During our podcast recording last night, Justin and I discussed Rockstar’s weird strategy with the Red Dead Online beta – specifically how the devs kept coming to Twitter and saying vague generic things like “give us feedback!” while being utterly roasted on social media, Reddit, and even mainstream websites (Forbes’ headline on Saturday said Rockstar was in danger of losing a billion dollars over its slow-moving response to shoring up the beta, yikes). Rockstar tweeted about its plans for character creation, the player menu, fast travel, tmaps, and so on, but not the elephant in the room: the economy and the absurdly grind-tastic high cost of everything in the game, which will only be exacerbated when the cash shop goes live and the pay-to-win complaints join the angry e-cowboy chorus.
Finally last night Rockstar announced that it is indeed focused on the economy too. “Our current areas of focus include the in-game economy, which will require some additional balancing in order to ensure all activities are approrpiately rewarding and fun,” the company said. Whether you’ll like the changes is another story.
For our part, though, we’re just glad Rockstar’s getting the kinks worked out before any chance of coming to PC. Thanks, console beta testers.
Red Dead Online Beta Status update: pic.twitter.com/ljZziKDgnj
— Rockstar Games (@RockstarGames) December 3, 2018
Red Dead Online Beta
December 4th, 2018 Update: pic.twitter.com/eemSezvvTp— Rockstar Games (@RockstarGames) December 4, 2018