TERA’s reward program includes exclusive dungeon [update]

    
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TERA’s reward program includes exclusive dungeon [update]
TERA is kicking off its player loyalty reward program today, and it might surprise you with how it’s structured.

The program has two facets, so pay attention. The rewards emporium is a new store with several tiers that are gradually unlocked as players accrue reward points. There are ways to earn these points in the game, but a faster way to get them is by spending money in the store.

As options are unlocked in the emporium, they can be purchased using reward credits — and these can only be attained initially by spending money. See a trend here? However, the first unlockable tier of the emporium will open up an exclusive dungeon that can be run once a day to earn extra credits.

Even if you’re not in the mood to spend money, you might want to check out the new program anyway, as En Masse is giving all players a pool of credits depending on their existing progress in the game.

Update: En Masse contacted us to clarify that the dungeon is not pay-to-access: “The way it’s set up, the dungeon doesn’t give money or loot. It just gives reward credits to be used in the TERA rewards store based on your tier. Also, the average player will be able to earn access to the dungeon within about two to five days without purchasing anything.”
Source: TERA. Cheers, Porcula!

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ManastuUtakata
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ManastuUtakata

ManastuUtakata Leilonii 
Edit/Update: This might be modified somewhat with En Masses’ recent clarification. However, I’m not sure it’s enough changes my view expressed in my reply. I’ll have to wait and see if this is just spin, or not what I was where originally lead to believe about this as they’re claiming.

Estranged
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Estranged

Damonvile Karl_Hungus ManastuUtakata Estranged Huxys Oh my.  LOL

Estranged
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Estranged

ManastuUtakata Estranged Cause, that is what we do…

Damonvile
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Damonvile

Leilonii This really just seems to be the trend in aging f2p games. They start out great, but as the population starts to go down and the lots of little purchases start to dry up, tempting whales is the way it goes.

Damonvile
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Damonvile

Karl_Hungus ManastuUtakata Estranged Huxys They also have buttons !

Karl_Hungus
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Karl_Hungus

ManastuUtakata Estranged Karl_Hungus Huxys 
Except sweaters have sleeves

ManastuUtakata
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ManastuUtakata

Leilonii 
It’s the whales that caused this game to turn a profit. And in the spirit of “there’s no such thing as too much greed”, En Masse has decided to capitalize on that further.

Armsbend
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Armsbend

Pashgan Karl_Hungus Like Karl said – I’d rather pay a pittance for everything then be subjected to suits devising ways to separate me from my money on a daily basis.  games are not about content any more they are about tricking you into spending more.

Porculasalvania
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Porculasalvania

I think a lot of people are getting confused by how the article is written, but then again its also TERA’s fault for coming up with this silly and overly complicated system.

I’m not trying to defend TERA in this case, but just provide some clarity.  Anyone who reads my post history knows I feel that F2P is the devil.  It’s like trying to play a game with some stranger’s thumb up your butt.  And I do feel that overall its been detrimental to TERA – more from a crafting, immersion, and “completeness” aspect.

TERA Rewards is first and foremost a player loyalty system, aka “Veteran” rewards which almost every other MMO has.  In this case instead of a set reward every month, the “Rewards” shop is more flexible and allows you to choose/purchase what you want – similar to the system TSW has:  http://massivelyop.com/2016/01/29/the-secret-world-increases-membership-rewards/

When the system goes live (today), existing players will receive a bunch of Reward Points and Reward Credits based on various factors, including how many max level characters they have, how long they’ve subscribed to the elite status, how much they’ve spent in the cash shop, and whether or not they had purchased a Founders Pack.  More information in the overly complicated Rewards FAQ:  http://support.enmasse.com/tera/tera-rewards

So there are Reward Points and Reward Credits.

Reward Points increase your Rewards Tier, different items are purchasable at different tiers. You can get Reward Points by doing your endgame dailies (aka Vanguard Requests).  You can also get Reward Points by spending money in the Cash Shop.  So its unfair to state that the content is locked behind a paywall.  Just like everything in F2P, you can get there “faster” with your wallet.

Reward Credits are used to purchase said items.  You can get Reward Credits by doing the dungeon that unlocks with Tier 2 (which in turn is unlocked by either doing endgame dailies or whipping out your wallet).  

Having an Elite Status subscription will provide a monthly stipend of both Reward Points (1500) and Reward Credits (150), and as mentioned above it’s retroactive.

ManastuUtakata
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ManastuUtakata

Estranged 
I am not sure what you mean by that. TERA is a great game conceptually and environmentally, but it’s well known that it seems to push the boundaries on lot of things that many would consider indecent. So what you are likely seeing is a big collective “not surprised”.