en masse entertainment

Studio known in the west chiefly for action MMO TERA

TERA launches the Phantom’s Keep update with more challenges to test your might

The newest update for TERA encourages you to revisit old things to test yourself anew. Have you made your way through the Dreadspire before? Because it’s revamped now, with new challenges and a tighter focus on your ingenuity and focus. Have you explored the depths of Manglemire? It has also returned, and it promises a fresh round of deceit and tricks from the cyclops Manglemore.

Of course, it’s not all repetition of familiar challenge; you can also take part in the new Dragon Hunt for the Guardian Legion, which respawns every hour and works similarly to the other Guardian Legion missions. Yes, you can argue that hunting dragons is the sort of challenge that the game has long offered, but hunting dragons is also challenging in and of itself. So in short, the patch is here, and it has all sorts of ways to challenge your skills.

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Perfect Ten: Best MMO debuts by year, 2007-2017

Continuing from my previous column, I’m going to be running through the second decade of graphical MMORPG launches and picking the best title to debut in any given year. From doing the first decade, I know that this thought exercise isn’t always fair; some years have several great contenders, while others see one mediocre one rise due to a lack of competition.

Still, it’s kind of fun to look back at MMO history and to see which game was really the best of that year. And if you ever felt sore that a particular title got overlooked, well, consider this a retroactive awards ceremony of some sort.

Let’s dive right in where we left off with 2007!

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TERA announces endgame-centric Phantom’s Keep update for July 12

TERA players are due for a big update next week as the En Masse drums keep to their monthly content cadence. The update is called Phantom’s Keep, and it’s rolling out on July 12th with the return of the now-revamped multi-level Dreadspire tower.

“Following some time out of the spotlight for revisions, the always popular Dreadspire dungeon returns to TERA with 10 challenges to test players’ skill, ingenuity, and endurance as they climb the floors of the towering dungeon. Each floor presents its own challenges and deadly bosses, rewarding dedicated groups who ascend to the highest level with a chance to earn cosmetic Phantom Armor. Phantom’s Keep also includes the return of the Manglemire dungeon deep in the heart of Pora Elinu, where groups can once again engage in a battle of wits with the trick-prone mad cyclops Manglemore.”

There’s a new mission for the Guardian Legion set too. Plenty of endgame stuff on the way!

Source: Press release, official site

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Closers Online’s Season of Wolves is live with the fatigue system rework

If you’re hungry like the wolf, strut on a line right on over to Closers, where En Masse has just introduced Season of Wolves to the anime MMORPG. As we’ve previously covered, this is the update that nukes the game’s fatigue system, making it easier for players to actually play without monitoring arbitrary activity bars.

Closers gather together! En Masse Entertainment announced today the exciting Season of Wolves is now available for the anime-inspired, online RPG beat’em up, Closers. Violet, the greatsword-wielding fighter, has been added to the selectable roster of characters and completes the Wolf Dogs team. In addition to the new playable character, the new Closers Season of Wolves update greatly improves the quality of life playability in the game. UI improvements, overall gameplay balance, and, most of all, the removal of the Fatigue System ensures a fresh and engaging Closers experience to new players as well as seasoned veterans.”

New playable toon Violet is also live in the game, so you can hop in on her and blast your way to level 80. Check out En Masse’s new video below!

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Pokemon-inspired MMORPG Temtem just funded on Kickstarter with over half a million bucks

Temtem has just fully funded on Kickstarter to the tune of just about $573,919, with 11,715 backers (the counts will keep fluctuating for a few minutes here). It basically crushed its original $70,000 goal. Stretch goals racked up along the way include the Nuzlocke game mode, the Arcade Bar minigames, a Mythical Temtem, mounts, Nintendo switch support, the replay system, guilds, and in-game tournaments. In fact, backers blazed through the game’s entire plan of stretch goals.

As we’ve previously covered, the game is “not hiding the fact that [it’s] heavily inspired by [Pokemon]” but aims to change some bits that are “maybe too close to Pokemon.” The game is very much billed as an MMO – specifically, as a “massively multiplayer creature-collection adventure.”

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TERA brings the Gunner to console players

Want to have some fun shooting everything while you’re playing TERA on consoles? Give the Gunner a try, then, because that’s her whole deal. Yes, the Gunner has arrived on the game’s console version, and if you’ve gotten used to playing her on the PC you’ll be happy to know that she’s very similar to her desktop incarnation. She’s a utility class with a lot of options and a very, very large gun.

If you’re reading something into that, we can assure you it’s totally unintentional.

Of course, her guns, turrets, and heavy armor give gunners the option to tank through content while blasting away enemies on the battlefield, so even if you’ve never played the game before it should be an appealing class option for console fans. Check out the trailer for the class just below, and get your trigger finger itching.

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PlayerUnknown’s Battlegrounds has lost nearly half of its players since January as Sanhok map goes live

Alas, poor PlayerUnknown’s Battlegrounds, we’ve entered the second phase of your musician biopic when the fans start leaving. Sure, the game was riding high in January with 3.2 million concurrent players on Steam. But we’re six months away from that now and the game is now down to 1.7 million concurrent players. These are clearly not numbers to scoff at, but they’re also easy to see as a sign that the game hits its peak and then has started turning downward.

What’s caused the drop? Lots of factors are obvious culprits, including the success (and free-to-play nature) of Fortnite and the simple decay of interest over time, but there’s no obvious magic bullet. Feel free to speculate about it whether you play or not. The game clearly isn’t about to die, but if you thought there was no upper limit on its playerbase, it looks like that’s been proven false.

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Closers details the effects of removing the game’s fatigue system

When you’re enjoying a game, the last thing you want to be told is that it’s time to stop playing for a while because the game is too tired. So it’s for the best that Closers is yanking that mechanic with the removal of the game’s fatigue system with the game’s next patch. But how will that affect the game as a whole? Why, the FAQ will answer all of those questions!

In terms of overall balance, it shouldn’t affect too much; there are already limitations to entering dungeons and those won’t be changed, and the team is keeping a close eye on the overall balance of items and economy. Players will likely have their existing fatigue potions converted to credits for the Matter Mixer (exact amounts are still being determined), and other consumables will replace stamina potions in starter packs. Similarly, stamina potions found as rewards will be replaced with equivalent rewards. Check out the full rundown for more answers on what the system’s removal will mean.

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Closers launches Violet character, nukes the fatigue system on July 3

En Masse has big plans for its action MMO Closers, the studio announced in a press release today. Not only will Closers launch new swords toon Violet in the upcoming July 3rd patch, but it’ll also get rid of the much-hated fatigue system that effectively capped how many dungeons and other content players could do every week – unless they paid for the VIP sub or loaded up on stamina gear. It was particularly penalizing for newbies, too, as their caps were significantly lower.

“En Masse has heard the feedback from players about Fatigue and is delighted to announce that the in-game Fatigue system will be permanently removed July 3. Removing Fatigue allows gamers to spend more time pursuing more achievements, finding elite loot, and improve the overall Closers gameplay experience.”

Violet sounds pretty nifty herself; she “utilizes her Phase Force abilities in conjunction with her devastating sword attacks to ravage all enemies within sight” alongside her “personal assistant Hyde.”

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TERA invites you to show off your beach bod at next week’s summer festival

The summer festival in TERA is almost upon us, and boy am I ever tempted to fill out the rest of this post with nothing but a mash-up of Beach Boys lyrics. But we can’t wish that they would all be Arborean girls — we’ve got to get ready for this event.

Raging from June 21st through July 31st, TERA’s summer festival actually offers to big events for players: the Beach Bash and the Festival of the Sun. So go chop up some watermelons, build sandcastles, fight off monsters, and earn all sorts of delightful rewards. And if you don’t like any of the rewards in the barter store, they can use tokens to purchase a loot box with a random cosmetic from a previous year’s festival.

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Kritika Online begins testing new danger zones and Fractured Memories expansion

Danger! Danger! Danger zones, that is, and brand-new ones to try out this week in Kritika Online.

En Masse just uploaded the latest content patch to the test servers, giving players a pair of new Xanadu danger zones to tackle. These high-level areas require at least a level 65 to approach and pay out in a variety of useful rewards.

The next update also includes a sizable increase to the critical damage cap and an extension to the Fractured Memories dungeon. “We have added twenty new floors to Fractured Memories, so you can journey further than ever before. Plus, the cap on Fractured Memories ability points has been extended to 190!” the studio said.

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Massively OP Podcast Episode 174: Fallout vs. Elder Scrolls

On this week’s show, Bree and Justin take tentative steps into the early reveals of E3 — including Fallout 76, Elder Scrolls Online, Anthem, and Final Fantasy XIV, all while dealing with a ton of updates and even an expansion launch. June is here, and we’re all gaming hard!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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E3 2018: En Masse on TERA’s lootboxes, console port, PvE vs. PvP, and the June 26 Gunner class launch

It’s E3 2018, and you know what that means: covering hot new mobile games of IPs you wanted for PC/console!

No? Oh, well, that’s probably for the best, as En Masse Senior Product Manager Matt Denomme told me that he isn’t personally familiar with any “specific plans” to bring TERA M to the west, at least as published by En Masse. However, Denomme did do a lot of work with the console port, so during our E3 meetup, we talked about TERA‘s six years of life, lootboxes, the vanarch system (RIP), and more.

Console awareness

Denomme admits that TERA’s console launch was a lot of work. There’s some relief that the game’s been out in the wild, but the team knows there are some issues and nasty bugs to tackle, like Velika City on Xbox not running well. The update that’s bringing the Gunner launch should have a lot of those bug fixes and optimizations. Denomme couldn’t tell me the specific date for that update during our discussion, but we’ve since learned it’ll launch on June 26th!

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