How DotEmu is porting Titan Quest to mobile

    
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On the move in more ways than one.

Porting games is difficult. It’s especially difficult when you’re going from a device with a mouse and keyboard to a smartphone, which means that you’re looking at entirely different device profiles in every way, shape, and form. The team behind the mobile port of Titan Quest has recently discussed the process of bringing existing titles to mobile phones, noting that it’s been the studio’s most ambitious project and that no shortage of those issues came down to graphics.

The mobile version of the game runs at a solid 60 FPS only on the most recent devices, but developers DotEmu explain that it was the best compromise that could be struck between the demands of the game’s graphics and the hardware available. They also explain that interface porting takes up a great deal of time, looking at similar games and seeing whatthey use while also keeping the smaller screen size in mind. It’s a fascinating look at how a title goes from your desktop to your pocket, so if you have an interest in Titan Quest specifically or ports in general, you ought to check it out.

Source: Gamasutra
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