The pieces are falling into place for Camelot Unchained’s first beta, although it’s not quite here yet. Mark Jacobs jumped onto the stage on Friday to share some of the “slow and steady progress” being made toward the next big phase of testing.
“All the components for our Beta 1 classes are currently in the game,” Jacobs shared. “They are not all working yet, but they are in the game. Right now, that’s one of the biggest, and most expected, ‘degrees of difficulty’ in terms of moving into Beta 1.”
Among the projects that the team has been working on include adding deployable objects, the group system, visual improvements to the world, environmental sounds, and the Pict race.
Jacobs spent some space outlining the form and function of Camelot Unchained’s siege system. He said that while such engines will be based on real-world history, the team is making sure to include that trademarked CU crazy twist to add some unique flavor to laying siege to castles and keeps.