The Daily Grind: How could death be more meaningful in MMOs without being annoying?

    
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Personally, I don’t think MMO developers should ever become complacent about game systems and copying them from other titles because that’s the way they’ve always been done. It’s healthy to reexamine why games do what they do and to be looking for better ways to do them.

So in that spirit, death systems. In most MMOs these days, the standard death penalty is a mild corpse run, a repair fee, or both. It’s not even something that I think about unless it sets me back in my advancement through a tricky area.

But is there a better and more meaningful way that character death could be handled in MMOs without being annoying? One interesting idea I had a while ago was that of a daily permadeath system: Every game day, each of your characters could only die once, and you’d have to wait until the next day to access them again. Yet players could continue in that game session by accessing other alts, encouraging a more diverse play between characters.

If you had to brainstorm up more meaningful death systems, what would you create?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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