It’s a fact of MMO life that, sooner or later, we interact with other players in these games. It’s kind of one of the big features. And I’ve noticed that in most of those play interactions, we’re either working with or against other gamers.
We play cooperatively when we party, band together to overcome PvE content, help each other out, and work on a mutual project. We play competitively when we fight against each other and jockey for supremacy on leaderboards, fashion runways, and auction halls.
But which is better? To a degree, we really need both in MMOs, but which angle do you think helps out these games more? Does competitive play’s infinite challenge and unpredictability help out MMOs more than cooperative play’s bonding and socializing?