The Daily Grind: What MMO character type would you be happy to never see again?

    
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Exploding AoE mine-person.

It occurred to me the other day that Star Wars: The Old Republic doesn’t actually have a pet class. Every class can sort of have a pet, yes, but no class actually serves as a dedicated pet class. And I don’t miss that; I tend to dislike pet classes on a whole, so it’s a welcome change. But that got me thinking about other archetypes for MMO roles that don’t exist in games.

At launch, City of Heroes didn’t have the “stealthy sneak-up-and-kill” archetype; that was added later. Guild Wars 2 was long resistant to pure tanks or healers, although it had several other similar archetypes. World of Warcraft has lots of everything, but nothing has ever fit the role of bardic “supplemental support/DPS” from other games.

None of this is counting archetypes that you might see constantly that you’d be happy to be rid of, to boot – I’m perfectly fine if the next game I play doesn’t support building a lightly-armored AoE damage-dealer. And we can probably leave out teleporting plate-wearing casting doombots and the games which allow you to make one (looking at you, Darkfall). But what about you? What sort of MMO character type would you be happy to never see again?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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