one. Of course the internet doesn’t come till Wednesday. So we mostly setup and had our first design meeting. I love the journey of making the game. Can’t wait to talk about it!”

John Smedley left Daybreak in July after over two decades at its (and SOE’s) helm and announced that he was starting up a new company in August. Got any speculation about the next step for this industry legend?

Source: Facebook
newest oldest most liked
Subscribe to:
Vunak
Guest
Vunak

Ripsnorta
IDK. Maybe I am asking to much of the MMO genre. I’ve just become tired of the same old thing with a reskin and a tweak here and there. The MMO genre has been in a very stale state for over 10 years. The biggest changes we have seen have been things done to combat systems. Which is old technology anyway from single player games. 
Its just sad to see a genre with such a wide and great potential to fall flat on its face.

Vunak
Guest
Vunak

Ripsnorta Vunak
Oh I agree with everyone here. A proper horror MMO would be pretty hard to do as the routine sets in. But on the other side of things, people like StoryBricks have done some pretty amazing things with NPC behaviors. Imagine if the Revenants in TSW actually tracked players through the world and set upon them at very unexpected moments. That behavior is something StoryBricks could do. 
Or migrations of monsters. Monsters attacking unscripted; weak towns and the NPCs of that town reacting based on the behaviors written into them. 
Walking around a corner and having a group of creepiness staring back at you that wasn’t their last week, because the area hadn’t been traveled very much and they began to inhabit the area themselves. 
All of t hat was possible with StoryBricks. Its unfortunate that I don’t think we will ever actually see that technology anytime in the near future because of how SOE/Daybreak screwed them.

Vunak
Guest
Vunak

HolyAvengerOne
I cry a little inside every time I think of what World of Darkness could of been in the MMO space. Nope we got Dust 514 instead. GG.

wjowski
Guest
wjowski

Loopstah wjowski 
He’s a corporate talking head most famous for running his mouth unnecessarily and curating SOE’s suite of mediocre MMOs.  Not exactly an enticing proposition for most major investors.

excaliburlost
Guest
excaliburlost

How about a naval game? Something like Pirates of the Burning Sea but with more sandbox. Could compete with EVE and SC and it’s an under explored genre.

RagnarTheDrunk
Guest
RagnarTheDrunk

I’m hoping they bought a bunch of Rifts and are making a VR MMO RPG

Closet crier
Guest
Closet crier

Glad to see you back, Good luck Smed.

Jalek
Guest
Jalek

Mind Flayer  Was it reported that it was a voluntary move?

HolyAvengerOne
Guest
HolyAvengerOne

That would be great. Purchase the rights and assets from CCP. I don’t think that’s likely at all, but that would be awesome :)

Ripsnorta
Guest
Ripsnorta

Vunak problem is, horror is all about setting the atmosphere, pacing, and the unexpected. Any game is going to struggle to keep the horror going after the first few scares. After all there’s only so many slavering tentacled frog monsters that you encounter before they become routine.
Having said that, I definitely agree. I’d love to see more Lovecraft in games.